diff options
Diffstat (limited to 'Source/Core/VideoCommon')
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderGen.cpp | 18 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureConversionShader.cpp | 21 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexShaderGen.cpp | 23 |
3 files changed, 0 insertions, 62 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index d7017a7e0a..6a4d384ba6 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -528,24 +528,6 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType if (ApiType == API_OPENGL) { - // A few required defines and ones that will make our lives a lot easier - WRITE(p, "#version 130\n"); - if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) - WRITE(p, "#extension GL_ARB_uniform_buffer_object : enable\n"); - WRITE(p, "#define ATTRIN in\n"); - WRITE(p, "#define ATTROUT out\n"); - WRITE(p, "#define VARYIN in\n"); - WRITE(p, "#define VARYOUT out\n"); - - // Silly differences - WRITE(p, "#define float2 vec2\n"); - WRITE(p, "#define float3 vec3\n"); - WRITE(p, "#define float4 vec4\n"); - - // cg to glsl function translation - WRITE(p, "#define frac(x) fract(x)\n"); - WRITE(p, "#define saturate(x) clamp(x, 0.0f, 1.0f)\n"); - WRITE(p, "#define lerp(x, y, z) mix(x, y, z)\n"); // A function here // Fmod implementation gleaned from Nvidia diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp index 3dbb3aaa38..b20b6aeea0 100644 --- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp @@ -822,27 +822,6 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType) char *p = text; - if (ApiType == API_OPENGL) - { - // A few required defines and ones that will make our lives a lot easier - WRITE(p, "#version 130\n"); - if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) - WRITE(p, "#extension GL_ARB_uniform_buffer_object : enable\n"); - - // Silly differences - WRITE(p, "#define float2 vec2\n"); - WRITE(p, "#define float3 vec3\n"); - WRITE(p, "#define float4 vec4\n"); - - // cg to glsl function translation - WRITE(p, "#define frac(x) fract(x)\n"); - WRITE(p, "#define saturate(x) clamp(x, 0.0f, 1.0f)\n"); - WRITE(p, "#define lerp(x, y, z) mix(x, y, z)\n"); - - // We require this here - WRITE(p, "#ifdef GL_ARB_texture_rectangle\n #extension GL_ARB_texture_rectangle : require\n#endif\n"); - } - switch (format) { case GX_TF_I4: diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp index 42b63f0929..a84d680855 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp @@ -184,29 +184,6 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType) char *p = text; WRITE(p, "//Vertex Shader: comp:%x, \n", components); - if (ApiType == API_OPENGL) - { - // A few required defines and ones that will make our lives a lot easier - - WRITE(p, "#version 130\n"); - if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) - WRITE(p, "#extension GL_ARB_uniform_buffer_object : enable\n"); - WRITE(p, "#define ATTRIN in\n"); - WRITE(p, "#define ATTROUT out\n"); - WRITE(p, "#define VARYIN in\n"); - WRITE(p, "#define VARYOUT out\n"); - - // Silly differences - WRITE(p, "#define float2 vec2\n"); - WRITE(p, "#define float3 vec3\n"); - WRITE(p, "#define float4 vec4\n"); - - // cg to glsl function translation - WRITE(p, "#define frac(x) fract(x)\n"); - WRITE(p, "#define saturate(x) clamp(x, 0.0f, 1.0f)\n"); - WRITE(p, "#define lerp(x, y, z) mix(x, y, z)\n"); - } - // uniforms if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) WRITE(p, "layout(std140) uniform VSBlock {\n"); |
