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path: root/Source/Core/VideoBackends/D3D/D3DUtil.cpp
AgeCommit message (Expand)Author
2019-02-19Move most backend functionality to VideoCommonStenzek
2019-01-25Remove old RasterFont classesStenzek
2018-05-02D3D: Drop gamma parameter from util draw helperStenzek
2018-04-12Reformat all the things!spycrab
2018-03-16Assert: Remove unused parameter from DEBUG_ASSERTLioncash
2018-03-14Assert: Uppercase assertion macrosLioncash
2018-02-22D3D: Remove state stack from tracker, set explicitly insteadStenzek
2018-02-20Renderer: Handle resize events on-demand instead of pollingStenzek
2017-11-19D3DUtil: Remove unused definesLioncash
2017-11-19D3DUtil: Make file-scope variables internally linked where applicableLioncash
2017-11-11D3DUtil: Remove unused file-scope variablesLioncash
2017-09-02D3D: Eliminate redundant ID3D11DeviceChild* castsLioncash
2017-02-01LightingShaderGen: Remove unnecessary includesLioncash
2017-01-23RenderBase: Forward declare EFBAccessTypeLioncash
2017-01-23VideoBackendBase: Convert EFBAccessType into an enum classLioncash
2016-12-06Common: Add alignment headerLéo Lam
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2015-12-20D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiBStenzek
2015-06-07D3D: Implement Z pokes.Jules Blok
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-03-15quiet some warnings which appear on vs2015.Shawn Hoffman
2015-01-26D3D: delete unnecessary code.magumagu
2014-12-21PixelShaderCache: Support stereoscopic EFB format changes.Jules Blok
2014-12-18D3D: Set the geometry shader before every draw call.Jules Blok
2014-12-14TextureCache: Add stereoscopy support for EFB to texture copies.Jules Blok
2014-12-14D3DUtil: Use a geometry shader to clear all slices.Jules Blok
2014-12-14D3D: Add SBS/TAB output support.Jules Blok
2014-12-07D3D: Fixed StateManager member function name caseYuriy O'Donnell
2014-12-07D3D: Implemented context state cachingYuriy O'Donnell
2014-10-15D3D: moved render state cache implementation to D3DState.h/cppYuriy O'Donnell
2014-07-23Get rid of a few C-style struct declarationsLioncash
2014-07-07D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]ShaderLioncash
2014-03-14Kill off some usages of c_str.Lioncash
2014-03-11Fixes spacing for "for", "while", "switch" and "if"Matthew Parlane
2014-03-09clang-modernize -use-nullptrTillmann Karras
2014-02-18Convert all includes to relative paths.Lioncash
2014-02-16Fix some vertical alignmentsLioncash
2014-02-13Turn loops into range-based formTillmann Karras
2014-01-26BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs ...crudelios
2013-12-31Remove unnecessary Src/ foldersJasper St. Pierre