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Diffstat (limited to 'Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp')
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp31
1 files changed, 7 insertions, 24 deletions
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
index 5cc9ec36cd..f27f56d701 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp
@@ -524,10 +524,10 @@ void ProgramShaderCache::CreateHeader ( void )
"%s\n" // early-z
"\n"// A few required defines and ones that will make our lives a lot easier
- "#define ATTRIN %s\n"
- "#define ATTROUT %s\n"
- "#define VARYIN %s\n"
- "#define VARYOUT %s\n"
+ "#define ATTRIN in\n"
+ "#define ATTROUT out\n"
+ "#define VARYIN %s in\n"
+ "#define VARYOUT %s out\n"
// Silly differences
"#define float2 vec2\n"
@@ -538,35 +538,18 @@ void ProgramShaderCache::CreateHeader ( void )
"#define frac fract\n"
"#define lerp mix\n"
- // glsl 120 hack
- "%s\n"
- "%s\n"
- "%s\n"
- "%s\n"
- "%s\n"
- "#define COLOROUT(name) %s\n"
-
// texture2d hack
"%s\n"
"%s\n"
"%s\n"
- , v==GLSLES3 ? "300 es" : v==GLSL_120 ? "120" : v==GLSL_130 ? "130" : v==GLSL_140 ? "140" : "150"
+ , v==GLSLES3 ? "300 es" : v==GLSL_130 ? "130" : v==GLSL_140 ? "140" : "150"
, v==GLSLES3 ? "precision highp float;" : ""
, g_ActiveConfig.backend_info.bSupportsGLSLUBO && v<GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : ""
, g_ActiveConfig.backend_info.bSupportsEarlyZ ? "#extension GL_ARB_shader_image_load_store : enable" : ""
- , v==GLSL_120 ? "attribute" : "in"
- , v==GLSL_120 ? "attribute" : "out"
- , v==GLSL_120 ? "varying" : DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "in" : "centroid in"
- , v==GLSL_120 ? "varying" : DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "out" : "centroid out"
-
- , v==GLSL_120 ? "#define texture texture2D" : ""
- , v==GLSL_120 ? "#define round(x) floor((x)+0.5f)" : ""
- , v==GLSL_120 ? "#define out " : ""
- , v==GLSL_120 ? "#define ocol0 gl_FragColor" : ""
- , v==GLSL_120 ? "#define ocol1 gl_FragColor" : "" //TODO: implement dual source blend
- , v==GLSL_120 ? "" : "out vec4 name;"
+ , DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "" : "centroid"
+ , DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "" : "centroid"
, v==GLSLES3 ? "" : v<=GLSL_130 ? "#extension GL_ARB_texture_rectangle : enable" : "#define texture2DRect texture"
, v==GLSLES3 ? "#define texture2DRect(samp, uv) texelFetch(samp, ivec2(floor(uv)), 0)" : ""