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path: root/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
AgeCommit message (Expand)Author
2025-10-13VideoBackend: Rename GetName to GetConfigNameDentomologist
2025-03-09VideoCommon: Move backend_info out of VideoConfig struct.Jordan Woyak
2023-06-19Video: implement color correction to match the NTSC and PAL color spaces (and...Filoppi
2023-06-08VideoCommon: Pass WindowSystemInfo to InitBackendInfoPokechu22
2023-02-09Lint fixesScott Mansell
2023-01-31Add AbstractGfx for DX12Scott Mansell
2023-01-31TextureCache: Refactor with smart pointersScott Mansell
2022-10-22VideoBackends:D3D12: Add support for vertex shader point and line expansionTellowKrinkle
2022-09-26D3D12: Fix backend multithreading incorrectly being marked as supportedPokechu22
2022-09-19VideoBackends:D3D12: Dynamic vertex loader supportTellowKrinkle
2022-09-19VideoCommon: Add dynamic vertex loader to ubershadersTellowKrinkle
2022-07-21VideoBackends:Metal: MSAA supportTellowKrinkle
2022-04-16VideoCommon: Remove bSupportsOversizedViewportsPokechu22
2022-01-31D3D12: Assume support for setting object namesOatmealDome
2021-12-25VideoConfig: Add bool for sampler LOD bias supportOatmealDome
2021-12-10Treewide: Adjust order of includesPokechu22
2021-11-17VideoCommon: Skip textureQueryLevels if it doesn't existPokechu22
2021-11-17VideoCommon: Use coarse derivatives for Manual Texture Sampling if possiblePokechu22
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2021-01-27normalize common filenames in VideoBackends/D3D12Shawn Hoffman
2020-12-02General: Convert PanicAlerts over to fmt equivalentLioncash
2020-09-06Make default graphics backend not show up as emptyJosJuice
2020-05-24FramebufferManager: Copy to color format for depth readbacks on GLESStenzek
2019-04-16AbstractPipeline: Support returning "cache data"Stenzek
2019-04-01Implement D3D12 backendStenzek