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path: root/Source/Core/DolphinWX/Frame.cpp
AgeCommit message (Expand)Author
2014-08-19Core: Remove Core::GetWindowHandleJasper St. Pierre
2014-08-13Disable toolbar toggle in main window fullscreenarchshift
2014-08-12Hide toolbar upon going fullscreen, rendering to main window.archshift
2014-08-12Merge pull request #726 from Armada651/ogl-exclusiveshuffle2
2014-08-12Merge pull request #691 from Armada651/veto_fixshuffle2
2014-08-09Re-ordered initialization of m_ToolBar and m_SavedPerspectivesarchshift
2014-08-09Removed TBDebug, using TBMain instead. Fixed debugger assert.archshift
2014-08-09Removed AuiTB, moved functions to menubar (Debug->Perspectives)archshift
2014-08-06X11Utils: Remove unneeded SendButtonEvent / SendKeyEvent utilitiesJasper St. Pierre
2014-08-03CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.Jules Blok
2014-08-03CFrame: Only re-assign focus when "Render to main" is enabled.Jules Blok
2014-07-30VideoConfig: Ignore Borderless Fullscreen setting when the backend does not s...Jules Blok
2014-07-30CFrame: Don't check the video config fullscreen setting.Jules Blok
2014-07-30CFrame: Check borderless fullscreen setting before enabling exclusive fullscr...Jules Blok
2014-07-29CFrame: Handle close events that can't be vetoed.Jules Blok
2014-07-27Frame: Only prevent exclusive fullscreen switches when the emulator is paused.Jules Blok
2014-07-26Cosmetic changes based on feedback on PR #506.Jules Blok
2014-07-26CFrame: Prevent fullscreen switches if the renderer is halted.Jules Blok
2014-07-21Frame: Make the fullscreen transitions more reliable.Jules Blok
2014-07-21Exit exclusive fullscreen when the stop confirmation is shown.Jules Blok
2014-07-21Let the Renderer decide when to exit fullscreen.Jules Blok
2014-07-19D3D: Add exclusive fullscreen support.Jules Blok
2014-07-19Frame: Make RendererHasFocus() compatible with the new window structure.Jules Blok
2014-07-19Remove CPanel.Jules Blok
2014-07-16Host: Add a new "UIHasFocus" hook to determine if the UI has focusJasper St. Pierre
2014-07-16Revert "Frame: Fix RendererHasFocus"Jasper St. Pierre
2014-07-12Frame: Fix RendererHasFocusJasper St. Pierre
2014-07-11avoid the extern keyword in .cpp filesdegasus
2014-07-11mark all local functions as staticdegasus
2014-07-10Change SPADStatus struct name to GCPadStatusLioncash
2014-07-10Merge pull request #515 from Armada651/threadingDolphin Bot
2014-07-08Check whether the core is running instead of checking if it is unitialized.Jules Blok
2014-07-08DolphinWX: Bind the drop handling function to the frame with Bind, not Connect.Lioncash
2014-07-08Frame: OnClose now handles asynchronous behaviour of DoStop().Jules Blok
2014-07-08Make the emulation stop asynchronous to prevent deadlocks.Jules Blok
2014-06-28Fix dragging and dropping savestates in the render windowLioncash
2014-06-28Merge pull request #522 from lioncash/fix-dragdrop-crashLioncash
2014-06-25Centralize the logging code into its own folder in Common.Lioncash
2014-06-24Fix crashes when dragging and dropping files outside of the gamelistLioncash
2014-06-18Update references of Google Code to GitHub and update copyright year.Shadox Fix
2014-06-05added option for selecting which column are displayed in the game list, added...yourgamesbeover
2014-05-17Kill off _T and wxT macrosLioncash
2014-05-17Get rid of old wx event type usages. Use recommended replacementsLioncash
2014-04-30Add set/get functions for IsFramelimiterTempDisableddegasus
2014-04-30Add a hotkey for disabling the framelimit.degasus
2014-04-14Fix crash when pressing TabTillmann Karras
2014-03-11Fixes spacing for "for", "while", "switch" and "if"Matthew Parlane
2014-03-09clang-modernize -use-nullptrTillmann Karras
2014-02-23Purge wx elements of the console.Lioncash
2014-02-23Revert "Merge pull request #83 from lioncash/remove-console"Pierre Bourdon