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Diffstat (limited to 'Source/Core/VideoCommon/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VertexManagerBase.cpp50
1 files changed, 26 insertions, 24 deletions
diff --git a/Source/Core/VideoCommon/VertexManagerBase.cpp b/Source/Core/VideoCommon/VertexManagerBase.cpp
index 0c5ccdd10d..e34af09bfc 100644
--- a/Source/Core/VideoCommon/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/VertexManagerBase.cpp
@@ -26,10 +26,10 @@ u8 *VertexManager::s_pEndBufferPointer;
PrimitiveType VertexManager::current_primitive_type;
-Slope VertexManager::ZSlope;
+Slope VertexManager::s_zslope;
-bool VertexManager::IsFlushed;
-bool VertexManager::CullAll;
+bool VertexManager::s_is_flushed;
+bool VertexManager::s_cull_all;
static const PrimitiveType primitive_from_gx[8] = {
PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS
@@ -44,8 +44,8 @@ static const PrimitiveType primitive_from_gx[8] = {
VertexManager::VertexManager()
{
- IsFlushed = true;
- CullAll = false;
+ s_is_flushed = true;
+ s_cull_all = false;
}
VertexManager::~VertexManager()
@@ -68,8 +68,8 @@ DataReader VertexManager::PrepareForAdditionalData(int primitive, u32 count, u32
current_primitive_type = primitive_from_gx[primitive];
// Check for size in buffer, if the buffer gets full, call Flush()
- if ( !IsFlushed && ( count > IndexGenerator::GetRemainingIndices() ||
- count > GetRemainingIndices(primitive) || needed_vertex_bytes > GetRemainingSize() ) )
+ if (!s_is_flushed && ( count > IndexGenerator::GetRemainingIndices() ||
+ count > GetRemainingIndices(primitive) || needed_vertex_bytes > GetRemainingSize()))
{
Flush();
@@ -83,13 +83,13 @@ DataReader VertexManager::PrepareForAdditionalData(int primitive, u32 count, u32
"Increase MAXVBUFFERSIZE or we need primitive breaking after all.");
}
- CullAll = cullall;
+ s_cull_all = cullall;
// need to alloc new buffer
- if (IsFlushed)
+ if (s_is_flushed)
{
g_vertex_manager->ResetBuffer(stride);
- IsFlushed = false;
+ s_is_flushed = false;
}
return DataReader(s_pCurBufferPointer, s_pEndBufferPointer);
@@ -160,7 +160,7 @@ u32 VertexManager::GetRemainingIndices(int primitive)
void VertexManager::Flush()
{
- if (IsFlushed)
+ if (s_is_flushed)
return;
// loading a state will invalidate BP, so check for it
@@ -197,7 +197,7 @@ void VertexManager::Flush()
#endif
// If the primitave is marked CullAll. All we need to do is update the vertex constants and calculate the zfreeze refrence slope
- if (!CullAll)
+ if (!s_cull_all)
{
BitSet32 usedtextures;
for (u32 i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
@@ -220,7 +220,9 @@ void VertexManager::Flush()
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
}
else
+ {
ERROR_LOG(VIDEO, "error loading texture");
+ }
}
}
@@ -233,13 +235,13 @@ void VertexManager::Flush()
// Must be done after VertexShaderManager::SetConstants()
CalculateZSlope(VertexLoaderManager::GetCurrentVertexFormat());
}
- else if (ZSlope.dirty && !CullAll) // or apply any dirty ZSlopes
+ else if (s_zslope.dirty && !s_cull_all) // or apply any dirty ZSlopes
{
- PixelShaderManager::SetZSlope(ZSlope.dfdx, ZSlope.dfdy, ZSlope.f0);
- ZSlope.dirty = false;
+ PixelShaderManager::SetZSlope(s_zslope.dfdx, s_zslope.dfdy, s_zslope.f0);
+ s_zslope.dirty = false;
}
- if (!CullAll)
+ if (!s_cull_all)
{
// set the rest of the global constants
GeometryShaderManager::SetConstants();
@@ -262,17 +264,17 @@ void VertexManager::Flush()
if (xfmem.numTexGen.numTexGens != bpmem.genMode.numtexgens)
ERROR_LOG(VIDEO, "xf.numtexgens (%d) does not match bp.numtexgens (%d). Error in command stream.", xfmem.numTexGen.numTexGens, bpmem.genMode.numtexgens.Value());
- IsFlushed = true;
- CullAll = false;
+ s_is_flushed = true;
+ s_cull_all = false;
}
void VertexManager::DoState(PointerWrap& p)
{
- p.Do(ZSlope);
+ p.Do(s_zslope);
g_vertex_manager->vDoState(p);
}
-void VertexManager::CalculateZSlope(NativeVertexFormat *format)
+void VertexManager::CalculateZSlope(NativeVertexFormat* format)
{
float vtx[9];
float out[12];
@@ -324,8 +326,8 @@ void VertexManager::CalculateZSlope(NativeVertexFormat *format)
if (c == 0)
return;
- ZSlope.dfdx = -a / c;
- ZSlope.dfdy = -b / c;
- ZSlope.f0 = out[2] - (out[0] * ZSlope.dfdx + out[1] * ZSlope.dfdy);
- ZSlope.dirty = true;
+ s_zslope.dfdx = -a / c;
+ s_zslope.dfdy = -b / c;
+ s_zslope.f0 = out[2] - (out[0] * s_zslope.dfdx + out[1] * s_zslope.dfdy);
+ s_zslope.dirty = true;
}