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path: root/Source/Core/VideoCommon/HiresTextures.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/HiresTextures.cpp')
-rw-r--r--Source/Core/VideoCommon/HiresTextures.cpp31
1 files changed, 8 insertions, 23 deletions
diff --git a/Source/Core/VideoCommon/HiresTextures.cpp b/Source/Core/VideoCommon/HiresTextures.cpp
index 6a45f812fa..c6d8668a53 100644
--- a/Source/Core/VideoCommon/HiresTextures.cpp
+++ b/Source/Core/VideoCommon/HiresTextures.cpp
@@ -4,7 +4,6 @@
#include "VideoCommon/HiresTextures.h"
-#include <SOIL/SOIL.h>
#include <algorithm>
#include <cinttypes>
#include <cstring>
@@ -22,6 +21,7 @@
#include "Common/FileUtil.h"
#include "Common/Flag.h"
#include "Common/Hash.h"
+#include "Common/Image.h"
#include "Common/Logging/Log.h"
#include "Common/MemoryUtil.h"
#include "Common/StringUtil.h"
@@ -49,10 +49,6 @@ static std::thread s_prefetcher;
static const std::string s_format_prefix = "tex1_";
-HiresTexture::Level::Level() : data(nullptr, SOIL_free_image_data)
-{
-}
-
void HiresTexture::Init()
{
Update();
@@ -92,10 +88,7 @@ void HiresTexture::Update()
const std::string& game_id = SConfig::GetInstance().GetGameID();
const std::string texture_directory = GetTextureDirectory(game_id);
- std::vector<std::string> extensions{
- ".png", ".bmp", ".tga", ".dds",
- ".jpg" // Why not? Could be useful for large photo-like textures
- };
+ const std::vector<std::string> extensions{".png", ".dds"};
const std::vector<std::string> texture_paths =
Common::DoFileSearch({texture_directory}, extensions, /*recursive*/ true);
@@ -183,9 +176,7 @@ void HiresTexture::Prefetch()
if (iter != s_textureCache.end())
{
for (const Level& l : iter->second->m_levels)
- {
- size_sum += l.data_size;
- }
+ size_sum += l.data.size();
}
}
@@ -361,6 +352,7 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
file.Open(filename_iter->second.path, "rb");
std::vector<u8> buffer(file.GetSize());
file.ReadBytes(buffer.data(), file.GetSize());
+
if (!LoadTexture(level, buffer))
{
ERROR_LOG(VIDEO, "Custom texture %s failed to load", filename.c_str());
@@ -440,22 +432,15 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
bool HiresTexture::LoadTexture(Level& level, const std::vector<u8>& buffer)
{
- int channels;
- int width;
- int height;
+ if (!Common::LoadPNG(buffer, &level.data, &level.width, &level.height))
+ return false;
- u8* data = SOIL_load_image_from_memory(buffer.data(), static_cast<int>(buffer.size()), &width,
- &height, &channels, SOIL_LOAD_RGBA);
- if (!data)
+ if (level.data.empty())
return false;
- // Images loaded by SOIL are converted to RGBA.
- level.width = static_cast<u32>(width);
- level.height = static_cast<u32>(height);
+ // Loaded PNG images are converted to RGBA.
level.format = AbstractTextureFormat::RGBA8;
- level.data = ImageDataPointer(data, SOIL_free_image_data);
level.row_length = level.width;
- level.data_size = static_cast<size_t>(level.row_length) * 4 * level.height;
return true;
}