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-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.h133
1 files changed, 51 insertions, 82 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h
index 7f2491a5c7..23f25f48fc 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.h
+++ b/Source/Core/VideoCommon/TextureCacheBase.h
@@ -12,7 +12,9 @@
#include <unordered_set>
#include "Common/CommonTypes.h"
+#include "VideoCommon/AbstractTexture.h"
#include "VideoCommon/BPMemory.h"
+#include "VideoCommon/TextureConfig.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/VideoCommon.h"
@@ -20,40 +22,14 @@ struct VideoConfig;
class TextureCacheBase
{
-public:
- struct TCacheEntryConfig
- {
- constexpr TCacheEntryConfig() = default;
-
- bool operator==(const TCacheEntryConfig& o) const
- {
- return std::tie(width, height, levels, layers, format, rendertarget) ==
- std::tie(o.width, o.height, o.levels, o.layers, o.format, o.rendertarget);
- }
-
- struct Hasher : std::hash<u64>
- {
- size_t operator()(const TCacheEntryConfig& c) const
- {
- u64 id = (u64)c.rendertarget << 63 | (u64)c.format << 50 | (u64)c.layers << 48 |
- (u64)c.levels << 32 | (u64)c.height << 16 | (u64)c.width;
- return std::hash<u64>::operator()(id);
- }
- };
-
- u32 width = 0;
- u32 height = 0;
- u32 levels = 1;
- u32 layers = 1;
- HostTextureFormat format = HostTextureFormat::RGBA8;
- bool rendertarget = false;
- };
+private:
+ static const int FRAMECOUNT_INVALID = 0;
- struct TCacheEntryBase
+public:
+ struct TCacheEntry
{
- const TCacheEntryConfig config;
-
// common members
+ std::unique_ptr<AbstractTexture> texture;
u32 addr;
u32 size_in_bytes;
u64 base_hash;
@@ -62,23 +38,27 @@ public:
u32 memory_stride;
bool is_efb_copy;
bool is_custom_tex;
- bool may_have_overlapping_textures;
+ bool may_have_overlapping_textures = true;
unsigned int native_width,
native_height; // Texture dimensions from the GameCube's point of view
unsigned int native_levels;
// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
- int frameCount;
+ int frameCount = FRAMECOUNT_INVALID;
// Keep an iterator to the entry in textures_by_hash, so it does not need to be searched when
// removing the cache entry
- std::multimap<u64, TCacheEntryBase*>::iterator textures_by_hash_iter;
+ std::multimap<u64, TCacheEntry*>::iterator textures_by_hash_iter;
// This is used to keep track of both:
// * efb copies used by this partially updated texture
// * partially updated textures which refer to this efb copy
- std::unordered_set<TCacheEntryBase*> references;
+ std::unordered_set<TCacheEntry*> references;
+
+ explicit TCacheEntry(std::unique_ptr<AbstractTexture> tex);
+
+ ~TCacheEntry();
void SetGeneralParameters(u32 _addr, u32 _size, u32 _format)
{
@@ -103,38 +83,15 @@ public:
}
// This texture entry is used by the other entry as a sub-texture
- void CreateReference(TCacheEntryBase* other_entry)
+ void CreateReference(TCacheEntry* other_entry)
{
// References are two-way, so they can easily be destroyed later
this->references.emplace(other_entry);
other_entry->references.emplace(this);
}
- void DestroyAllReferences()
- {
- for (auto& reference : references)
- reference->references.erase(this);
-
- references.clear();
- }
-
void SetEfbCopy(u32 stride);
- TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {}
- virtual ~TCacheEntryBase();
-
- virtual void Bind(unsigned int stage) = 0;
- virtual bool Save(const std::string& filename, unsigned int level) = 0;
-
- virtual void CopyRectangleFromTexture(const TCacheEntryBase* source,
- const MathUtil::Rectangle<int>& srcrect,
- const MathUtil::Rectangle<int>& dstrect) = 0;
-
- virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
- size_t buffer_size) = 0;
- virtual void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf,
- unsigned int cbufid, const float* colmat) = 0;
-
bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
bool IsEfbCopy() const { return is_efb_copy; }
@@ -142,14 +99,16 @@ public:
u32 BytesPerRow() const;
u64 CalculateHash() const;
+
+ u32 GetWidth() const { return texture->GetConfig().width; }
+ u32 GetHeight() const { return texture->GetConfig().height; }
+ u32 GetNumLevels() const { return texture->GetConfig().levels; }
+ u32 GetNumLayers() const { return texture->GetConfig().layers; }
+ AbstractTextureFormat GetFormat() const { return texture->GetConfig().format; }
};
virtual ~TextureCacheBase(); // needs virtual for DX11 dtor
- // TODO: Move these to AbstractTexture once it is finished.
- static bool IsCompressedHostTextureFormat(HostTextureFormat format);
- static size_t CalculateHostTextureLevelPitch(HostTextureFormat format, u32 row_length);
-
void OnConfigChanged(VideoConfig& config);
// Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
@@ -158,8 +117,6 @@ public:
void Invalidate();
- virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;
-
virtual void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
const EFBRectangle& src_rect, bool scale_by_half) = 0;
@@ -167,14 +124,14 @@ public:
virtual bool CompileShaders() = 0;
virtual void DeleteShaders() = 0;
- TCacheEntryBase* Load(const u32 stage);
+ TCacheEntry* Load(const u32 stage);
void UnbindTextures();
virtual void BindTextures();
void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride,
bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
bool scaleByHalf);
- virtual void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
+ virtual void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, void* palette,
TlutFormat format) = 0;
// Returns true if the texture data and palette formats are supported by the GPU decoder.
@@ -187,7 +144,7 @@ public:
// width, height are the size of the image in pixels.
// aligned_width, aligned_height are the size of the image in pixels, aligned to the block size.
// row_stride is the number of bytes for a row of blocks, not pixels.
- virtual void DecodeTextureOnGPU(TCacheEntryBase* entry, u32 dst_level, const u8* data,
+ virtual void DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data,
size_t data_size, TextureFormat format, u32 width, u32 height,
u32 aligned_width, u32 aligned_height, u32 row_stride,
const u8* palette, TlutFormat palette_format)
@@ -200,38 +157,50 @@ protected:
alignas(16) u8* temp = nullptr;
size_t temp_size = 0;
- std::array<TCacheEntryBase*, 8> bound_textures{};
+ std::array<TCacheEntry*, 8> bound_textures{};
private:
- typedef std::multimap<u32, TCacheEntryBase*> TexAddrCache;
- typedef std::multimap<u64, TCacheEntryBase*> TexHashCache;
- typedef std::unordered_multimap<TCacheEntryConfig, TCacheEntryBase*, TCacheEntryConfig::Hasher>
- TexPool;
+ // Minimal version of TCacheEntry just for TexPool
+ struct TexPoolEntry
+ {
+ std::unique_ptr<AbstractTexture> texture;
+ int frameCount = FRAMECOUNT_INVALID;
+ TexPoolEntry(std::unique_ptr<AbstractTexture> tex) : texture(std::move(tex)) {}
+ };
+ typedef std::multimap<u32, TCacheEntry*> TexAddrCache;
+ typedef std::multimap<u64, TCacheEntry*> TexHashCache;
+ typedef std::unordered_multimap<TextureConfig, TexPoolEntry, TextureConfig::Hasher> TexPool;
void SetBackupConfig(const VideoConfig& config);
- TCacheEntryBase* ApplyPaletteToEntry(TCacheEntryBase* entry, u8* palette, u32 tlutfmt);
+ TCacheEntry* ApplyPaletteToEntry(TCacheEntry* entry, u8* palette, u32 tlutfmt);
- void ScaleTextureCacheEntryTo(TCacheEntryBase** entry, u32 new_width, u32 new_height);
- TCacheEntryBase* DoPartialTextureUpdates(TCacheEntryBase* entry_to_update, u8* palette,
- u32 tlutfmt);
+ void ScaleTextureCacheEntryTo(TCacheEntry* entry, u32 new_width, u32 new_height);
+ TCacheEntry* DoPartialTextureUpdates(TCacheEntry* entry_to_update, u8* palette, u32 tlutfmt);
- void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level);
+ void DumpTexture(TCacheEntry* entry, std::string basename, unsigned int level);
void CheckTempSize(size_t required_size);
- TCacheEntryBase* AllocateTexture(const TCacheEntryConfig& config);
- TexPool::iterator FindMatchingTextureFromPool(const TCacheEntryConfig& config);
- TexAddrCache::iterator GetTexCacheIter(TCacheEntryBase* entry);
+ TCacheEntry* AllocateCacheEntry(const TextureConfig& config);
+ std::unique_ptr<AbstractTexture> AllocateTexture(const TextureConfig& config);
+ TexPool::iterator FindMatchingTextureFromPool(const TextureConfig& config);
+ TexAddrCache::iterator GetTexCacheIter(TCacheEntry* entry);
// Return all possible overlapping textures. As addr+size of the textures is not
// indexed, this may return false positives.
std::pair<TexAddrCache::iterator, TexAddrCache::iterator>
FindOverlappingTextures(u32 addr, u32 size_in_bytes);
+ virtual std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) = 0;
+
+ virtual void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
+ const EFBRectangle& src_rect, bool scale_by_half,
+ unsigned int cbuf_id, const float* colmat) = 0;
+
// Removes and unlinks texture from texture cache and returns it to the pool
TexAddrCache::iterator InvalidateTexture(TexAddrCache::iterator t_iter);
- TCacheEntryBase* ReturnEntry(unsigned int stage, TCacheEntryBase* entry);
+ TCacheEntry* ReturnEntry(unsigned int stage, TCacheEntry* entry);
TexAddrCache textures_by_address;
TexHashCache textures_by_hash;