diff options
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp b/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp index d13cb06daf..89c46d9cde 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp @@ -72,13 +72,13 @@ inline GLuint VarToGL(VarType t) return lookup[t];
}
-void NativeVertexFormat::Initialize(const PortableVertexDeclaration &vtx_decl)
+void NativeVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
{
using namespace Gen;
- if (vtx_decl.stride & 3) {
+ if (_vtx_decl.stride & 3) {
// We will not allow vertex components causing uneven strides.
- PanicAlert("Uneven vertex stride: %i", vtx_decl.stride);
+ PanicAlert("Uneven vertex stride: %i", _vtx_decl.stride);
}
#ifdef USE_JIT
@@ -87,22 +87,22 @@ void NativeVertexFormat::Initialize(const PortableVertexDeclaration &vtx_decl) SetCodePtr(m_compiledCode);
ABI_EmitPrologue(6);
- CallCdeclFunction4_I(glVertexPointer, 3, GL_FLOAT, vtx_decl.stride, 0);
+ CallCdeclFunction4_I(glVertexPointer, 3, GL_FLOAT, _vtx_decl.stride, 0);
if (vtx_decl.num_normals >= 1) {
- CallCdeclFunction3_I(glNormalPointer, VarToGL(vtx_decl.normal_gl_type), vtx_decl.stride, vtx_decl.normal_offset[0]);
+ CallCdeclFunction3_I(glNormalPointer, VarToGL(vtx_decl.normal_gl_type), _vtx_decl.stride, vtx_decl.normal_offset[0]);
if (vtx_decl.num_normals == 3) {
- CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM1_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, vtx_decl.normal_offset[1]);
- CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM2_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, vtx_decl.normal_offset[2]);
+ CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM1_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, _vtx_decl.stride, vtx_decl.normal_offset[1]);
+ CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_NORM2_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, _vtx_decl.stride, vtx_decl.normal_offset[2]);
}
}
for (int i = 0; i < 2; i++) {
if (vtx_decl.color_offset[i] != -1) {
if (i == 0)
- CallCdeclFunction4_I(glColorPointer, 4, GL_UNSIGNED_BYTE, vtx_decl.stride, vtx_decl.color_offset[i]);
+ CallCdeclFunction4_I(glColorPointer, 4, GL_UNSIGNED_BYTE, _vtx_decl.stride, vtx_decl.color_offset[i]);
else
- CallCdeclFunction4((void *)glSecondaryColorPointer, 4, GL_UNSIGNED_BYTE, vtx_decl.stride, vtx_decl.color_offset[i]);
+ CallCdeclFunction4((void *)glSecondaryColorPointer, 4, GL_UNSIGNED_BYTE, _vtx_decl.stride, vtx_decl.color_offset[i]);
}
}
@@ -129,12 +129,12 @@ void NativeVertexFormat::Initialize(const PortableVertexDeclaration &vtx_decl) #endif
CallCdeclFunction4_I(
glTexCoordPointer, vtx_decl.texcoord_size[i], VarToGL(vtx_decl.texcoord_gl_type[i]),
- vtx_decl.stride, vtx_decl.texcoord_offset[i]);
+ _vtx_decl.stride, vtx_decl.texcoord_offset[i]);
}
}
if (vtx_decl.posmtx_offset != -1) {
- CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, vtx_decl.posmtx_offset);
+ CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, _vtx_decl.stride, vtx_decl.posmtx_offset);
}
ABI_EmitEpilogue(6);
@@ -185,4 +185,4 @@ void NativeVertexFormat::SetupVertexPointers() const { glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (void *)vtx_decl.posmtx_offset);
}
#endif
-}
\ No newline at end of file +}
|
