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path: root/Source/Core/VideoCommon/ShaderCache.cpp
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-rw-r--r--Source/Core/VideoCommon/ShaderCache.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp
index 4000b30b70..649b5a8587 100644
--- a/Source/Core/VideoCommon/ShaderCache.cpp
+++ b/Source/Core/VideoCommon/ShaderCache.cpp
@@ -221,12 +221,12 @@ void ShaderCache::LoadShaderCache(T& cache, APIType api_type, const char* type,
switch (stage)
{
case ShaderStage::Vertex:
- INCSTAT(stats.numVertexShadersCreated);
- INCSTAT(stats.numVertexShadersAlive);
+ INCSTAT(stats.num_vertex_shaders_created);
+ INCSTAT(stats.num_vertex_shaders_alive);
break;
case ShaderStage::Pixel:
- INCSTAT(stats.numPixelShadersCreated);
- INCSTAT(stats.numPixelShadersAlive);
+ INCSTAT(stats.num_pixel_shaders_created);
+ INCSTAT(stats.num_pixel_shaders_alive);
break;
default:
break;
@@ -369,10 +369,10 @@ void ShaderCache::ClearCaches()
ClearShaderCache(m_uber_vs_cache);
ClearShaderCache(m_uber_ps_cache);
- SETSTAT(stats.numPixelShadersCreated, 0);
- SETSTAT(stats.numPixelShadersAlive, 0);
- SETSTAT(stats.numVertexShadersCreated, 0);
- SETSTAT(stats.numVertexShadersAlive, 0);
+ SETSTAT(stats.num_pixel_shaders_created, 0);
+ SETSTAT(stats.num_pixel_shaders_alive, 0);
+ SETSTAT(stats.num_vertex_shaders_created, 0);
+ SETSTAT(stats.num_vertex_shaders_alive, 0);
}
void ShaderCache::CompileMissingPipelines()
@@ -434,8 +434,8 @@ const AbstractShader* ShaderCache::InsertVertexShader(const VertexShaderUid& uid
if (!binary.empty())
m_vs_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
- INCSTAT(stats.numVertexShadersCreated);
- INCSTAT(stats.numVertexShadersAlive);
+ INCSTAT(stats.num_vertex_shaders_created);
+ INCSTAT(stats.num_vertex_shaders_alive);
entry.shader = std::move(shader);
}
@@ -456,8 +456,8 @@ const AbstractShader* ShaderCache::InsertVertexUberShader(const UberShader::Vert
if (!binary.empty())
m_uber_vs_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
- INCSTAT(stats.numVertexShadersCreated);
- INCSTAT(stats.numVertexShadersAlive);
+ INCSTAT(stats.num_vertex_shaders_created);
+ INCSTAT(stats.num_vertex_shaders_alive);
entry.shader = std::move(shader);
}
@@ -478,8 +478,8 @@ const AbstractShader* ShaderCache::InsertPixelShader(const PixelShaderUid& uid,
if (!binary.empty())
m_ps_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
- INCSTAT(stats.numPixelShadersCreated);
- INCSTAT(stats.numPixelShadersAlive);
+ INCSTAT(stats.num_pixel_shaders_created);
+ INCSTAT(stats.num_pixel_shaders_alive);
entry.shader = std::move(shader);
}
@@ -500,8 +500,8 @@ const AbstractShader* ShaderCache::InsertPixelUberShader(const UberShader::Pixel
if (!binary.empty())
m_uber_ps_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
- INCSTAT(stats.numPixelShadersCreated);
- INCSTAT(stats.numPixelShadersAlive);
+ INCSTAT(stats.num_pixel_shaders_created);
+ INCSTAT(stats.num_pixel_shaders_alive);
entry.shader = std::move(shader);
}