diff options
Diffstat (limited to 'Source/Core/VideoCommon/VertexLoaderX64.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexLoaderX64.cpp | 125 |
1 files changed, 60 insertions, 65 deletions
diff --git a/Source/Core/VideoCommon/VertexLoaderX64.cpp b/Source/Core/VideoCommon/VertexLoaderX64.cpp index 96832e3449..44d85c42e4 100644 --- a/Source/Core/VideoCommon/VertexLoaderX64.cpp +++ b/Source/Core/VideoCommon/VertexLoaderX64.cpp @@ -2,6 +2,9 @@ // Licensed under GPLv2+ // Refer to the license.txt file included. +#include "VideoCommon/VertexLoaderX64.h" + +#include <array> #include <cstring> #include <string> @@ -15,7 +18,6 @@ #include "Common/x64Emitter.h" #include "VideoCommon/DataReader.h" #include "VideoCommon/VertexLoaderManager.h" -#include "VideoCommon/VertexLoaderX64.h" using namespace Gen; @@ -55,12 +57,12 @@ VertexLoaderX64::VertexLoaderX64(const TVtxDesc& vtx_desc, const VAT& vtx_att) JitRegister::Register(region, GetCodePtr(), name.c_str()); } -OpArg VertexLoaderX64::GetVertexAddr(int array, u64 attribute) +OpArg VertexLoaderX64::GetVertexAddr(int array, VertexComponentFormat attribute) { OpArg data = MDisp(src_reg, m_src_ofs); - if (attribute & MASK_INDEXED) + if (IsIndexed(attribute)) { - int bits = attribute == INDEX8 ? 8 : 16; + int bits = attribute == VertexComponentFormat::Index8 ? 8 : 16; LoadAndSwap(bits, scratch1, data); m_src_ofs += bits / 8; if (array == ARRAY_POSITION) @@ -78,8 +80,8 @@ OpArg VertexLoaderX64::GetVertexAddr(int array, u64 attribute) } } -int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count_in, int count_out, - bool dequantize, u8 scaling_exponent, +int VertexLoaderX64::ReadVertex(OpArg data, VertexComponentFormat attribute, ComponentFormat format, + int count_in, int count_out, bool dequantize, u8 scaling_exponent, AttributeFormat* native_format) { static const __m128i shuffle_lut[5][3] = { @@ -115,7 +117,7 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count X64Reg coords = XMM0; - int elem_size = 1 << (format / 2); + int elem_size = GetElementSize(format); int load_bytes = elem_size * count_in; OpArg dest = MDisp(dst_reg, m_dst_ofs); @@ -127,7 +129,7 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count m_dst_ofs += sizeof(float) * count_out; - if (attribute == DIRECT) + if (attribute == VertexComponentFormat::Direct) m_src_ofs += load_bytes; if (cpu_info.bSSSE3) @@ -139,12 +141,12 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count else MOVD_xmm(coords, data); - PSHUFB(coords, MPIC(&shuffle_lut[format][count_in - 1])); + PSHUFB(coords, MPIC(&shuffle_lut[u32(format)][count_in - 1])); // Sign-extend. - if (format == FORMAT_BYTE) + if (format == ComponentFormat::Byte) PSRAD(coords, 24); - if (format == FORMAT_SHORT) + if (format == ComponentFormat::Short) PSRAD(coords, 16); } else @@ -153,20 +155,20 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count X64Reg temp = XMM1; switch (format) { - case FORMAT_UBYTE: + case ComponentFormat::UByte: MOVD_xmm(coords, data); PXOR(temp, R(temp)); PUNPCKLBW(coords, R(temp)); PUNPCKLWD(coords, R(temp)); break; - case FORMAT_BYTE: + case ComponentFormat::Byte: MOVD_xmm(coords, data); PUNPCKLBW(coords, R(coords)); PUNPCKLWD(coords, R(coords)); PSRAD(coords, 24); break; - case FORMAT_USHORT: - case FORMAT_SHORT: + case ComponentFormat::UShort: + case ComponentFormat::Short: switch (count_in) { case 1: @@ -185,12 +187,12 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count PSHUFLW(coords, R(coords), 0xAC); // ..Z.Y.X. break; } - if (format == FORMAT_SHORT) + if (format == ComponentFormat::Short) PSRAD(coords, 16); else PSRLD(coords, 16); break; - case FORMAT_FLOAT: + case ComponentFormat::Float: // Floats don't need to be scaled or converted, // so we can just load/swap/store them directly // and return early. @@ -231,7 +233,7 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count } } - if (format != FORMAT_FLOAT) + if (format != ComponentFormat::Float) { CVTDQ2PS(coords, R(coords)); @@ -265,22 +267,22 @@ int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count return load_bytes; } -void VertexLoaderX64::ReadColor(OpArg data, u64 attribute, int format) +void VertexLoaderX64::ReadColor(OpArg data, VertexComponentFormat attribute, ColorFormat format) { int load_bytes = 0; switch (format) { - case FORMAT_24B_888: - case FORMAT_32B_888x: - case FORMAT_32B_8888: + case ColorFormat::RGB888: + case ColorFormat::RGB888x: + case ColorFormat::RGBA8888: MOV(32, R(scratch1), data); - if (format != FORMAT_32B_8888) + if (format != ColorFormat::RGBA8888) OR(32, R(scratch1), Imm32(0xFF000000)); MOV(32, MDisp(dst_reg, m_dst_ofs), R(scratch1)); - load_bytes = 3 + (format != FORMAT_24B_888); + load_bytes = format == ColorFormat::RGB888 ? 3 : 4; break; - case FORMAT_16B_565: + case ColorFormat::RGB565: // RRRRRGGG GGGBBBBB // AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR LoadAndSwap(16, scratch1, data); @@ -320,7 +322,7 @@ void VertexLoaderX64::ReadColor(OpArg data, u64 attribute, int format) load_bytes = 2; break; - case FORMAT_16B_4444: + case ColorFormat::RGBA4444: // RRRRGGGG BBBBAAAA // AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR LoadAndSwap(16, scratch1, data); @@ -348,7 +350,7 @@ void VertexLoaderX64::ReadColor(OpArg data, u64 attribute, int format) load_bytes = 2; break; - case FORMAT_24B_6666: + case ColorFormat::RGBA6666: // RRRRRRGG GGGGBBBB BBAAAAAA // AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR data.AddMemOffset(-1); // subtract one from address so we can use a 32bit load and bswap @@ -380,7 +382,7 @@ void VertexLoaderX64::ReadColor(OpArg data, u64 attribute, int format) load_bytes = 3; break; } - if (attribute == DIRECT) + if (attribute == VertexComponentFormat::Direct) m_src_ofs += load_bytes; } @@ -399,14 +401,14 @@ void VertexLoaderX64::GenerateVertexLoader() MOV(64, R(base_reg), R(ABI_PARAM4)); - if (m_VtxDesc.Position & MASK_INDEXED) + if (IsIndexed(m_VtxDesc.low.Position)) XOR(32, R(skipped_reg), R(skipped_reg)); // TODO: load constants into registers outside the main loop const u8* loop_start = GetCodePtr(); - if (m_VtxDesc.PosMatIdx) + if (m_VtxDesc.low.PosMatIdx) { MOVZX(32, 8, scratch1, MDisp(src_reg, m_src_ofs)); AND(32, R(scratch1), Imm8(0x3F)); @@ -428,51 +430,47 @@ void VertexLoaderX64::GenerateVertexLoader() m_dst_ofs += sizeof(u32); } - u32 texmatidx_ofs[8]; - const u64 tm[8] = { - m_VtxDesc.Tex0MatIdx, m_VtxDesc.Tex1MatIdx, m_VtxDesc.Tex2MatIdx, m_VtxDesc.Tex3MatIdx, - m_VtxDesc.Tex4MatIdx, m_VtxDesc.Tex5MatIdx, m_VtxDesc.Tex6MatIdx, m_VtxDesc.Tex7MatIdx, - }; - for (int i = 0; i < 8; i++) + std::array<u32, 8> texmatidx_ofs; + for (size_t i = 0; i < m_VtxDesc.low.TexMatIdx.Size(); i++) { - if (tm[i]) + if (m_VtxDesc.low.TexMatIdx[i]) texmatidx_ofs[i] = m_src_ofs++; } - OpArg data = GetVertexAddr(ARRAY_POSITION, m_VtxDesc.Position); - int pos_elements = 2 + m_VtxAttr.PosElements; - ReadVertex(data, m_VtxDesc.Position, m_VtxAttr.PosFormat, pos_elements, pos_elements, + OpArg data = GetVertexAddr(ARRAY_POSITION, m_VtxDesc.low.Position); + int pos_elements = m_VtxAttr.PosElements == CoordComponentCount::XY ? 2 : 3; + ReadVertex(data, m_VtxDesc.low.Position, m_VtxAttr.PosFormat, pos_elements, pos_elements, m_VtxAttr.ByteDequant, m_VtxAttr.PosFrac, &m_native_vtx_decl.position); - if (m_VtxDesc.Normal) + if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent) { static const u8 map[8] = {7, 6, 15, 14}; - u8 scaling_exponent = map[m_VtxAttr.NormalFormat]; + const u8 scaling_exponent = map[u32(m_VtxAttr.NormalFormat)]; + const int limit = m_VtxAttr.NormalElements == NormalComponentCount::NBT ? 3 : 1; - for (int i = 0; i < (m_VtxAttr.NormalElements ? 3 : 1); i++) + for (int i = 0; i < limit; i++) { if (!i || m_VtxAttr.NormalIndex3) { - data = GetVertexAddr(ARRAY_NORMAL, m_VtxDesc.Normal); - int elem_size = 1 << (m_VtxAttr.NormalFormat / 2); + data = GetVertexAddr(ARRAY_NORMAL, m_VtxDesc.low.Normal); + int elem_size = GetElementSize(m_VtxAttr.NormalFormat); data.AddMemOffset(i * elem_size * 3); } - data.AddMemOffset(ReadVertex(data, m_VtxDesc.Normal, m_VtxAttr.NormalFormat, 3, 3, true, + data.AddMemOffset(ReadVertex(data, m_VtxDesc.low.Normal, m_VtxAttr.NormalFormat, 3, 3, true, scaling_exponent, &m_native_vtx_decl.normals[i])); } m_native_components |= VB_HAS_NRM0; - if (m_VtxAttr.NormalElements) + if (m_VtxAttr.NormalElements == NormalComponentCount::NBT) m_native_components |= VB_HAS_NRM1 | VB_HAS_NRM2; } - const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1}; - for (int i = 0; i < 2; i++) + for (size_t i = 0; i < m_VtxDesc.low.Color.Size(); i++) { - if (col[i]) + if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent) { - data = GetVertexAddr(ARRAY_COLOR + i, col[i]); - ReadColor(data, col[i], m_VtxAttr.color[i].Comp); + data = GetVertexAddr(ARRAY_COLOR + int(i), m_VtxDesc.low.Color[i]); + ReadColor(data, m_VtxDesc.low.Color[i], m_VtxAttr.color[i].Comp); m_native_components |= VB_HAS_COL0 << i; m_native_vtx_decl.colors[i].components = 4; m_native_vtx_decl.colors[i].enable = true; @@ -483,22 +481,19 @@ void VertexLoaderX64::GenerateVertexLoader() } } - const u64 tc[8] = { - m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord, - m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord, - }; - for (int i = 0; i < 8; i++) + for (size_t i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++) { - int elements = m_VtxAttr.texCoord[i].Elements + 1; - if (tc[i]) + int elements = m_VtxAttr.texCoord[i].Elements == TexComponentCount::ST ? 2 : 1; + if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent) { - data = GetVertexAddr(ARRAY_TEXCOORD0 + i, tc[i]); + data = GetVertexAddr(ARRAY_TEXCOORD0 + int(i), m_VtxDesc.high.TexCoord[i]); u8 scaling_exponent = m_VtxAttr.texCoord[i].Frac; - ReadVertex(data, tc[i], m_VtxAttr.texCoord[i].Format, elements, tm[i] ? 2 : elements, - m_VtxAttr.ByteDequant, scaling_exponent, &m_native_vtx_decl.texcoords[i]); + ReadVertex(data, m_VtxDesc.high.TexCoord[i], m_VtxAttr.texCoord[i].Format, elements, + m_VtxDesc.low.TexMatIdx[i] ? 2 : elements, m_VtxAttr.ByteDequant, scaling_exponent, + &m_native_vtx_decl.texcoords[i]); m_native_components |= VB_HAS_UV0 << i; } - if (tm[i]) + if (m_VtxDesc.low.TexMatIdx[i]) { m_native_components |= VB_HAS_TEXMTXIDX0 << i; m_native_vtx_decl.texcoords[i].components = 3; @@ -506,7 +501,7 @@ void VertexLoaderX64::GenerateVertexLoader() m_native_vtx_decl.texcoords[i].type = VAR_FLOAT; m_native_vtx_decl.texcoords[i].integer = false; MOVZX(64, 8, scratch1, MDisp(src_reg, texmatidx_ofs[i])); - if (tc[i]) + if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent) { CVTSI2SS(XMM0, R(scratch1)); MOVSS(MDisp(dst_reg, m_dst_ofs), XMM0); @@ -537,7 +532,7 @@ void VertexLoaderX64::GenerateVertexLoader() ABI_PopRegistersAndAdjustStack(regs, 0); - if (m_VtxDesc.Position & MASK_INDEXED) + if (IsIndexed(m_VtxDesc.low.Position)) { SUB(32, R(ABI_RETURN), R(skipped_reg)); RET(); |
