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path: root/Source/Core/VideoCommon/VertexLoaderX64.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/VertexLoaderX64.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexLoaderX64.cpp125
1 files changed, 60 insertions, 65 deletions
diff --git a/Source/Core/VideoCommon/VertexLoaderX64.cpp b/Source/Core/VideoCommon/VertexLoaderX64.cpp
index 96832e3449..44d85c42e4 100644
--- a/Source/Core/VideoCommon/VertexLoaderX64.cpp
+++ b/Source/Core/VideoCommon/VertexLoaderX64.cpp
@@ -2,6 +2,9 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
+#include "VideoCommon/VertexLoaderX64.h"
+
+#include <array>
#include <cstring>
#include <string>
@@ -15,7 +18,6 @@
#include "Common/x64Emitter.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/VertexLoaderManager.h"
-#include "VideoCommon/VertexLoaderX64.h"
using namespace Gen;
@@ -55,12 +57,12 @@ VertexLoaderX64::VertexLoaderX64(const TVtxDesc& vtx_desc, const VAT& vtx_att)
JitRegister::Register(region, GetCodePtr(), name.c_str());
}
-OpArg VertexLoaderX64::GetVertexAddr(int array, u64 attribute)
+OpArg VertexLoaderX64::GetVertexAddr(int array, VertexComponentFormat attribute)
{
OpArg data = MDisp(src_reg, m_src_ofs);
- if (attribute & MASK_INDEXED)
+ if (IsIndexed(attribute))
{
- int bits = attribute == INDEX8 ? 8 : 16;
+ int bits = attribute == VertexComponentFormat::Index8 ? 8 : 16;
LoadAndSwap(bits, scratch1, data);
m_src_ofs += bits / 8;
if (array == ARRAY_POSITION)
@@ -78,8 +80,8 @@ OpArg VertexLoaderX64::GetVertexAddr(int array, u64 attribute)
}
}
-int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count_in, int count_out,
- bool dequantize, u8 scaling_exponent,
+int VertexLoaderX64::ReadVertex(OpArg data, VertexComponentFormat attribute, ComponentFormat format,
+ int count_in, int count_out, bool dequantize, u8 scaling_exponent,
AttributeFormat* native_format)
{
static const __m128i shuffle_lut[5][3] = {
@@ -115,7 +117,7 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count
X64Reg coords = XMM0;
- int elem_size = 1 << (format / 2);
+ int elem_size = GetElementSize(format);
int load_bytes = elem_size * count_in;
OpArg dest = MDisp(dst_reg, m_dst_ofs);
@@ -127,7 +129,7 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count
m_dst_ofs += sizeof(float) * count_out;
- if (attribute == DIRECT)
+ if (attribute == VertexComponentFormat::Direct)
m_src_ofs += load_bytes;
if (cpu_info.bSSSE3)
@@ -139,12 +141,12 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count
else
MOVD_xmm(coords, data);
- PSHUFB(coords, MPIC(&shuffle_lut[format][count_in - 1]));
+ PSHUFB(coords, MPIC(&shuffle_lut[u32(format)][count_in - 1]));
// Sign-extend.
- if (format == FORMAT_BYTE)
+ if (format == ComponentFormat::Byte)
PSRAD(coords, 24);
- if (format == FORMAT_SHORT)
+ if (format == ComponentFormat::Short)
PSRAD(coords, 16);
}
else
@@ -153,20 +155,20 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count
X64Reg temp = XMM1;
switch (format)
{
- case FORMAT_UBYTE:
+ case ComponentFormat::UByte:
MOVD_xmm(coords, data);
PXOR(temp, R(temp));
PUNPCKLBW(coords, R(temp));
PUNPCKLWD(coords, R(temp));
break;
- case FORMAT_BYTE:
+ case ComponentFormat::Byte:
MOVD_xmm(coords, data);
PUNPCKLBW(coords, R(coords));
PUNPCKLWD(coords, R(coords));
PSRAD(coords, 24);
break;
- case FORMAT_USHORT:
- case FORMAT_SHORT:
+ case ComponentFormat::UShort:
+ case ComponentFormat::Short:
switch (count_in)
{
case 1:
@@ -185,12 +187,12 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count
PSHUFLW(coords, R(coords), 0xAC); // ..Z.Y.X.
break;
}
- if (format == FORMAT_SHORT)
+ if (format == ComponentFormat::Short)
PSRAD(coords, 16);
else
PSRLD(coords, 16);
break;
- case FORMAT_FLOAT:
+ case ComponentFormat::Float:
// Floats don't need to be scaled or converted,
// so we can just load/swap/store them directly
// and return early.
@@ -231,7 +233,7 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count
}
}
- if (format != FORMAT_FLOAT)
+ if (format != ComponentFormat::Float)
{
CVTDQ2PS(coords, R(coords));
@@ -265,22 +267,22 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count
return load_bytes;
}
-void VertexLoaderX64::ReadColor(OpArg data, u64 attribute, int format)
+void VertexLoaderX64::ReadColor(OpArg data, VertexComponentFormat attribute, ColorFormat format)
{
int load_bytes = 0;
switch (format)
{
- case FORMAT_24B_888:
- case FORMAT_32B_888x:
- case FORMAT_32B_8888:
+ case ColorFormat::RGB888:
+ case ColorFormat::RGB888x:
+ case ColorFormat::RGBA8888:
MOV(32, R(scratch1), data);
- if (format != FORMAT_32B_8888)
+ if (format != ColorFormat::RGBA8888)
OR(32, R(scratch1), Imm32(0xFF000000));
MOV(32, MDisp(dst_reg, m_dst_ofs), R(scratch1));
- load_bytes = 3 + (format != FORMAT_24B_888);
+ load_bytes = format == ColorFormat::RGB888 ? 3 : 4;
break;
- case FORMAT_16B_565:
+ case ColorFormat::RGB565:
// RRRRRGGG GGGBBBBB
// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
LoadAndSwap(16, scratch1, data);
@@ -320,7 +322,7 @@ void VertexLoaderX64::ReadColor(OpArg data, u64 attribute, int format)
load_bytes = 2;
break;
- case FORMAT_16B_4444:
+ case ColorFormat::RGBA4444:
// RRRRGGGG BBBBAAAA
// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
LoadAndSwap(16, scratch1, data);
@@ -348,7 +350,7 @@ void VertexLoaderX64::ReadColor(OpArg data, u64 attribute, int format)
load_bytes = 2;
break;
- case FORMAT_24B_6666:
+ case ColorFormat::RGBA6666:
// RRRRRRGG GGGGBBBB BBAAAAAA
// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
data.AddMemOffset(-1); // subtract one from address so we can use a 32bit load and bswap
@@ -380,7 +382,7 @@ void VertexLoaderX64::ReadColor(OpArg data, u64 attribute, int format)
load_bytes = 3;
break;
}
- if (attribute == DIRECT)
+ if (attribute == VertexComponentFormat::Direct)
m_src_ofs += load_bytes;
}
@@ -399,14 +401,14 @@ void VertexLoaderX64::GenerateVertexLoader()
MOV(64, R(base_reg), R(ABI_PARAM4));
- if (m_VtxDesc.Position & MASK_INDEXED)
+ if (IsIndexed(m_VtxDesc.low.Position))
XOR(32, R(skipped_reg), R(skipped_reg));
// TODO: load constants into registers outside the main loop
const u8* loop_start = GetCodePtr();
- if (m_VtxDesc.PosMatIdx)
+ if (m_VtxDesc.low.PosMatIdx)
{
MOVZX(32, 8, scratch1, MDisp(src_reg, m_src_ofs));
AND(32, R(scratch1), Imm8(0x3F));
@@ -428,51 +430,47 @@ void VertexLoaderX64::GenerateVertexLoader()
m_dst_ofs += sizeof(u32);
}
- u32 texmatidx_ofs[8];
- const u64 tm[8] = {
- m_VtxDesc.Tex0MatIdx, m_VtxDesc.Tex1MatIdx, m_VtxDesc.Tex2MatIdx, m_VtxDesc.Tex3MatIdx,
- m_VtxDesc.Tex4MatIdx, m_VtxDesc.Tex5MatIdx, m_VtxDesc.Tex6MatIdx, m_VtxDesc.Tex7MatIdx,
- };
- for (int i = 0; i < 8; i++)
+ std::array<u32, 8> texmatidx_ofs;
+ for (size_t i = 0; i < m_VtxDesc.low.TexMatIdx.Size(); i++)
{
- if (tm[i])
+ if (m_VtxDesc.low.TexMatIdx[i])
texmatidx_ofs[i] = m_src_ofs++;
}
- OpArg data = GetVertexAddr(ARRAY_POSITION, m_VtxDesc.Position);
- int pos_elements = 2 + m_VtxAttr.PosElements;
- ReadVertex(data, m_VtxDesc.Position, m_VtxAttr.PosFormat, pos_elements, pos_elements,
+ OpArg data = GetVertexAddr(ARRAY_POSITION, m_VtxDesc.low.Position);
+ int pos_elements = m_VtxAttr.PosElements == CoordComponentCount::XY ? 2 : 3;
+ ReadVertex(data, m_VtxDesc.low.Position, m_VtxAttr.PosFormat, pos_elements, pos_elements,
m_VtxAttr.ByteDequant, m_VtxAttr.PosFrac, &m_native_vtx_decl.position);
- if (m_VtxDesc.Normal)
+ if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent)
{
static const u8 map[8] = {7, 6, 15, 14};
- u8 scaling_exponent = map[m_VtxAttr.NormalFormat];
+ const u8 scaling_exponent = map[u32(m_VtxAttr.NormalFormat)];
+ const int limit = m_VtxAttr.NormalElements == NormalComponentCount::NBT ? 3 : 1;
- for (int i = 0; i < (m_VtxAttr.NormalElements ? 3 : 1); i++)
+ for (int i = 0; i < limit; i++)
{
if (!i || m_VtxAttr.NormalIndex3)
{
- data = GetVertexAddr(ARRAY_NORMAL, m_VtxDesc.Normal);
- int elem_size = 1 << (m_VtxAttr.NormalFormat / 2);
+ data = GetVertexAddr(ARRAY_NORMAL, m_VtxDesc.low.Normal);
+ int elem_size = GetElementSize(m_VtxAttr.NormalFormat);
data.AddMemOffset(i * elem_size * 3);
}
- data.AddMemOffset(ReadVertex(data, m_VtxDesc.Normal, m_VtxAttr.NormalFormat, 3, 3, true,
+ data.AddMemOffset(ReadVertex(data, m_VtxDesc.low.Normal, m_VtxAttr.NormalFormat, 3, 3, true,
scaling_exponent, &m_native_vtx_decl.normals[i]));
}
m_native_components |= VB_HAS_NRM0;
- if (m_VtxAttr.NormalElements)
+ if (m_VtxAttr.NormalElements == NormalComponentCount::NBT)
m_native_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
}
- const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
- for (int i = 0; i < 2; i++)
+ for (size_t i = 0; i < m_VtxDesc.low.Color.Size(); i++)
{
- if (col[i])
+ if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
{
- data = GetVertexAddr(ARRAY_COLOR + i, col[i]);
- ReadColor(data, col[i], m_VtxAttr.color[i].Comp);
+ data = GetVertexAddr(ARRAY_COLOR + int(i), m_VtxDesc.low.Color[i]);
+ ReadColor(data, m_VtxDesc.low.Color[i], m_VtxAttr.color[i].Comp);
m_native_components |= VB_HAS_COL0 << i;
m_native_vtx_decl.colors[i].components = 4;
m_native_vtx_decl.colors[i].enable = true;
@@ -483,22 +481,19 @@ void VertexLoaderX64::GenerateVertexLoader()
}
}
- const u64 tc[8] = {
- m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
- m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord,
- };
- for (int i = 0; i < 8; i++)
+ for (size_t i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++)
{
- int elements = m_VtxAttr.texCoord[i].Elements + 1;
- if (tc[i])
+ int elements = m_VtxAttr.texCoord[i].Elements == TexComponentCount::ST ? 2 : 1;
+ if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
{
- data = GetVertexAddr(ARRAY_TEXCOORD0 + i, tc[i]);
+ data = GetVertexAddr(ARRAY_TEXCOORD0 + int(i), m_VtxDesc.high.TexCoord[i]);
u8 scaling_exponent = m_VtxAttr.texCoord[i].Frac;
- ReadVertex(data, tc[i], m_VtxAttr.texCoord[i].Format, elements, tm[i] ? 2 : elements,
- m_VtxAttr.ByteDequant, scaling_exponent, &m_native_vtx_decl.texcoords[i]);
+ ReadVertex(data, m_VtxDesc.high.TexCoord[i], m_VtxAttr.texCoord[i].Format, elements,
+ m_VtxDesc.low.TexMatIdx[i] ? 2 : elements, m_VtxAttr.ByteDequant, scaling_exponent,
+ &m_native_vtx_decl.texcoords[i]);
m_native_components |= VB_HAS_UV0 << i;
}
- if (tm[i])
+ if (m_VtxDesc.low.TexMatIdx[i])
{
m_native_components |= VB_HAS_TEXMTXIDX0 << i;
m_native_vtx_decl.texcoords[i].components = 3;
@@ -506,7 +501,7 @@ void VertexLoaderX64::GenerateVertexLoader()
m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
m_native_vtx_decl.texcoords[i].integer = false;
MOVZX(64, 8, scratch1, MDisp(src_reg, texmatidx_ofs[i]));
- if (tc[i])
+ if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
{
CVTSI2SS(XMM0, R(scratch1));
MOVSS(MDisp(dst_reg, m_dst_ofs), XMM0);
@@ -537,7 +532,7 @@ void VertexLoaderX64::GenerateVertexLoader()
ABI_PopRegistersAndAdjustStack(regs, 0);
- if (m_VtxDesc.Position & MASK_INDEXED)
+ if (IsIndexed(m_VtxDesc.low.Position))
{
SUB(32, R(ABI_RETURN), R(skipped_reg));
RET();