index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoBackends
/
D3D
/
D3DUtil.cpp
Age
Commit message (
Expand
)
Author
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-01-25
Remove old RasterFont classes
Stenzek
2018-05-02
D3D: Drop gamma parameter from util draw helper
Stenzek
2018-04-12
Reformat all the things!
spycrab
2018-03-16
Assert: Remove unused parameter from DEBUG_ASSERT
Lioncash
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-02-22
D3D: Remove state stack from tracker, set explicitly instead
Stenzek
2018-02-20
Renderer: Handle resize events on-demand instead of polling
Stenzek
2017-11-19
D3DUtil: Remove unused defines
Lioncash
2017-11-19
D3DUtil: Make file-scope variables internally linked where applicable
Lioncash
2017-11-11
D3DUtil: Remove unused file-scope variables
Lioncash
2017-09-02
D3D: Eliminate redundant ID3D11DeviceChild* casts
Lioncash
2017-02-01
LightingShaderGen: Remove unnecessary includes
Lioncash
2017-01-23
RenderBase: Forward declare EFBAccessType
Lioncash
2017-01-23
VideoBackendBase: Convert EFBAccessType into an enum class
Lioncash
2016-12-06
Common: Add alignment header
Léo Lam
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2015-12-20
D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB
Stenzek
2015-06-07
D3D: Implement Z pokes.
Jules Blok
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-03-15
quiet some warnings which appear on vs2015.
Shawn Hoffman
2015-01-26
D3D: delete unnecessary code.
magumagu
2014-12-21
PixelShaderCache: Support stereoscopic EFB format changes.
Jules Blok
2014-12-18
D3D: Set the geometry shader before every draw call.
Jules Blok
2014-12-14
TextureCache: Add stereoscopy support for EFB to texture copies.
Jules Blok
2014-12-14
D3DUtil: Use a geometry shader to clear all slices.
Jules Blok
2014-12-14
D3D: Add SBS/TAB output support.
Jules Blok
2014-12-07
D3D: Fixed StateManager member function name case
Yuriy O'Donnell
2014-12-07
D3D: Implemented context state caching
Yuriy O'Donnell
2014-10-15
D3D: moved render state cache implementation to D3DState.h/cpp
Yuriy O'Donnell
2014-07-23
Get rid of a few C-style struct declarations
Lioncash
2014-07-07
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
Lioncash
2014-03-14
Kill off some usages of c_str.
Lioncash
2014-03-11
Fixes spacing for "for", "while", "switch" and "if"
Matthew Parlane
2014-03-09
clang-modernize -use-nullptr
Tillmann Karras
2014-02-18
Convert all includes to relative paths.
Lioncash
2014-02-16
Fix some vertical alignments
Lioncash
2014-02-13
Turn loops into range-based form
Tillmann Karras
2014-01-26
BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs ...
crudelios
2013-12-31
Remove unnecessary Src/ folders
Jasper St. Pierre