diff options
| author | Lioncash <mathew1800@gmail.com> | 2019-07-10 23:11:14 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2019-07-10 23:19:10 -0400 |
| commit | a99c7d01e1b043df9c09a3047bf0442f88ad94d3 (patch) | |
| tree | 7a8414d7fdb82b522cfbb58b3c00337b97e8ab29 /Source/Core/VideoCommon/ShaderCache.cpp | |
| parent | 0a7395bfba99719f71de5186a9916e66c1901f37 (diff) | |
VideoCommon/Statistics: Normalize statistic variable names
Normalizes all variables related to statistics so that they follow our
coding style.
These are relatively low traffic areas, so this modification isn't too
noisy.
Diffstat (limited to 'Source/Core/VideoCommon/ShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/ShaderCache.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp index 4000b30b70..649b5a8587 100644 --- a/Source/Core/VideoCommon/ShaderCache.cpp +++ b/Source/Core/VideoCommon/ShaderCache.cpp @@ -221,12 +221,12 @@ void ShaderCache::LoadShaderCache(T& cache, APIType api_type, const char* type, switch (stage) { case ShaderStage::Vertex: - INCSTAT(stats.numVertexShadersCreated); - INCSTAT(stats.numVertexShadersAlive); + INCSTAT(stats.num_vertex_shaders_created); + INCSTAT(stats.num_vertex_shaders_alive); break; case ShaderStage::Pixel: - INCSTAT(stats.numPixelShadersCreated); - INCSTAT(stats.numPixelShadersAlive); + INCSTAT(stats.num_pixel_shaders_created); + INCSTAT(stats.num_pixel_shaders_alive); break; default: break; @@ -369,10 +369,10 @@ void ShaderCache::ClearCaches() ClearShaderCache(m_uber_vs_cache); ClearShaderCache(m_uber_ps_cache); - SETSTAT(stats.numPixelShadersCreated, 0); - SETSTAT(stats.numPixelShadersAlive, 0); - SETSTAT(stats.numVertexShadersCreated, 0); - SETSTAT(stats.numVertexShadersAlive, 0); + SETSTAT(stats.num_pixel_shaders_created, 0); + SETSTAT(stats.num_pixel_shaders_alive, 0); + SETSTAT(stats.num_vertex_shaders_created, 0); + SETSTAT(stats.num_vertex_shaders_alive, 0); } void ShaderCache::CompileMissingPipelines() @@ -434,8 +434,8 @@ const AbstractShader* ShaderCache::InsertVertexShader(const VertexShaderUid& uid if (!binary.empty()) m_vs_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size())); } - INCSTAT(stats.numVertexShadersCreated); - INCSTAT(stats.numVertexShadersAlive); + INCSTAT(stats.num_vertex_shaders_created); + INCSTAT(stats.num_vertex_shaders_alive); entry.shader = std::move(shader); } @@ -456,8 +456,8 @@ const AbstractShader* ShaderCache::InsertVertexUberShader(const UberShader::Vert if (!binary.empty()) m_uber_vs_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size())); } - INCSTAT(stats.numVertexShadersCreated); - INCSTAT(stats.numVertexShadersAlive); + INCSTAT(stats.num_vertex_shaders_created); + INCSTAT(stats.num_vertex_shaders_alive); entry.shader = std::move(shader); } @@ -478,8 +478,8 @@ const AbstractShader* ShaderCache::InsertPixelShader(const PixelShaderUid& uid, if (!binary.empty()) m_ps_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size())); } - INCSTAT(stats.numPixelShadersCreated); - INCSTAT(stats.numPixelShadersAlive); + INCSTAT(stats.num_pixel_shaders_created); + INCSTAT(stats.num_pixel_shaders_alive); entry.shader = std::move(shader); } @@ -500,8 +500,8 @@ const AbstractShader* ShaderCache::InsertPixelUberShader(const UberShader::Pixel if (!binary.empty()) m_uber_ps_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size())); } - INCSTAT(stats.numPixelShadersCreated); - INCSTAT(stats.numPixelShadersAlive); + INCSTAT(stats.num_pixel_shaders_created); + INCSTAT(stats.num_pixel_shaders_alive); entry.shader = std::move(shader); } |
