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path: root/Source/Core/VideoCommon/UberShaderCommon.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/UberShaderCommon.cpp')
-rw-r--r--Source/Core/VideoCommon/UberShaderCommon.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Source/Core/VideoCommon/UberShaderCommon.cpp b/Source/Core/VideoCommon/UberShaderCommon.cpp
index 36403d3f5b..e26fd13bf8 100644
--- a/Source/Core/VideoCommon/UberShaderCommon.cpp
+++ b/Source/Core/VideoCommon/UberShaderCommon.cpp
@@ -39,26 +39,26 @@ void WriteLightingFunction(ShaderCode& out)
" float dist, dist2, attn;\n"
"\n"
" switch (attnfunc) {{\n");
- out.Write(" case {}u: // LIGNTATTN_NONE\n", LIGHTATTN_NONE);
- out.Write(" case {}u: // LIGHTATTN_DIR\n", LIGHTATTN_DIR);
+ out.Write(" case {:s}:\n", AttenuationFunc::None);
+ out.Write(" case {:s}:\n", AttenuationFunc::Dir);
out.Write(" ldir = normalize(" I_LIGHTS "[index].pos.xyz - pos.xyz);\n"
" attn = 1.0;\n"
" if (length(ldir) == 0.0)\n"
" ldir = normal;\n"
" break;\n\n");
- out.Write(" case {}u: // LIGHTATTN_SPEC\n", LIGHTATTN_SPEC);
+ out.Write(" case {:s}:\n", AttenuationFunc::Spec);
out.Write(" ldir = normalize(" I_LIGHTS "[index].pos.xyz - pos.xyz);\n"
" attn = (dot(normal, ldir) >= 0.0) ? max(0.0, dot(normal, " I_LIGHTS
"[index].dir.xyz)) : 0.0;\n"
" cosAttn = " I_LIGHTS "[index].cosatt.xyz;\n");
- out.Write(" if (diffusefunc == {}u) // LIGHTDIF_NONE\n", LIGHTDIF_NONE);
+ out.Write(" if (diffusefunc == {:s})\n", DiffuseFunc::None);
out.Write(" distAttn = " I_LIGHTS "[index].distatt.xyz;\n"
" else\n"
" distAttn = normalize(" I_LIGHTS "[index].distatt.xyz);\n"
" attn = max(0.0, dot(cosAttn, float3(1.0, attn, attn*attn))) / dot(distAttn, "
"float3(1.0, attn, attn*attn));\n"
" break;\n\n");
- out.Write(" case {}u: // LIGHTATTN_SPOT\n", LIGHTATTN_SPOT);
+ out.Write(" case {:s}:\n", AttenuationFunc::Spot);
out.Write(" ldir = " I_LIGHTS "[index].pos.xyz - pos.xyz;\n"
" dist2 = dot(ldir, ldir);\n"
" dist = sqrt(dist2);\n"
@@ -75,12 +75,12 @@ void WriteLightingFunction(ShaderCode& out)
" }}\n"
"\n"
" switch (diffusefunc) {{\n");
- out.Write(" case {}u: // LIGHTDIF_NONE\n", LIGHTDIF_NONE);
+ out.Write(" case {:s}:\n", DiffuseFunc::None);
out.Write(" return int4(round(attn * float4(" I_LIGHTS "[index].color)));\n\n");
- out.Write(" case {}u: // LIGHTDIF_SIGN\n", LIGHTDIF_SIGN);
+ out.Write(" case {:s}:\n", DiffuseFunc::Sign);
out.Write(" return int4(round(attn * dot(ldir, normal) * float4(" I_LIGHTS
"[index].color)));\n\n");
- out.Write(" case {}u: // LIGHTDIF_CLAMP\n", LIGHTDIF_CLAMP);
+ out.Write(" case {:s}:\n", DiffuseFunc::Clamp);
out.Write(" return int4(round(attn * max(0.0, dot(ldir, normal)) * float4(" I_LIGHTS
"[index].color)));\n\n");
out.Write(" default:\n"