diff options
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexShaderGen.cpp | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp index 42b63f0929..a84d680855 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp @@ -184,29 +184,6 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType) char *p = text; WRITE(p, "//Vertex Shader: comp:%x, \n", components); - if (ApiType == API_OPENGL) - { - // A few required defines and ones that will make our lives a lot easier - - WRITE(p, "#version 130\n"); - if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) - WRITE(p, "#extension GL_ARB_uniform_buffer_object : enable\n"); - WRITE(p, "#define ATTRIN in\n"); - WRITE(p, "#define ATTROUT out\n"); - WRITE(p, "#define VARYIN in\n"); - WRITE(p, "#define VARYOUT out\n"); - - // Silly differences - WRITE(p, "#define float2 vec2\n"); - WRITE(p, "#define float3 vec3\n"); - WRITE(p, "#define float4 vec4\n"); - - // cg to glsl function translation - WRITE(p, "#define frac(x) fract(x)\n"); - WRITE(p, "#define saturate(x) clamp(x, 0.0f, 1.0f)\n"); - WRITE(p, "#define lerp(x, y, z) mix(x, y, z)\n"); - } - // uniforms if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) WRITE(p, "layout(std140) uniform VSBlock {\n"); |
