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path: root/Source/Core/Common/Src/LinearDiskCache.h
AgeCommit message (Expand)Author
2012-12-24Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :pNeoBrainX
2012-12-24VertexShaderGen: Fix a shader compilation error.NeoBrainX
2012-08-10Revert the recent zcomploc changes including the Graphic_Fixes merge.NeoBrainX
2012-04-03 more fixes. take in account when depth textures are used and alpha test fail...rodolfoosvaldobogado
2012-04-03Fix for my last commit thanks to Lolaker for pointing the errorrodolfoosvaldobogado
2012-04-03Second Stage: re implement zcomplock and correct all the logic error in Pixel...rodolfoosvaldobogado
2012-03-30Revert Rodolfo's recent zcomploc commits until they actually work correctly.NeoBrainX
2012-03-29more fixes to zcomplock and opengl implementationrodolfoosvaldobogado
2012-03-27As requested, this is my implementation of zcomploc using a multi-pass algori...rodolfoosvaldobogado
2012-03-25long time no commits :)rodolfoosvaldobogado
2012-03-24Bump the shader cache versionPierre Bourdon
2012-03-24D3D9: Fix texel to pixel mapping when sampling textures properly.NeoBrainX
2012-03-24Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of ...NeoBrainX
2012-02-21PixelShaderGen: Fix a bug introduced in revision 9adc119e3c2f.NeoBrainX
2012-02-20PixelShaderGen: For custom textures and scaled EFB copies, use correct texel ...NeoBrainX
2012-02-17PixelShaderGen: Use correct texel to pixel mapping when sampling texturesNeoBrainX
2012-01-01increased fault tolerance of shader cache files.nitsuja
2011-09-29Bump disk cache version.NeoBrainX
2011-09-29Clean up various things.NeoBrainX
2011-09-08Various fixes and cleanups.NeoBrainX
2011-06-11Revert r7421 and r7422.NeoBrainX
2011-03-30Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games w...Jordan Woyak
2011-01-29If perspective divide is enabled and texture coordinate Z is 0 then leave tex...donkopunchstania
2011-01-29initial implementation of fog range adjust, I don't think is correct or work ...Rodolfo Osvaldo Bogado
2011-01-25second try, a compilable :) fix for issue 3976 and some optimizations to col...Rodolfo Osvaldo Bogado
2011-01-24little fix for issue 3976.Rodolfo Osvaldo Bogado
2011-01-09some little optimizations and some cleaning.Rodolfo Osvaldo Bogado
2011-01-07normalize the efb to texture process for color textures to make it work the s...Rodolfo Osvaldo Bogado
2010-12-30Fix issue with LinearDiskCache where only new files could be written to, Appe...Jordan Woyak
2010-12-19update shader cache version to force regeneration Rodolfo Osvaldo Bogado
2010-12-19this probably doesn't fix anything noticeable, but, it seems like a bug that ...nitsuja-
2010-12-19reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb dep...nitsuja-
2010-12-16Revert most stuff from r6517 and revert r6501.NeoBrainX
2010-12-05little fix for r6517Rodolfo Osvaldo Bogado
2010-12-04two fixes in this commit:Rodolfo Osvaldo Bogado
2010-12-01Change comparison in specular light function. Fixes issue 1258.donkopunchstania
2010-12-01Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Sma...donkopunchstania
2010-11-24DX11: Fix mipmaps. Someone forgot creating them at the proper time ;PNeoBrainX
2010-11-23* Updating Linear DiskCache version in reflection with changes introduced in ...gnick79
2010-11-15Made LinearDiskCache a template class. Keys are now some POD type (fixed size...Jordan Woyak
2010-06-02Fix some cases of variables being used uninitialized. Also some unusedSoren Jorvang
2010-02-19NoGUI: general cleanup, add initialization stuff added in r5064, fixed the co...j4ck.fr0st
2010-01-17Shader Disk Cache implementation for D3D. Saves generated shaders on disk. El...hrydgard