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-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index 61820e0c82..1486eae124 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -88,7 +88,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
{
// Depth buffer is inverted for improved precision near far plane
float depth = g_framebuffer_manager->PeekEFBDepth(x, y);
- if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange)
+ if (!g_backend_info.bSupportsReversedDepthRange)
depth = 1.0f - depth;
// Convert to 24bit depth
@@ -133,7 +133,7 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num
// Convert to floating-point depth.
const EfbPokeData& point = points[i];
float depth = float(point.data & 0xFFFFFF) / 16777216.0f;
- if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange)
+ if (!g_backend_info.bSupportsReversedDepthRange)
depth = 1.0f - depth;
g_framebuffer_manager->PokeEFBDepth(point.x, point.y, depth);