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path: root/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
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Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp44
1 files changed, 14 insertions, 30 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
index 552a08f961..e7f2bdf43b 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
@@ -17,6 +17,7 @@
#include "ProgramShaderCache.h"
#include "MathUtil.h"
+#include "StreamBuffer.h"
namespace OGL
{
@@ -25,10 +26,8 @@ static const u32 UBO_LENGTH = 1024*1024;
GLuint ProgramShaderCache::CurrentProgram = 0;
ProgramShaderCache::PCache ProgramShaderCache::pshaders;
-GLuint ProgramShaderCache::s_ps_vs_ubo;
-u32 ProgramShaderCache::s_ubo_iterator;
GLintptr ProgramShaderCache::s_vs_data_offset;
-float *ProgramShaderCache::s_ubo_buffer;
+u8 *ProgramShaderCache::s_ubo_buffer;
u32 ProgramShaderCache::s_ubo_buffer_size;
bool ProgramShaderCache::s_ubo_dirty;
@@ -39,6 +38,8 @@ GLuint ProgramShaderCache::PCacheEntry::prog_format = 0;
u64 ProgramShaderCache::CurrentShaderProgram;
+static StreamBuffer *s_buffer;
+
u64 Create_Pair(u32 key1, u32 key2)
{
return (((u64)key1) << 32) | key2;
@@ -195,36 +196,23 @@ void ProgramShaderCache::SetBothShaders(GLuint PS, GLuint VS)
void ProgramShaderCache::SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count)
{
s_ubo_dirty = true;
- memcpy(s_ubo_buffer+(offset*4), f, count*4*sizeof(float));
+ memcpy(s_ubo_buffer+(offset*4*sizeof(float)), f, count*4*sizeof(float));
}
void ProgramShaderCache::SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count)
{
s_ubo_dirty = true;
- memcpy(s_ubo_buffer+(offset*4)+s_vs_data_offset/sizeof(float), f, count*4*sizeof(float));
+ memcpy(s_ubo_buffer+(offset*4*sizeof(float))+s_vs_data_offset, f, count*4*sizeof(float));
}
void ProgramShaderCache::UploadConstants()
{
if(s_ubo_dirty) {
- if(s_ubo_iterator + s_ubo_buffer_size >= UBO_LENGTH) {
- glBufferData(GL_UNIFORM_BUFFER, UBO_LENGTH, NULL, GL_STREAM_READ);
- s_ubo_iterator = 0;
- }
- void *ubo = glMapBufferRange(GL_UNIFORM_BUFFER, s_ubo_iterator, s_ubo_buffer_size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
- if(ubo) {
- memcpy(ubo, s_ubo_buffer, s_ubo_buffer_size);
- glUnmapBuffer(GL_UNIFORM_BUFFER);
- } else {
- glBufferSubData(GL_UNIFORM_BUFFER, s_ubo_iterator, s_ubo_buffer_size, s_ubo_buffer);
- }
-
- glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_ps_vs_ubo, s_ubo_iterator, s_vs_data_offset);
- glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_ps_vs_ubo, s_ubo_iterator + s_vs_data_offset, s_ubo_buffer_size - s_vs_data_offset);
-
- s_ubo_iterator += s_ubo_buffer_size;
+ size_t offset = s_buffer->Upload(s_ubo_buffer, s_ubo_buffer_size);
+ glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->getBuffer(), offset, s_vs_data_offset);
+ glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_buffer->getBuffer(), offset + s_vs_data_offset, s_ubo_buffer_size - s_vs_data_offset);
+ s_ubo_dirty = false;
}
- s_ubo_dirty = false;
}
GLuint ProgramShaderCache::GetCurrentProgram(void)
@@ -255,12 +243,9 @@ void ProgramShaderCache::Init(void)
// We multiply by *4*4 because we need to get down to basic machine units.
// So multiply by four to get how many floats we have from vec4s
// Then once more to get bytes
- glGenBuffers(1, &s_ps_vs_ubo);
- glBindBuffer(GL_UNIFORM_BUFFER, s_ps_vs_ubo);
- glBufferData(GL_UNIFORM_BUFFER, UBO_LENGTH, NULL, GL_STREAM_READ);
- s_ubo_iterator = 0;
+ s_buffer = new StreamBuffer(GL_UNIFORM_BUFFER, UBO_LENGTH);
- s_ubo_buffer = new float[s_ubo_buffer_size/sizeof(float)];
+ s_ubo_buffer = new u8[s_ubo_buffer_size];
memset(s_ubo_buffer, 0, s_ubo_buffer_size);
s_ubo_dirty = true;
}
@@ -306,9 +291,8 @@ void ProgramShaderCache::Shutdown(void)
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
- glBindBuffer(GL_UNIFORM_BUFFER, 0);
- glDeleteBuffers(1, &s_ps_vs_ubo);
- s_ps_vs_ubo = 0;
+ delete s_buffer;
+ s_buffer = 0;
delete [] s_ubo_buffer;
s_ubo_buffer = 0;
}