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path: root/Source/Core/VideoCommon/GeometryShaderGen.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 57fc4b7d8b..8260ed5f05 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -86,6 +86,16 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
if (g_ActiveConfig.iStereoMode > 0)
out.Write("\t\to.pos = float4(dot(stereoproj, v[i].rawpos), dot(" I_PROJECTION"[1], v[i].rawpos), dot(" I_PROJECTION"[2], v[i].rawpos), dot(" I_PROJECTION"[3], v[i].rawpos)); \n");
+ if (ApiType == API_D3D)
+ {
+ out.Write("\t\to.pos.z = " I_DEPTHPARAMS".x * o.pos.w + o.pos.z * " I_DEPTHPARAMS".y;\n");
+ }
+ else // OGL
+ {
+ out.Write("\t\to.pos.z = o.pos.w + o.pos.z * 2.0;\n");
+ }
+
+ out.Write("\t\to.pos.xy = o.pos.xy - " I_DEPTHPARAMS".zw;\n");
out.Write("\t\tgl_Position = o.pos;\n");
out.Write("\t\tEmitVertex();\n");
out.Write("\t}\n");