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// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.h"
#include "Common/Logging/Log.h"
#include "VideoCommon/Constants.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/MoveAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/PrintAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/ScaleAction.h"
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/SkipAction.h"
namespace GraphicsModActionFactory
{
std::unique_ptr<GraphicsModAction> Create(std::string_view name, const picojson::value& json_data,
std::shared_ptr<VideoCommon::CustomAssetLibrary> library)
{
if (name == "print")
{
return std::make_unique<PrintAction>();
}
else if (name == "skip")
{
return std::make_unique<SkipAction>();
}
else if (name == "move")
{
return MoveAction::Create(json_data);
}
else if (name == "scale")
{
return ScaleAction::Create(json_data);
}
else if (name == "custom_pipeline")
{
#ifdef ANDROID
// Custom shaders currently need more than 8 pixel samplers
// to be used with textures, rather than make things complicated
// just disable the feature for Android which has issues
ERROR_LOG_FMT(VIDEO, "Android needs more than 8 pixel samplers to function, {} provided",
VideoCommon::MAX_PIXEL_SHADER_SAMPLERS);
return nullptr;
#else
return CustomPipelineAction::Create(json_data, std::move(library));
#endif
}
return nullptr;
}
} // namespace GraphicsModActionFactory
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