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Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.cpp')
-rw-r--r--Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.cpp b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.cpp
index 6ff64aa038..57f7e2f313 100644
--- a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.cpp
+++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.cpp
@@ -3,6 +3,9 @@
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.h"
+#include "Common/Logging/Log.h"
+
+#include "VideoCommon/Constants.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/MoveAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/PrintAction.h"
@@ -32,7 +35,16 @@ std::unique_ptr<GraphicsModAction> Create(std::string_view name, const picojson:
}
else if (name == "custom_pipeline")
{
+#ifdef ANDROID
+ // Custom shaders currently need more than 8 pixel samplers
+ // to be used with textures, rather than make things complicated
+ // just disable the feature for Android which has issues
+ ERROR_LOG_FMT(VIDEO, "Android needs more than 8 pixel samplers to function, {} provided",
+ VideoCommon::MAX_PIXEL_SHADER_SAMPLERS);
+ return nullptr;
+#else
return CustomPipelineAction::Create(json_data, std::move(library));
+#endif
}
return nullptr;