| Age | Commit message (Expand) | Author |
| 2012-12-24 | Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p | NeoBrainX |
| 2012-12-24 | VertexShaderGen: Fix a shader compilation error. | NeoBrainX |
| 2012-08-10 | Revert the recent zcomploc changes including the Graphic_Fixes merge. | NeoBrainX |
| 2012-04-03 | more fixes. take in account when depth textures are used and alpha test fail... | rodolfoosvaldobogado |
| 2012-04-03 | Fix for my last commit thanks to Lolaker for pointing the error | rodolfoosvaldobogado |
| 2012-04-03 | Second Stage: re implement zcomplock and correct all the logic error in Pixel... | rodolfoosvaldobogado |
| 2012-03-30 | Revert Rodolfo's recent zcomploc commits until they actually work correctly. | NeoBrainX |
| 2012-03-29 | more fixes to zcomplock and opengl implementation | rodolfoosvaldobogado |
| 2012-03-27 | As requested, this is my implementation of zcomploc using a multi-pass algori... | rodolfoosvaldobogado |
| 2012-03-25 | long time no commits :) | rodolfoosvaldobogado |
| 2012-03-24 | Bump the shader cache version | Pierre Bourdon |
| 2012-03-24 | D3D9: Fix texel to pixel mapping when sampling textures properly. | NeoBrainX |
| 2012-03-24 | Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of ... | NeoBrainX |
| 2012-02-21 | PixelShaderGen: Fix a bug introduced in revision 9adc119e3c2f. | NeoBrainX |
| 2012-02-20 | PixelShaderGen: For custom textures and scaled EFB copies, use correct texel ... | NeoBrainX |
| 2012-02-17 | PixelShaderGen: Use correct texel to pixel mapping when sampling textures | NeoBrainX |
| 2012-01-01 | increased fault tolerance of shader cache files. | nitsuja |
| 2011-09-29 | Bump disk cache version. | NeoBrainX |
| 2011-09-29 | Clean up various things. | NeoBrainX |
| 2011-09-08 | Various fixes and cleanups. | NeoBrainX |
| 2011-06-11 | Revert r7421 and r7422. | NeoBrainX |
| 2011-03-30 | Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games w... | Jordan Woyak |
| 2011-01-29 | If perspective divide is enabled and texture coordinate Z is 0 then leave tex... | donkopunchstania |
| 2011-01-29 | initial implementation of fog range adjust, I don't think is correct or work ... | Rodolfo Osvaldo Bogado |
| 2011-01-25 | second try, a compilable :) fix for issue 3976 and some optimizations to col... | Rodolfo Osvaldo Bogado |
| 2011-01-24 | little fix for issue 3976. | Rodolfo Osvaldo Bogado |
| 2011-01-09 | some little optimizations and some cleaning. | Rodolfo Osvaldo Bogado |
| 2011-01-07 | normalize the efb to texture process for color textures to make it work the s... | Rodolfo Osvaldo Bogado |
| 2010-12-30 | Fix issue with LinearDiskCache where only new files could be written to, Appe... | Jordan Woyak |
| 2010-12-19 | update shader cache version to force regeneration | Rodolfo Osvaldo Bogado |
| 2010-12-19 | this probably doesn't fix anything noticeable, but, it seems like a bug that ... | nitsuja- |
| 2010-12-19 | reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb dep... | nitsuja- |
| 2010-12-16 | Revert most stuff from r6517 and revert r6501. | NeoBrainX |
| 2010-12-05 | little fix for r6517 | Rodolfo Osvaldo Bogado |
| 2010-12-04 | two fixes in this commit: | Rodolfo Osvaldo Bogado |
| 2010-12-01 | Change comparison in specular light function. Fixes issue 1258. | donkopunchstania |
| 2010-12-01 | Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Sma... | donkopunchstania |
| 2010-11-24 | DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P | NeoBrainX |
| 2010-11-23 | * Updating Linear DiskCache version in reflection with changes introduced in ... | gnick79 |
| 2010-11-15 | Made LinearDiskCache a template class. Keys are now some POD type (fixed size... | Jordan Woyak |
| 2010-06-02 | Fix some cases of variables being used uninitialized. Also some unused | Soren Jorvang |
| 2010-02-19 | NoGUI: general cleanup, add initialization stuff added in r5064, fixed the co... | j4ck.fr0st |
| 2010-01-17 | Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El... | hrydgard |