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-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index fbba9fc12f..ba91c0551e 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -171,7 +171,7 @@ void Renderer::SetAndClearFramebuffer(AbstractFramebuffer* framebuffer,
bool Renderer::EFBHasAlphaChannel() const
{
- return m_prev_efb_format == PEControl::RGBA6_Z24;
+ return m_prev_efb_format == PixelFormat::RGBA6_Z24;
}
void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
@@ -197,15 +197,15 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
// check what to do with the alpha channel (GX_PokeAlphaRead)
PixelEngine::UPEAlphaReadReg alpha_read_mode = PixelEngine::GetAlphaReadMode();
- if (bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24)
+ if (bpmem.zcontrol.pixel_format == PixelFormat::RGBA6_Z24)
{
color = RGBA8ToRGBA6ToRGBA8(color);
}
- else if (bpmem.zcontrol.pixel_format == PEControl::RGB565_Z16)
+ else if (bpmem.zcontrol.pixel_format == PixelFormat::RGB565_Z16)
{
color = RGBA8ToRGB565ToRGBA8(color);
}
- if (bpmem.zcontrol.pixel_format != PEControl::RGBA6_Z24)
+ if (bpmem.zcontrol.pixel_format != PixelFormat::RGBA6_Z24)
{
color |= 0xFF000000;
}
@@ -231,7 +231,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
depth = 1.0f - depth;
u32 ret = 0;
- if (bpmem.zcontrol.pixel_format == PEControl::RGB565_Z16)
+ if (bpmem.zcontrol.pixel_format == PixelFormat::RGB565_Z16)
{
// if Z is in 16 bit format you must return a 16 bit integer
ret = std::clamp<u32>(static_cast<u32>(depth * 65536.0f), 0, 0xFFFF);
@@ -994,10 +994,10 @@ bool Renderer::RecompileImGuiPipeline()
pconfig.depth_state = RenderState::GetNoDepthTestingDepthState();
pconfig.blending_state = RenderState::GetNoBlendingBlendState();
pconfig.blending_state.blendenable = true;
- pconfig.blending_state.srcfactor = BlendMode::SRCALPHA;
- pconfig.blending_state.dstfactor = BlendMode::INVSRCALPHA;
- pconfig.blending_state.srcfactoralpha = BlendMode::ZERO;
- pconfig.blending_state.dstfactoralpha = BlendMode::ONE;
+ pconfig.blending_state.srcfactor = SrcBlendFactor::SrcAlpha;
+ pconfig.blending_state.dstfactor = DstBlendFactor::InvSrcAlpha;
+ pconfig.blending_state.srcfactoralpha = SrcBlendFactor::Zero;
+ pconfig.blending_state.dstfactoralpha = DstBlendFactor::One;
pconfig.framebuffer_state.color_texture_format = m_backbuffer_format;
pconfig.framebuffer_state.depth_texture_format = AbstractTextureFormat::Undefined;
pconfig.framebuffer_state.samples = 1;
@@ -1697,7 +1697,7 @@ bool Renderer::UseVertexDepthRange() const
return false;
// We need a full depth range if a ztexture is used.
- if (bpmem.ztex2.type != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest)
+ if (bpmem.ztex2.op != ZTexOp::Disabled && !bpmem.zcontrol.early_ztest)
return true;
// If an inverted depth range is unsupported, we also need to check if the range is inverted.