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path: root/Source/Core/VideoCommon/GeometryShaderGen.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 5bb1c4906c..9c1ccd3071 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -24,11 +24,11 @@ static const char* primitives_d3d[] =
"triangle"
};
-template<class T> static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex = false);
-template<class T> static inline void EndPrimitive(T& out, API_TYPE ApiType);
+template<class T> static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex = false);
+template<class T> static void EndPrimitive(T& out, API_TYPE ApiType);
template<class T>
-static inline T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
+static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
{
T out;
// Non-uid template parameters will write to the dummy data (=> gets optimized out)
@@ -284,7 +284,7 @@ static inline T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
}
template<class T>
-static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex)
+static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex)
{
if (g_ActiveConfig.bWireFrame && first_vertex)
out.Write("\tif (i == 0) first = %s;\n", vertex);
@@ -305,7 +305,7 @@ static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool
out.Write("\toutput.Append(ps);\n");
}
template<class T>
-static inline void EndPrimitive(T& out, API_TYPE ApiType)
+static void EndPrimitive(T& out, API_TYPE ApiType)
{
if (g_ActiveConfig.bWireFrame)
EmitVertex<T>(out, "first", ApiType);