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-rw-r--r--Source/Core/VideoCommon/VertexLoaderBase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexLoaderBase.cpp b/Source/Core/VideoCommon/VertexLoaderBase.cpp
index 11ac3833c7..40c82145b0 100644
--- a/Source/Core/VideoCommon/VertexLoaderBase.cpp
+++ b/Source/Core/VideoCommon/VertexLoaderBase.cpp
@@ -113,7 +113,7 @@ public:
// Some games (e.g. Donkey Kong Country Returns) have a few draws that contain NaN.
// Since NaN != NaN, we need to compare the bits instead.
const auto bit_equal = [](float val_a, float val_b) {
- return Common::BitCast<u32>(val_a) == Common::BitCast<u32>(val_b);
+ return std::bit_cast<u32>(val_a) == std::bit_cast<u32>(val_b);
};
// The last element is allowed to be garbage for SIMD overwrites.