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authorGlenn Rice <glennricster@gmail.com>2011-02-14 02:18:03 +0000
committerGlenn Rice <glennricster@gmail.com>2011-02-14 02:18:03 +0000
commit0ae8d33149025435dd5eaf49f69abce2ad54887f (patch)
tree36f29de3e23d80e356f0cc5786368354d2cf2afc /Source/Core/VideoCommon/Src/BPFunctions.cpp
parentcd308e2358c57acafd6b834352cebdcdb0b9e45d (diff)
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/BPFunctions.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/BPFunctions.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/BPFunctions.cpp b/Source/Core/VideoCommon/Src/BPFunctions.cpp
index 8e854b4690..5255b6cb54 100644
--- a/Source/Core/VideoCommon/Src/BPFunctions.cpp
+++ b/Source/Core/VideoCommon/Src/BPFunctions.cpp
@@ -88,7 +88,7 @@ void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const
/* Explanation of the magic behind ClearScreen:
There's numerous possible formats for the pixel data in the EFB.
- However, in the HW accelerated plugins we're always using RGBA8
+ However, in the HW accelerated backends we're always using RGBA8
for the EFB format, which causes some problems:
- We're using an alpha channel although the game doesn't
- If the actual EFB format is RGBA6_Z24 or R5G6B5_Z16, we are using more bits per channel than the native HW