diff options
Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp index 202f7dc58e..e682da83c2 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp @@ -114,21 +114,21 @@ void PixelShaderCache::Init() "%s\n" "%suniform sampler2DRect samp0;\n" "%s\n" - "%svec4 "I_COLORS"[7];\n" + "%svec4 " I_COLORS"[7];\n" "%s\n" "void main(){\n" "vec4 Temp0, Temp1;\n" "vec4 K0 = vec4(0.5, 0.5, 0.5, 0.5);\n" "Temp0 = texture2DRect(samp0, gl_TexCoord[0].xy);\n" - "Temp0 = Temp0 * "I_COLORS"[%d];\n" + "Temp0 = Temp0 * " I_COLORS"[%d];\n" "Temp0 = Temp0 + K0;\n" "Temp0 = floor(Temp0);\n" - "Temp0 = Temp0 * "I_COLORS"[%d];\n" - "Temp1.x = dot(Temp0, "I_COLORS"[%d]);\n" - "Temp1.y = dot(Temp0, "I_COLORS"[%d]);\n" - "Temp1.z = dot(Temp0, "I_COLORS"[%d]);\n" - "Temp1.w = dot(Temp0, "I_COLORS"[%d]);\n" - "gl_FragData[0] = Temp1 + "I_COLORS"[%d];\n" + "Temp0 = Temp0 * " I_COLORS"[%d];\n" + "Temp1.x = dot(Temp0, " I_COLORS"[%d]);\n" + "Temp1.y = dot(Temp0, " I_COLORS"[%d]);\n" + "Temp1.z = dot(Temp0, " I_COLORS"[%d]);\n" + "Temp1.w = dot(Temp0, " I_COLORS"[%d]);\n" + "gl_FragData[0] = Temp1 + " I_COLORS"[%d];\n" "}\n", (g_ActiveConfig.backend_info.bSupportsGLSLUBO || g_ActiveConfig.backend_info.bSupportsGLSLBinding) ? "330 compatibility" : "120", g_ActiveConfig.backend_info.bSupportsGLSLBinding ? "#extension GL_ARB_shading_language_420pack : enable" : "", @@ -150,7 +150,7 @@ void PixelShaderCache::Init() "%s\n" "%suniform sampler2DRect samp0;\n" "%s\n" - "%svec4 "I_COLORS"[5];\n" + "%svec4 " I_COLORS"[5];\n" "%s\n" "void main(){\n" "vec4 R0, R1, R2;\n" @@ -170,11 +170,11 @@ void PixelShaderCache::Init() "R0.w = (R0 * K1.x).w;\n" "R0.w = floor(R0).w;\n" "R0.w = (R0 * K1.y).w;\n" - "R1.x = dot(R0, "I_COLORS"[%d]);\n" - "R1.y = dot(R0, "I_COLORS"[%d]);\n" - "R1.z = dot(R0, "I_COLORS"[%d]);\n" - "R1.w = dot(R0, "I_COLORS"[%d]);\n" - "gl_FragData[0] = R1 * "I_COLORS"[%d];\n" + "R1.x = dot(R0, " I_COLORS"[%d]);\n" + "R1.y = dot(R0, " I_COLORS"[%d]);\n" + "R1.z = dot(R0, " I_COLORS"[%d]);\n" + "R1.w = dot(R0, " I_COLORS"[%d]);\n" + "gl_FragData[0] = R1 * " I_COLORS"[%d];\n" "}\n", (g_ActiveConfig.backend_info.bSupportsGLSLUBO || g_ActiveConfig.backend_info.bSupportsGLSLBinding) ? "330 compatibility" : "120", g_ActiveConfig.backend_info.bSupportsGLSLBinding ? "#extension GL_ARB_shading_language_420pack : enable" : "", |
