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path: root/Source/Core/VideoCommon/VertexLoaderARM64.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/VertexLoaderARM64.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexLoaderARM64.cpp145
1 files changed, 72 insertions, 73 deletions
diff --git a/Source/Core/VideoCommon/VertexLoaderARM64.cpp b/Source/Core/VideoCommon/VertexLoaderARM64.cpp
index 06c3fe2340..f56314f6c1 100644
--- a/Source/Core/VideoCommon/VertexLoaderARM64.cpp
+++ b/Source/Core/VideoCommon/VertexLoaderARM64.cpp
@@ -3,6 +3,9 @@
// Refer to the license.txt file included.
#include "VideoCommon/VertexLoaderARM64.h"
+
+#include <array>
+
#include "Common/CommonTypes.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/VertexLoaderManager.h"
@@ -45,11 +48,11 @@ VertexLoaderARM64::VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_at
WriteProtect();
}
-void VertexLoaderARM64::GetVertexAddr(int array, u64 attribute, ARM64Reg reg)
+void VertexLoaderARM64::GetVertexAddr(int array, VertexComponentFormat attribute, ARM64Reg reg)
{
- if (attribute & MASK_INDEXED)
+ if (IsIndexed(attribute))
{
- if (attribute == INDEX8)
+ if (attribute == VertexComponentFormat::Index8)
{
if (m_src_ofs < 4096)
{
@@ -83,7 +86,8 @@ void VertexLoaderARM64::GetVertexAddr(int array, u64 attribute, ARM64Reg reg)
if (array == ARRAY_POSITION)
{
- EOR(scratch2_reg, scratch1_reg, 0, attribute == INDEX8 ? 7 : 15); // 0xFF : 0xFFFF
+ EOR(scratch2_reg, scratch1_reg, 0,
+ attribute == VertexComponentFormat::Index8 ? 7 : 15); // 0xFF : 0xFFFF
m_skip_vertex = CBZ(scratch2_reg);
}
@@ -97,23 +101,24 @@ void VertexLoaderARM64::GetVertexAddr(int array, u64 attribute, ARM64Reg reg)
ADD(reg, src_reg, m_src_ofs);
}
-s32 VertexLoaderARM64::GetAddressImm(int array, u64 attribute, Arm64Gen::ARM64Reg reg, u32 align)
+s32 VertexLoaderARM64::GetAddressImm(int array, VertexComponentFormat attribute,
+ Arm64Gen::ARM64Reg reg, u32 align)
{
- if (attribute & MASK_INDEXED || (m_src_ofs > 255 && (m_src_ofs & (align - 1))))
+ if (IsIndexed(attribute) || (m_src_ofs > 255 && (m_src_ofs & (align - 1))))
GetVertexAddr(array, attribute, reg);
else
return m_src_ofs;
return -1;
}
-int VertexLoaderARM64::ReadVertex(u64 attribute, int format, int count_in, int count_out,
- bool dequantize, u8 scaling_exponent,
+int VertexLoaderARM64::ReadVertex(VertexComponentFormat attribute, ComponentFormat format,
+ int count_in, int count_out, bool dequantize, u8 scaling_exponent,
AttributeFormat* native_format, s32 offset)
{
ARM64Reg coords = count_in == 3 ? Q31 : D31;
ARM64Reg scale = count_in == 3 ? Q30 : D30;
- int elem_size = 1 << (format / 2);
+ int elem_size = GetElementSize(format);
int load_bytes = elem_size * count_in;
int load_size =
load_bytes == 1 ? 1 : load_bytes <= 2 ? 2 : load_bytes <= 4 ? 4 : load_bytes <= 8 ? 8 : 16;
@@ -136,24 +141,24 @@ int VertexLoaderARM64::ReadVertex(u64 attribute, int format, int count_in, int c
m_float_emit.LDR(load_size, IndexType::Unsigned, coords, src_reg, offset);
}
- if (format != FORMAT_FLOAT)
+ if (format != ComponentFormat::Float)
{
// Extend and convert to float
switch (format)
{
- case FORMAT_UBYTE:
+ case ComponentFormat::UByte:
m_float_emit.UXTL(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
m_float_emit.UXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
break;
- case FORMAT_BYTE:
+ case ComponentFormat::Byte:
m_float_emit.SXTL(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
m_float_emit.SXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
break;
- case FORMAT_USHORT:
+ case ComponentFormat::UShort:
m_float_emit.REV16(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
m_float_emit.UXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
break;
- case FORMAT_SHORT:
+ case ComponentFormat::Short:
m_float_emit.REV16(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
m_float_emit.SXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
break;
@@ -207,20 +212,20 @@ int VertexLoaderARM64::ReadVertex(u64 attribute, int format, int count_in, int c
native_format->integer = false;
m_dst_ofs += sizeof(float) * count_out;
- if (attribute == DIRECT)
+ if (attribute == VertexComponentFormat::Direct)
m_src_ofs += load_bytes;
return load_bytes;
}
-void VertexLoaderARM64::ReadColor(u64 attribute, int format, s32 offset)
+void VertexLoaderARM64::ReadColor(VertexComponentFormat attribute, ColorFormat format, s32 offset)
{
int load_bytes = 0;
switch (format)
{
- case FORMAT_24B_888:
- case FORMAT_32B_888x:
- case FORMAT_32B_8888:
+ case ColorFormat::RGB888:
+ case ColorFormat::RGB888x:
+ case ColorFormat::RGBA8888:
if (offset == -1)
LDR(IndexType::Unsigned, scratch2_reg, EncodeRegTo64(scratch1_reg), 0);
else if (offset & 3) // Not aligned - unscaled
@@ -228,13 +233,13 @@ void VertexLoaderARM64::ReadColor(u64 attribute, int format, s32 offset)
else
LDR(IndexType::Unsigned, scratch2_reg, src_reg, offset);
- if (format != FORMAT_32B_8888)
+ if (format != ColorFormat::RGBA8888)
ORRI2R(scratch2_reg, scratch2_reg, 0xFF000000);
STR(IndexType::Unsigned, scratch2_reg, dst_reg, m_dst_ofs);
- load_bytes = 3 + (format != FORMAT_24B_888);
+ load_bytes = format == ColorFormat::RGB888 ? 3 : 4;
break;
- case FORMAT_16B_565:
+ case ColorFormat::RGB565:
// RRRRRGGG GGGBBBBB
// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
if (offset == -1)
@@ -270,7 +275,7 @@ void VertexLoaderARM64::ReadColor(u64 attribute, int format, s32 offset)
load_bytes = 2;
break;
- case FORMAT_16B_4444:
+ case ColorFormat::RGBA4444:
// BBBBAAAA RRRRGGGG
// REV16 - RRRRGGGG BBBBAAAA
// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
@@ -303,7 +308,7 @@ void VertexLoaderARM64::ReadColor(u64 attribute, int format, s32 offset)
load_bytes = 2;
break;
- case FORMAT_24B_6666:
+ case ColorFormat::RGBA6666:
// RRRRRRGG GGGGBBBB BBAAAAAA
// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
if (offset == -1)
@@ -349,7 +354,7 @@ void VertexLoaderARM64::ReadColor(u64 attribute, int format, s32 offset)
load_bytes = 3;
break;
}
- if (attribute == DIRECT)
+ if (attribute == VertexComponentFormat::Direct)
m_src_ofs += load_bytes;
}
@@ -370,24 +375,19 @@ void VertexLoaderARM64::GenerateVertexLoader()
// We can touch all except v8-v15
// If we need to use those, we need to retain the lower 64bits(!) of the register
- const u64 tc[8] = {
- m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
- m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord,
- };
-
bool has_tc = false;
bool has_tc_scale = false;
- for (int i = 0; i < 8; i++)
+ for (size_t i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++)
{
- has_tc |= tc[i] != 0;
+ has_tc |= m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent;
has_tc_scale |= !!m_VtxAttr.texCoord[i].Frac;
}
- bool need_scale =
- (m_VtxAttr.ByteDequant && m_VtxAttr.PosFrac) || (has_tc && has_tc_scale) || m_VtxDesc.Normal;
+ bool need_scale = (m_VtxAttr.ByteDequant && m_VtxAttr.PosFrac) || (has_tc && has_tc_scale) ||
+ (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent);
AlignCode16();
- if (m_VtxDesc.Position & MASK_INDEXED)
+ if (IsIndexed(m_VtxDesc.low.Position))
MOV(skipped_reg, WZR);
MOV(saved_count, count_reg);
@@ -399,7 +399,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
const u8* loop_start = GetCodePtr();
- if (m_VtxDesc.PosMatIdx)
+ if (m_VtxDesc.low.PosMatIdx)
{
LDRB(IndexType::Unsigned, scratch1_reg, src_reg, m_src_ofs);
AND(scratch1_reg, scratch1_reg, 0, 5);
@@ -422,50 +422,47 @@ void VertexLoaderARM64::GenerateVertexLoader()
m_dst_ofs += sizeof(u32);
}
- u32 texmatidx_ofs[8];
- const u64 tm[8] = {
- m_VtxDesc.Tex0MatIdx, m_VtxDesc.Tex1MatIdx, m_VtxDesc.Tex2MatIdx, m_VtxDesc.Tex3MatIdx,
- m_VtxDesc.Tex4MatIdx, m_VtxDesc.Tex5MatIdx, m_VtxDesc.Tex6MatIdx, m_VtxDesc.Tex7MatIdx,
- };
- for (int i = 0; i < 8; i++)
+ std::array<u32, 8> texmatidx_ofs;
+ for (size_t i = 0; i < m_VtxDesc.low.TexMatIdx.Size(); i++)
{
- if (tm[i])
+ if (m_VtxDesc.low.TexMatIdx[i])
texmatidx_ofs[i] = m_src_ofs++;
}
// Position
{
- int elem_size = 1 << (m_VtxAttr.PosFormat / 2);
- int load_bytes = elem_size * (m_VtxAttr.PosElements + 2);
+ int elem_size = GetElementSize(m_VtxAttr.PosFormat);
+ int pos_elements = m_VtxAttr.PosElements == CoordComponentCount::XY ? 2 : 3;
+ int load_bytes = elem_size * pos_elements;
int load_size =
load_bytes == 1 ? 1 : load_bytes <= 2 ? 2 : load_bytes <= 4 ? 4 : load_bytes <= 8 ? 8 : 16;
load_size <<= 3;
- s32 offset =
- GetAddressImm(ARRAY_POSITION, m_VtxDesc.Position, EncodeRegTo64(scratch1_reg), load_size);
- int pos_elements = m_VtxAttr.PosElements + 2;
- ReadVertex(m_VtxDesc.Position, m_VtxAttr.PosFormat, pos_elements, pos_elements,
+ s32 offset = GetAddressImm(ARRAY_POSITION, m_VtxDesc.low.Position, EncodeRegTo64(scratch1_reg),
+ load_size);
+ ReadVertex(m_VtxDesc.low.Position, m_VtxAttr.PosFormat, pos_elements, pos_elements,
m_VtxAttr.ByteDequant, m_VtxAttr.PosFrac, &m_native_vtx_decl.position, offset);
}
- if (m_VtxDesc.Normal)
+ if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent)
{
static const u8 map[8] = {7, 6, 15, 14};
- u8 scaling_exponent = map[m_VtxAttr.NormalFormat];
+ const u8 scaling_exponent = map[u32(m_VtxAttr.NormalFormat)];
+ const int limit = m_VtxAttr.NormalElements == NormalComponentCount::NBT ? 3 : 1;
s32 offset = -1;
- for (int i = 0; i < (m_VtxAttr.NormalElements ? 3 : 1); i++)
+ for (int i = 0; i < (m_VtxAttr.NormalElements == NormalComponentCount::NBT ? 3 : 1); i++)
{
if (!i || m_VtxAttr.NormalIndex3)
{
- int elem_size = 1 << (m_VtxAttr.NormalFormat / 2);
+ int elem_size = GetElementSize(m_VtxAttr.NormalFormat);
int load_bytes = elem_size * 3;
int load_size = load_bytes == 1 ?
1 :
load_bytes <= 2 ? 2 : load_bytes <= 4 ? 4 : load_bytes <= 8 ? 8 : 16;
- offset = GetAddressImm(ARRAY_NORMAL, m_VtxDesc.Normal, EncodeRegTo64(scratch1_reg),
+ offset = GetAddressImm(ARRAY_NORMAL, m_VtxDesc.low.Normal, EncodeRegTo64(scratch1_reg),
load_size << 3);
if (offset == -1)
@@ -473,7 +470,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
else
offset += i * elem_size * 3;
}
- int bytes_read = ReadVertex(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, 3, 3, true,
+ int bytes_read = ReadVertex(m_VtxDesc.low.Normal, m_VtxAttr.NormalFormat, 3, 3, true,
scaling_exponent, &m_native_vtx_decl.normals[i], offset);
if (offset == -1)
@@ -483,25 +480,26 @@ void VertexLoaderARM64::GenerateVertexLoader()
}
m_native_components |= VB_HAS_NRM0;
- if (m_VtxAttr.NormalElements)
+ if (m_VtxAttr.NormalElements == NormalComponentCount::NBT)
m_native_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
}
- const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
- for (int i = 0; i < 2; i++)
+ for (size_t i = 0; i < m_VtxDesc.low.Color.Size(); i++)
{
m_native_vtx_decl.colors[i].components = 4;
m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
m_native_vtx_decl.colors[i].integer = false;
- if (col[i])
+ if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
{
u32 align = 4;
- if (m_VtxAttr.color[i].Comp == FORMAT_16B_565 || m_VtxAttr.color[i].Comp == FORMAT_16B_4444)
+ if (m_VtxAttr.color[i].Comp == ColorFormat::RGB565 ||
+ m_VtxAttr.color[i].Comp == ColorFormat::RGBA4444)
align = 2;
- s32 offset = GetAddressImm(ARRAY_COLOR + i, col[i], EncodeRegTo64(scratch1_reg), align);
- ReadColor(col[i], m_VtxAttr.color[i].Comp, offset);
+ s32 offset = GetAddressImm(ARRAY_COLOR + int(i), m_VtxDesc.low.Color[i],
+ EncodeRegTo64(scratch1_reg), align);
+ ReadColor(m_VtxDesc.low.Color[i], m_VtxAttr.color[i].Comp, offset);
m_native_components |= VB_HAS_COL0 << i;
m_native_vtx_decl.colors[i].components = 4;
m_native_vtx_decl.colors[i].enable = true;
@@ -512,31 +510,32 @@ void VertexLoaderARM64::GenerateVertexLoader()
}
}
- for (int i = 0; i < 8; i++)
+ for (size_t i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++)
{
m_native_vtx_decl.texcoords[i].offset = m_dst_ofs;
m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
m_native_vtx_decl.texcoords[i].integer = false;
- int elements = m_VtxAttr.texCoord[i].Elements + 1;
- if (tc[i])
+ int elements = m_VtxAttr.texCoord[i].Elements == TexComponentCount::S ? 1 : 2;
+ if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
{
m_native_components |= VB_HAS_UV0 << i;
- int elem_size = 1 << (m_VtxAttr.texCoord[i].Format / 2);
+ int elem_size = GetElementSize(m_VtxAttr.texCoord[i].Format);
int load_bytes = elem_size * (elements + 2);
int load_size = load_bytes == 1 ?
1 :
load_bytes <= 2 ? 2 : load_bytes <= 4 ? 4 : load_bytes <= 8 ? 8 : 16;
load_size <<= 3;
- s32 offset =
- GetAddressImm(ARRAY_TEXCOORD0 + i, tc[i], EncodeRegTo64(scratch1_reg), load_size);
+ s32 offset = GetAddressImm(ARRAY_TEXCOORD0 + int(i), m_VtxDesc.high.TexCoord[i],
+ EncodeRegTo64(scratch1_reg), load_size);
u8 scaling_exponent = m_VtxAttr.texCoord[i].Frac;
- ReadVertex(tc[i], m_VtxAttr.texCoord[i].Format, elements, tm[i] ? 2 : elements,
- m_VtxAttr.ByteDequant, scaling_exponent, &m_native_vtx_decl.texcoords[i], offset);
+ ReadVertex(m_VtxDesc.high.TexCoord[i], m_VtxAttr.texCoord[i].Format, elements,
+ m_VtxDesc.low.TexMatIdx[i] ? 2 : elements, m_VtxAttr.ByteDequant, scaling_exponent,
+ &m_native_vtx_decl.texcoords[i], offset);
}
- if (tm[i])
+ if (m_VtxDesc.low.TexMatIdx[i])
{
m_native_components |= VB_HAS_TEXMTXIDX0 << i;
m_native_vtx_decl.texcoords[i].components = 3;
@@ -547,7 +546,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
LDRB(IndexType::Unsigned, scratch2_reg, src_reg, texmatidx_ofs[i]);
m_float_emit.UCVTF(S31, scratch2_reg);
- if (tc[i])
+ if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
{
m_float_emit.STR(32, IndexType::Unsigned, D31, dst_reg, m_dst_ofs);
m_dst_ofs += sizeof(float);
@@ -587,7 +586,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
SUB(count_reg, count_reg, 1);
CBNZ(count_reg, loop_start);
- if (m_VtxDesc.Position & MASK_INDEXED)
+ if (IsIndexed(m_VtxDesc.low.Position))
{
SUB(W0, saved_count, skipped_reg);
RET(X30);