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path: root/Source/Core/VideoCommon/HiresTextures.cpp
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-rw-r--r--Source/Core/VideoCommon/HiresTextures.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/HiresTextures.cpp b/Source/Core/VideoCommon/HiresTextures.cpp
index adca2551db..79e71fa32b 100644
--- a/Source/Core/VideoCommon/HiresTextures.cpp
+++ b/Source/Core/VideoCommon/HiresTextures.cpp
@@ -335,7 +335,7 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
// Try loading DDS textures first, that way we maintain compression of DXT formats.
// TODO: Reduce the number of open() calls here. We could use one fd.
Level level;
- if (!LoadDDSTexture(level, filename_iter->second.path))
+ if (!LoadDDSTexture(level, filename_iter->second.path, mip_level))
{
File::IOFile file;
file.Open(filename_iter->second.path, "rb");