summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Src/BPFunctions.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Core/VideoCommon/Src/BPFunctions.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/BPFunctions.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/BPFunctions.cpp b/Source/Core/VideoCommon/Src/BPFunctions.cpp
index 8e854b4690..5255b6cb54 100644
--- a/Source/Core/VideoCommon/Src/BPFunctions.cpp
+++ b/Source/Core/VideoCommon/Src/BPFunctions.cpp
@@ -88,7 +88,7 @@ void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const
/* Explanation of the magic behind ClearScreen:
There's numerous possible formats for the pixel data in the EFB.
- However, in the HW accelerated plugins we're always using RGBA8
+ However, in the HW accelerated backends we're always using RGBA8
for the EFB format, which causes some problems:
- We're using an alpha channel although the game doesn't
- If the actual EFB format is RGBA6_Z24 or R5G6B5_Z16, we are using more bits per channel than the native HW