| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-05-18 | Remove D3D12 | Helios747 | |
| 2016-12-15 | TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM | Stenzek | |
| 2016-06-24 | Reformat all the things. Have fun with merge conflicts. | Pierre Bourdon | |
| 2016-05-08 | D3D12: Implement XFB encoding/decoding (support Real XFB) | Stenzek | |
| 2016-02-28 | D3D12: Simplify and fix MSAA EFB depth copy path | Stenzek | |
| 2016-02-15 | D3D12: Initial commit for D3D12 backend implementation. | hdcmeta | |
