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-rw-r--r--Source/Core/VideoCommon/Src/DLCache.cpp4
-rw-r--r--Source/Core/VideoCommon/Src/VertexLoader.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/Src/DLCache.cpp b/Source/Core/VideoCommon/Src/DLCache.cpp
index 5279dbd39e..c25cc52d23 100644
--- a/Source/Core/VideoCommon/Src/DLCache.cpp
+++ b/Source/Core/VideoCommon/Src/DLCache.cpp
@@ -361,7 +361,7 @@ u32 AnalyzeAndRunDisplayList(u32 address, u32 size, CachedDisplayList *dl)
num_draw_call++;
const int tc[12] = {
g_VtxDesc.Position, g_VtxDesc.Normal, g_VtxDesc.Color0, g_VtxDesc.Color1, g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord,
- g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (g_VtxDesc.Hex >> 31) & 3
+ g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const int)((g_VtxDesc.Hex >> 31) & 3)
};
for(int i = 0; i < 12; i++)
{
@@ -562,7 +562,7 @@ void CompileAndRunDisplayList(u32 address, u32 size, CachedDisplayList *dl)
}
const int tc[12] = {
g_VtxDesc.Position, g_VtxDesc.Normal, g_VtxDesc.Color0, g_VtxDesc.Color1, g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord,
- g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (g_VtxDesc.Hex >> 31) & 3
+ g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const int)((g_VtxDesc.Hex >> 31) & 3)
};
for(int i = 0; i < 12; i++)
{
diff --git a/Source/Core/VideoCommon/Src/VertexLoader.cpp b/Source/Core/VideoCommon/Src/VertexLoader.cpp
index aa7ff2ec4c..969c3bb2ff 100644
--- a/Source/Core/VideoCommon/Src/VertexLoader.cpp
+++ b/Source/Core/VideoCommon/Src/VertexLoader.cpp
@@ -248,7 +248,7 @@ void VertexLoader::CompileVertexTranslator()
// 01 become 00, and 10/11 become 01
const int tc[8] = {
m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
- m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (m_VtxDesc.Hex >> 31) & 3
+ m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (const int)((m_VtxDesc.Hex >> 31) & 3)
};
// Reset pipeline