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authorLioncash <mathew1800@gmail.com>2019-07-10 23:11:14 -0400
committerLioncash <mathew1800@gmail.com>2019-07-10 23:19:10 -0400
commita99c7d01e1b043df9c09a3047bf0442f88ad94d3 (patch)
tree7a8414d7fdb82b522cfbb58b3c00337b97e8ab29 /Source/Core/VideoCommon/ShaderCache.cpp
parent0a7395bfba99719f71de5186a9916e66c1901f37 (diff)
VideoCommon/Statistics: Normalize statistic variable names
Normalizes all variables related to statistics so that they follow our coding style. These are relatively low traffic areas, so this modification isn't too noisy.
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
-rw-r--r--Source/Core/VideoCommon/ShaderCache.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp
index 4000b30b70..649b5a8587 100644
--- a/Source/Core/VideoCommon/ShaderCache.cpp
+++ b/Source/Core/VideoCommon/ShaderCache.cpp
@@ -221,12 +221,12 @@ void ShaderCache::LoadShaderCache(T& cache, APIType api_type, const char* type,
switch (stage)
{
case ShaderStage::Vertex:
- INCSTAT(stats.numVertexShadersCreated);
- INCSTAT(stats.numVertexShadersAlive);
+ INCSTAT(stats.num_vertex_shaders_created);
+ INCSTAT(stats.num_vertex_shaders_alive);
break;
case ShaderStage::Pixel:
- INCSTAT(stats.numPixelShadersCreated);
- INCSTAT(stats.numPixelShadersAlive);
+ INCSTAT(stats.num_pixel_shaders_created);
+ INCSTAT(stats.num_pixel_shaders_alive);
break;
default:
break;
@@ -369,10 +369,10 @@ void ShaderCache::ClearCaches()
ClearShaderCache(m_uber_vs_cache);
ClearShaderCache(m_uber_ps_cache);
- SETSTAT(stats.numPixelShadersCreated, 0);
- SETSTAT(stats.numPixelShadersAlive, 0);
- SETSTAT(stats.numVertexShadersCreated, 0);
- SETSTAT(stats.numVertexShadersAlive, 0);
+ SETSTAT(stats.num_pixel_shaders_created, 0);
+ SETSTAT(stats.num_pixel_shaders_alive, 0);
+ SETSTAT(stats.num_vertex_shaders_created, 0);
+ SETSTAT(stats.num_vertex_shaders_alive, 0);
}
void ShaderCache::CompileMissingPipelines()
@@ -434,8 +434,8 @@ const AbstractShader* ShaderCache::InsertVertexShader(const VertexShaderUid& uid
if (!binary.empty())
m_vs_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
- INCSTAT(stats.numVertexShadersCreated);
- INCSTAT(stats.numVertexShadersAlive);
+ INCSTAT(stats.num_vertex_shaders_created);
+ INCSTAT(stats.num_vertex_shaders_alive);
entry.shader = std::move(shader);
}
@@ -456,8 +456,8 @@ const AbstractShader* ShaderCache::InsertVertexUberShader(const UberShader::Vert
if (!binary.empty())
m_uber_vs_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
- INCSTAT(stats.numVertexShadersCreated);
- INCSTAT(stats.numVertexShadersAlive);
+ INCSTAT(stats.num_vertex_shaders_created);
+ INCSTAT(stats.num_vertex_shaders_alive);
entry.shader = std::move(shader);
}
@@ -478,8 +478,8 @@ const AbstractShader* ShaderCache::InsertPixelShader(const PixelShaderUid& uid,
if (!binary.empty())
m_ps_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
- INCSTAT(stats.numPixelShadersCreated);
- INCSTAT(stats.numPixelShadersAlive);
+ INCSTAT(stats.num_pixel_shaders_created);
+ INCSTAT(stats.num_pixel_shaders_alive);
entry.shader = std::move(shader);
}
@@ -500,8 +500,8 @@ const AbstractShader* ShaderCache::InsertPixelUberShader(const UberShader::Pixel
if (!binary.empty())
m_uber_ps_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
- INCSTAT(stats.numPixelShadersCreated);
- INCSTAT(stats.numPixelShadersAlive);
+ INCSTAT(stats.num_pixel_shaders_created);
+ INCSTAT(stats.num_pixel_shaders_alive);
entry.shader = std::move(shader);
}