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-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.h20
-rw-r--r--Source/Core/VideoCommon/Src/TextureConversionShader.cpp2
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderGen.h18
3 files changed, 20 insertions, 20 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.h b/Source/Core/VideoCommon/Src/PixelShaderGen.h
index 3228d50b99..1a70a3664b 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.h
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.h
@@ -49,16 +49,16 @@
// Annoying sure, can be removed once we get up to GLSL ~1.3
const s_svar PSVar_Loc[] = { {I_COLORS, C_COLORS, 4 },
- {I_KCOLORS, C_KCOLORS, 4 },
- {I_ALPHA, C_ALPHA, 1 },
- {I_TEXDIMS, C_TEXDIMS, 8 },
- {I_ZBIAS , C_ZBIAS, 2 },
- {I_INDTEXSCALE , C_INDTEXSCALE, 2 },
- {I_INDTEXMTX, C_INDTEXMTX, 6 },
- {I_FOG, C_FOG, 3 },
- {I_PLIGHTS, C_PLIGHTS, 40 },
- {I_PMATERIALS, C_PMATERIALS, 4 },
- };
+ {I_KCOLORS, C_KCOLORS, 4 },
+ {I_ALPHA, C_ALPHA, 1 },
+ {I_TEXDIMS, C_TEXDIMS, 8 },
+ {I_ZBIAS , C_ZBIAS, 2 },
+ {I_INDTEXSCALE , C_INDTEXSCALE, 2 },
+ {I_INDTEXMTX, C_INDTEXMTX, 6 },
+ {I_FOG, C_FOG, 3 },
+ {I_PLIGHTS, C_PLIGHTS, 40 },
+ {I_PMATERIALS, C_PMATERIALS, 4 },
+ };
// DO NOT make anything in this class virtual.
template<bool safe>
diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
index 2f21c816b7..2d3b642593 100644
--- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
@@ -69,7 +69,7 @@ u16 GetEncodedSampleCount(u32 format)
const char* WriteRegister(API_TYPE ApiType, const char *prefix, const u32 num)
{
if(ApiType == API_GLSL)
- return ""; // Once we switch to GLSL 1.3 we can do something here
+ return ""; // Once we switch to GLSL 1.3 we can do something here
static char result[64];
sprintf(result, " : register(%s%d)", prefix, num);
return result;
diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.h b/Source/Core/VideoCommon/Src/VertexShaderGen.h
index 5cfb9f801d..afd49c65d4 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderGen.h
+++ b/Source/Core/VideoCommon/Src/VertexShaderGen.h
@@ -48,15 +48,15 @@
#define C_DEPTHPARAMS (C_POSTTRANSFORMMATRICES + 64)
#define C_VENVCONST_END (C_DEPTHPARAMS + 1)
const s_svar VSVar_Loc[] = { {I_POSNORMALMATRIX, C_POSNORMALMATRIX, 6 },
- {I_PROJECTION , C_PROJECTION, 4 },
- {I_MATERIALS, C_MATERIALS, 4 },
- {I_LIGHTS, C_LIGHTS, 40 },
- {I_TEXMATRICES, C_TEXMATRICES, 24 },
- {I_TRANSFORMMATRICES , C_TRANSFORMMATRICES, 64 },
- {I_NORMALMATRICES , C_NORMALMATRICES, 32 },
- {I_POSTTRANSFORMMATRICES, C_POSTTRANSFORMMATRICES, 64 },
- {I_DEPTHPARAMS, C_DEPTHPARAMS, 1 },
- };
+ {I_PROJECTION , C_PROJECTION, 4 },
+ {I_MATERIALS, C_MATERIALS, 4 },
+ {I_LIGHTS, C_LIGHTS, 40 },
+ {I_TEXMATRICES, C_TEXMATRICES, 24 },
+ {I_TRANSFORMMATRICES , C_TRANSFORMMATRICES, 64 },
+ {I_NORMALMATRICES , C_NORMALMATRICES, 32 },
+ {I_POSTTRANSFORMMATRICES, C_POSTTRANSFORMMATRICES, 64 },
+ {I_DEPTHPARAMS, C_DEPTHPARAMS, 1 },
+ };
template<bool safe>
class _VERTEXSHADERUID
{