summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/VideoConfig.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp379
1 files changed, 110 insertions, 269 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 3865095f4b..619b8212b5 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -10,6 +10,7 @@
#include "Common/IniFile.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
+#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Movie.h"
@@ -19,6 +20,7 @@
VideoConfig g_Config;
VideoConfig g_ActiveConfig;
+static bool s_has_registered_callback = false;
void UpdateActiveConfig()
{
@@ -47,92 +49,118 @@ VideoConfig::VideoConfig()
bBackendMultithreading = true;
}
-void VideoConfig::Load(const std::string& ini_file)
+void VideoConfig::Refresh()
{
- IniFile iniFile;
- iniFile.Load(ini_file);
-
- IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
- hardware->Get("VSync", &bVSync, false);
- hardware->Get("Adapter", &iAdapter, 0);
-
- IniFile::Section* settings = iniFile.GetOrCreateSection("Settings");
- settings->Get("wideScreenHack", &bWidescreenHack, false);
- settings->Get("AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
- settings->Get("Crop", &bCrop, false);
- settings->Get("UseXFB", &bUseXFB, false);
- settings->Get("UseRealXFB", &bUseRealXFB, false);
- settings->Get("SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples, 128);
- settings->Get("ShowFPS", &bShowFPS, false);
- settings->Get("ShowNetPlayPing", &bShowNetPlayPing, false);
- settings->Get("ShowNetPlayMessages", &bShowNetPlayMessages, false);
- settings->Get("LogRenderTimeToFile", &bLogRenderTimeToFile, false);
- settings->Get("OverlayStats", &bOverlayStats, false);
- settings->Get("OverlayProjStats", &bOverlayProjStats, false);
- settings->Get("DumpTextures", &bDumpTextures, false);
- settings->Get("HiresTextures", &bHiresTextures, false);
- settings->Get("ConvertHiresTextures", &bConvertHiresTextures, false);
- settings->Get("CacheHiresTextures", &bCacheHiresTextures, false);
- settings->Get("DumpEFBTarget", &bDumpEFBTarget, false);
- settings->Get("DumpFramesAsImages", &bDumpFramesAsImages, false);
- settings->Get("FreeLook", &bFreeLook, false);
- settings->Get("UseFFV1", &bUseFFV1, false);
- settings->Get("DumpFormat", &sDumpFormat, "avi");
- settings->Get("DumpCodec", &sDumpCodec, "");
- settings->Get("DumpPath", &sDumpPath, "");
- settings->Get("BitrateKbps", &iBitrateKbps, 2500);
- settings->Get("InternalResolutionFrameDumps", &bInternalResolutionFrameDumps, false);
- settings->Get("EnableGPUTextureDecoding", &bEnableGPUTextureDecoding, false);
- settings->Get("EnablePixelLighting", &bEnablePixelLighting, false);
- settings->Get("FastDepthCalc", &bFastDepthCalc, true);
- settings->Get("MSAA", &iMultisamples, 1);
- settings->Get("SSAA", &bSSAA, false);
- settings->Get("EFBScale", &iEFBScale, (int)SCALE_1X); // native
- settings->Get("TexFmtOverlayEnable", &bTexFmtOverlayEnable, false);
- settings->Get("TexFmtOverlayCenter", &bTexFmtOverlayCenter, false);
- settings->Get("WireFrame", &bWireFrame, false);
- settings->Get("DisableFog", &bDisableFog, false);
- settings->Get("BorderlessFullscreen", &bBorderlessFullscreen, false);
- settings->Get("EnableValidationLayer", &bEnableValidationLayer, false);
- settings->Get("BackendMultithreading", &bBackendMultithreading, true);
- settings->Get("CommandBufferExecuteInterval", &iCommandBufferExecuteInterval, 100);
- settings->Get("ShaderCache", &bShaderCache, true);
-
- settings->Get("SWZComploc", &bZComploc, true);
- settings->Get("SWZFreeze", &bZFreeze, true);
- settings->Get("SWDumpObjects", &bDumpObjects, false);
- settings->Get("SWDumpTevStages", &bDumpTevStages, false);
- settings->Get("SWDumpTevTexFetches", &bDumpTevTextureFetches, false);
- settings->Get("SWDrawStart", &drawStart, 0);
- settings->Get("SWDrawEnd", &drawEnd, 100000);
-
- IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements");
- enhancements->Get("ForceFiltering", &bForceFiltering, false);
- enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
- enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
- enhancements->Get("ForceTrueColor", &bForceTrueColor, true);
-
- IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy");
- stereoscopy->Get("StereoMode", &iStereoMode, 0);
- stereoscopy->Get("StereoDepth", &iStereoDepth, 20);
- stereoscopy->Get("StereoConvergencePercentage", &iStereoConvergencePercentage, 100);
- stereoscopy->Get("StereoSwapEyes", &bStereoSwapEyes, false);
-
- IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
- hacks->Get("EFBAccessEnable", &bEFBAccessEnable, true);
- hacks->Get("BBoxEnable", &bBBoxEnable, false);
- hacks->Get("BBoxPreferStencilImplementation", &bBBoxPreferStencilImplementation, false);
- hacks->Get("ForceProgressive", &bForceProgressive, true);
- hacks->Get("EFBToTextureEnable", &bSkipEFBCopyToRam, true);
- hacks->Get("EFBScaledCopy", &bCopyEFBScaled, true);
- hacks->Get("EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
- hacks->Get("VertexRounding", &bVertexRounding, false);
+ if (!s_has_registered_callback)
+ {
+ Config::AddConfigChangedCallback([]() { g_Config.Refresh(); });
+ s_has_registered_callback = true;
+ }
- // hacks which are disabled by default
- iPhackvalue[0] = 0;
- bPerfQueriesEnable = false;
+ bVSync = Config::Get(Config::GFX_VSYNC);
+ iAdapter = Config::Get(Config::GFX_ADAPTER);
+
+ bWidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK);
+ iAspectRatio = Config::Get(Config::GFX_ASPECT_RATIO);
+ bCrop = Config::Get(Config::GFX_CROP);
+ bUseXFB = Config::Get(Config::GFX_USE_XFB);
+ bUseRealXFB = Config::Get(Config::GFX_USE_REAL_XFB);
+ iSafeTextureCache_ColorSamples = Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES);
+ bShowFPS = Config::Get(Config::GFX_SHOW_FPS);
+ bShowNetPlayPing = Config::Get(Config::GFX_SHOW_NETPLAY_PING);
+ bShowNetPlayMessages = Config::Get(Config::GFX_SHOW_NETPLAY_MESSAGES);
+ bLogRenderTimeToFile = Config::Get(Config::GFX_LOG_RENDER_TIME_TO_FILE);
+ bOverlayStats = Config::Get(Config::GFX_OVERLAY_STATS);
+ bOverlayProjStats = Config::Get(Config::GFX_OVERLAY_PROJ_STATS);
+ bDumpTextures = Config::Get(Config::GFX_DUMP_TEXTURES);
+ bHiresTextures = Config::Get(Config::GFX_HIRES_TEXTURES);
+ bConvertHiresTextures = Config::Get(Config::GFX_CONVERT_HIRES_TEXTURES);
+ bCacheHiresTextures = Config::Get(Config::GFX_CACHE_HIRES_TEXTURES);
+ bDumpEFBTarget = Config::Get(Config::GFX_DUMP_EFB_TARGET);
+ bDumpFramesAsImages = Config::Get(Config::GFX_DUMP_FRAMES_AS_IMAGES);
+ bFreeLook = Config::Get(Config::GFX_FREE_LOOK);
+ bUseFFV1 = Config::Get(Config::GFX_USE_FFV1);
+ sDumpFormat = Config::Get(Config::GFX_DUMP_FORMAT);
+ sDumpCodec = Config::Get(Config::GFX_DUMP_CODEC);
+ sDumpPath = Config::Get(Config::GFX_DUMP_PATH);
+ iBitrateKbps = Config::Get(Config::GFX_BITRATE_KBPS);
+ bInternalResolutionFrameDumps = Config::Get(Config::GFX_INTERNAL_RESOLUTION_FRAME_DUMPS);
+ bEnableGPUTextureDecoding = Config::Get(Config::GFX_ENABLE_GPU_TEXTURE_DECODING);
+ bEnablePixelLighting = Config::Get(Config::GFX_ENABLE_PIXEL_LIGHTING);
+ bFastDepthCalc = Config::Get(Config::GFX_FAST_DEPTH_CALC);
+ iMultisamples = Config::Get(Config::GFX_MSAA);
+ bSSAA = Config::Get(Config::GFX_SSAA);
+ iEFBScale = Config::Get(Config::GFX_EFB_SCALE);
+ bTexFmtOverlayEnable = Config::Get(Config::GFX_TEXFMT_OVERLAY_ENABLE);
+ bTexFmtOverlayCenter = Config::Get(Config::GFX_TEXFMT_OVERLAY_CENTER);
+ bWireFrame = Config::Get(Config::GFX_ENABLE_WIREFRAME);
+ bDisableFog = Config::Get(Config::GFX_DISABLE_FOG);
+ bBorderlessFullscreen = Config::Get(Config::GFX_BORDERLESS_FULLSCREEN);
+ bEnableValidationLayer = Config::Get(Config::GFX_ENABLE_VALIDATION_LAYER);
+ bBackendMultithreading = Config::Get(Config::GFX_BACKEND_MULTITHREADING);
+ iCommandBufferExecuteInterval = Config::Get(Config::GFX_COMMAND_BUFFER_EXECUTE_INTERVAL);
+ bShaderCache = Config::Get(Config::GFX_SHADER_CACHE);
+
+ bZComploc = Config::Get(Config::GFX_SW_ZCOMPLOC);
+ bZFreeze = Config::Get(Config::GFX_SW_ZFREEZE);
+ bDumpObjects = Config::Get(Config::GFX_SW_DUMP_OBJECTS);
+ bDumpTevStages = Config::Get(Config::GFX_SW_DUMP_TEV_STAGES);
+ bDumpTevTextureFetches = Config::Get(Config::GFX_SW_DUMP_TEV_TEX_FETCHES);
+ drawStart = Config::Get(Config::GFX_SW_DRAW_START);
+ drawEnd = Config::Get(Config::GFX_SW_DRAW_END);
+
+ bForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
+ iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
+ sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER);
+ bForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
+
+ iStereoMode = Config::Get(Config::GFX_STEREO_MODE);
+ iStereoDepth = Config::Get(Config::GFX_STEREO_DEPTH);
+ iStereoConvergencePercentage = Config::Get(Config::GFX_STEREO_CONVERGENCE_PERCENTAGE);
+ bStereoSwapEyes = Config::Get(Config::GFX_STEREO_SWAP_EYES);
+ iStereoConvergence = Config::Get(Config::GFX_STEREO_CONVERGENCE);
+ bStereoEFBMonoDepth = Config::Get(Config::GFX_STEREO_EFB_MONO_DEPTH);
+ iStereoDepthPercentage = Config::Get(Config::GFX_STEREO_DEPTH_PERCENTAGE);
+
+ bEFBAccessEnable = Config::Get(Config::GFX_HACK_EFB_ACCESS_ENABLE);
+ bBBoxEnable = Config::Get(Config::GFX_HACK_BBOX_ENABLE);
+ bBBoxPreferStencilImplementation =
+ Config::Get(Config::GFX_HACK_BBOX_PREFER_STENCIL_IMPLEMENTATION);
+ bForceProgressive = Config::Get(Config::GFX_HACK_FORCE_PROGRESSIVE);
+ bSkipEFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
+ bCopyEFBScaled = Config::Get(Config::GFX_HACK_COPY_EFB_ENABLED);
+ bEFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
+ bVertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUDING);
+
+ iPhackvalue[0] = Config::Get(Config::GFX_PROJECTION_HACK);
+ iPhackvalue[1] = Config::Get(Config::GFX_PROJECTION_HACK_SZNEAR);
+ iPhackvalue[2] = Config::Get(Config::GFX_PROJECTION_HACK_SZFAR);
+ sPhackvalue[0] = Config::Get(Config::GFX_PROJECTION_HACK_ZNEAR);
+ sPhackvalue[1] = Config::Get(Config::GFX_PROJECTION_HACK_ZFAR);
+ bPerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE);
+
+ if (iEFBScale == SCALE_FORCE_INTEGRAL)
+ {
+ // Round down to multiple of native IR
+ switch (Config::GetBase(Config::GFX_EFB_SCALE))
+ {
+ case SCALE_AUTO:
+ iEFBScale = SCALE_AUTO_INTEGRAL;
+ break;
+ case SCALE_1_5X:
+ iEFBScale = SCALE_1X;
+ break;
+ case SCALE_2_5X:
+ iEFBScale = SCALE_2X;
+ break;
+ default:
+ iEFBScale = Config::GetBase(Config::GFX_EFB_SCALE);
+ break;
+ }
+ }
// Load common settings
+ IniFile iniFile;
iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
IniFile::Section* interface = iniFile.GetOrCreateSection("Interface");
bool bTmp;
@@ -142,109 +170,6 @@ void VideoConfig::Load(const std::string& ini_file)
VerifyValidity();
}
-void VideoConfig::GameIniLoad()
-{
- bool gfx_override_exists = false;
-
-// XXX: Again, bad place to put OSD messages at (see delroth's comment above)
-// XXX: This will add an OSD message for each projection hack value... meh
-#define CHECK_SETTING(section, key, var) \
- do \
- { \
- decltype(var) temp = var; \
- if (iniFile.GetIfExists(section, key, &var) && var != temp) \
- { \
- std::string msg = StringFromFormat("Note: Option \"%s\" is overridden by game ini.", key); \
- OSD::AddMessage(msg, 7500); \
- gfx_override_exists = true; \
- } \
- } while (0)
-
- IniFile iniFile = SConfig::GetInstance().LoadGameIni();
-
- CHECK_SETTING("Video_Hardware", "VSync", bVSync);
-
- CHECK_SETTING("Video_Settings", "wideScreenHack", bWidescreenHack);
- CHECK_SETTING("Video_Settings", "AspectRatio", iAspectRatio);
- CHECK_SETTING("Video_Settings", "Crop", bCrop);
- CHECK_SETTING("Video_Settings", "UseXFB", bUseXFB);
- CHECK_SETTING("Video_Settings", "UseRealXFB", bUseRealXFB);
- CHECK_SETTING("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
- CHECK_SETTING("Video_Settings", "HiresTextures", bHiresTextures);
- CHECK_SETTING("Video_Settings", "ConvertHiresTextures", bConvertHiresTextures);
- CHECK_SETTING("Video_Settings", "CacheHiresTextures", bCacheHiresTextures);
- CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
- CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
- CHECK_SETTING("Video_Settings", "MSAA", iMultisamples);
- CHECK_SETTING("Video_Settings", "SSAA", bSSAA);
- CHECK_SETTING("Video_Settings", "ForceTrueColor", bForceTrueColor);
-
- int tmp = -9000;
- CHECK_SETTING("Video_Settings", "EFBScale", tmp); // integral
- if (tmp != -9000)
- {
- if (tmp != SCALE_FORCE_INTEGRAL)
- {
- iEFBScale = tmp;
- }
- else // Round down to multiple of native IR
- {
- switch (iEFBScale)
- {
- case SCALE_AUTO:
- iEFBScale = SCALE_AUTO_INTEGRAL;
- break;
- case SCALE_1_5X:
- iEFBScale = SCALE_1X;
- break;
- case SCALE_2_5X:
- iEFBScale = SCALE_2X;
- break;
- default:
- break;
- }
- }
- }
-
- CHECK_SETTING("Video_Settings", "DisableFog", bDisableFog);
- CHECK_SETTING("Video_Settings", "BackendMultithreading", bBackendMultithreading);
- CHECK_SETTING("Video_Settings", "CommandBufferExecuteInterval", iCommandBufferExecuteInterval);
-
- CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering);
- CHECK_SETTING("Video_Enhancements", "MaxAnisotropy",
- iMaxAnisotropy); // NOTE - this is x in (1 << x)
- CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
-
- // These are not overrides, they are per-game stereoscopy parameters, hence no warning
- iniFile.GetIfExists("Video_Stereoscopy", "StereoConvergence", &iStereoConvergence, 20);
- iniFile.GetIfExists("Video_Stereoscopy", "StereoEFBMonoDepth", &bStereoEFBMonoDepth, false);
- iniFile.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &iStereoDepthPercentage, 100);
-
- CHECK_SETTING("Video_Stereoscopy", "StereoMode", iStereoMode);
- CHECK_SETTING("Video_Stereoscopy", "StereoDepth", iStereoDepth);
- CHECK_SETTING("Video_Stereoscopy", "StereoSwapEyes", bStereoSwapEyes);
-
- CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
- CHECK_SETTING("Video_Hacks", "BBoxEnable", bBBoxEnable);
- CHECK_SETTING("Video_Hacks", "ForceProgressive", bForceProgressive);
- CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bSkipEFBCopyToRam);
- CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
- CHECK_SETTING("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
- CHECK_SETTING("Video_Hacks", "VertexRounding", bVertexRounding);
-
- CHECK_SETTING("Video", "ProjectionHack", iPhackvalue[0]);
- CHECK_SETTING("Video", "PH_SZNear", iPhackvalue[1]);
- CHECK_SETTING("Video", "PH_SZFar", iPhackvalue[2]);
- CHECK_SETTING("Video", "PH_ZNear", sPhackvalue[0]);
- CHECK_SETTING("Video", "PH_ZFar", sPhackvalue[1]);
- CHECK_SETTING("Video", "PerfQueriesEnable", bPerfQueriesEnable);
-
- if (gfx_override_exists)
- OSD::AddMessage(
- "Warning: Opening the graphics configuration will reset settings and might cause issues!",
- 10000);
-}
-
void VideoConfig::VerifyValidity()
{
// TODO: Check iMaxAnisotropy value
@@ -274,90 +199,6 @@ void VideoConfig::VerifyValidity()
}
}
-void VideoConfig::Save(const std::string& ini_file)
-{
- IniFile iniFile;
- iniFile.Load(ini_file);
-
- IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
- hardware->Set("VSync", bVSync);
- hardware->Set("Adapter", iAdapter);
-
- IniFile::Section* settings = iniFile.GetOrCreateSection("Settings");
- settings->Set("AspectRatio", iAspectRatio);
- settings->Set("Crop", bCrop);
- settings->Set("wideScreenHack", bWidescreenHack);
- settings->Set("UseXFB", bUseXFB);
- settings->Set("UseRealXFB", bUseRealXFB);
- settings->Set("SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
- settings->Set("ShowFPS", bShowFPS);
- settings->Set("ShowNetPlayPing", bShowNetPlayPing);
- settings->Set("ShowNetPlayMessages", bShowNetPlayMessages);
- settings->Set("LogRenderTimeToFile", bLogRenderTimeToFile);
- settings->Set("OverlayStats", bOverlayStats);
- settings->Set("OverlayProjStats", bOverlayProjStats);
- settings->Set("DumpTextures", bDumpTextures);
- settings->Set("HiresTextures", bHiresTextures);
- settings->Set("ConvertHiresTextures", bConvertHiresTextures);
- settings->Set("CacheHiresTextures", bCacheHiresTextures);
- settings->Set("DumpEFBTarget", bDumpEFBTarget);
- settings->Set("DumpFramesAsImages", bDumpFramesAsImages);
- settings->Set("FreeLook", bFreeLook);
- settings->Set("UseFFV1", bUseFFV1);
- settings->Set("DumpFormat", sDumpFormat);
- settings->Set("DumpCodec", sDumpCodec);
- settings->Set("DumpPath", sDumpPath);
- settings->Set("BitrateKbps", iBitrateKbps);
- settings->Set("InternalResolutionFrameDumps", bInternalResolutionFrameDumps);
- settings->Set("EnableGPUTextureDecoding", bEnableGPUTextureDecoding);
- settings->Set("EnablePixelLighting", bEnablePixelLighting);
- settings->Set("FastDepthCalc", bFastDepthCalc);
- settings->Set("MSAA", iMultisamples);
- settings->Set("SSAA", bSSAA);
- settings->Set("EFBScale", iEFBScale);
- settings->Set("TexFmtOverlayEnable", bTexFmtOverlayEnable);
- settings->Set("TexFmtOverlayCenter", bTexFmtOverlayCenter);
- settings->Set("Wireframe", bWireFrame);
- settings->Set("DisableFog", bDisableFog);
- settings->Set("BorderlessFullscreen", bBorderlessFullscreen);
- settings->Set("EnableValidationLayer", bEnableValidationLayer);
- settings->Set("BackendMultithreading", bBackendMultithreading);
- settings->Set("CommandBufferExecuteInterval", iCommandBufferExecuteInterval);
- settings->Set("ShaderCache", bShaderCache);
-
- settings->Set("SWZComploc", bZComploc);
- settings->Set("SWZFreeze", bZFreeze);
- settings->Set("SWDumpObjects", bDumpObjects);
- settings->Set("SWDumpTevStages", bDumpTevStages);
- settings->Set("SWDumpTevTexFetches", bDumpTevTextureFetches);
- settings->Set("SWDrawStart", drawStart);
- settings->Set("SWDrawEnd", drawEnd);
-
- IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements");
- enhancements->Set("ForceFiltering", bForceFiltering);
- enhancements->Set("MaxAnisotropy", iMaxAnisotropy);
- enhancements->Set("PostProcessingShader", sPostProcessingShader);
- enhancements->Set("ForceTrueColor", bForceTrueColor);
-
- IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy");
- stereoscopy->Set("StereoMode", iStereoMode);
- stereoscopy->Set("StereoDepth", iStereoDepth);
- stereoscopy->Set("StereoConvergencePercentage", iStereoConvergencePercentage);
- stereoscopy->Set("StereoSwapEyes", bStereoSwapEyes);
-
- IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
- hacks->Set("EFBAccessEnable", bEFBAccessEnable);
- hacks->Set("BBoxEnable", bBBoxEnable);
- hacks->Set("BBoxPreferStencilImplementation", bBBoxPreferStencilImplementation);
- hacks->Set("ForceProgressive", bForceProgressive);
- hacks->Set("EFBToTextureEnable", bSkipEFBCopyToRam);
- hacks->Set("EFBScaledCopy", bCopyEFBScaled);
- hacks->Set("EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
- hacks->Set("VertexRounding", bVertexRounding);
-
- iniFile.Save(ini_file);
-}
-
bool VideoConfig::IsVSync()
{
return bVSync && !Core::GetIsThrottlerTempDisabled();