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path: root/Source/Core/VideoBackends/D3D12
AgeCommit message (Expand)Author
2016-05-08D3D12: Specify read/write ranges when calling Map/UnmapStenzek
2016-05-08D3D12: Fix invalid CopyTextureRegion call in CopyRectangleFromTextureStenzek
2016-05-08D3D12: Cleanup startup/shutdown processStenzek
2016-05-08D3D12: Implement perf query supportStenzek
2016-05-08D3D12: Remove D3D11 header referencesStenzek
2016-05-08D3D12: Implement XFB encoding/decoding (support Real XFB)Stenzek
2016-05-08D3D12: Remove feature level checksStenzek
2016-05-08D3D12: Don't add padding when allocating within empty StreamBufferStenzek
2016-05-08D3D12: Improve output of shader compiler errorsStenzek
2016-05-08D3D12: Refactoring and cleanupsStenzek
2016-05-08D3D12: Fix error with >1xIR/MSAA EFB depth accessStenzek
2016-05-08D3D12: Implement GPU-based bounding boxStenzek
2016-05-08D3D12: Use helper method for binding EFB render targetsStenzek
2016-05-08D3D12: Use signed ints for viewport originStenzek
2016-05-08D3D12: Allow large texture uploads (>64MiB) by using temporary bufferStenzek
2016-03-30Merge pull request #3656 from phire/windows-10-sdk-updatePierre Bourdon
2016-03-26Updated D3D12 to build on the newer windows 10 sdk.Scott Mansell
2016-03-24VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper functionEmptyChaos
2016-03-24VideoBackends: Do not use Anisotropy on Point filtered textures.EmptyChaos
2016-03-16Minor fixes to the partial updates codemimimi085181
2016-03-02Merge pull request #3655 from jcowgill/spelling-fixesMathew Maidment
2016-03-01D3D12: Cleanup DX12::Renderer::SetSamplerStateEmptyChaos
2016-02-28D3D11: Fix texture dumping, for both single and multi-mip texturesStenzek
2016-02-28D3D12: Fixed issue where EFB copies could end up corrupted after resetStenzek
2016-02-28D3D12: Don't keep screenshot/encoder buffers mappedStenzek
2016-02-28D3D12: Add helper method for setting both viewport and scissor rectStenzek
2016-02-28D3D12: Optionally prevent StreamBuffer from executing command listStenzek
2016-02-28D3D12: Don't enumerate outputs, it's not used anywhereStenzek
2016-02-28D3D12: Fix crash/errors when switching MSAA modes while runningStenzek
2016-02-28D3D12: Implement non-blocking EFB access when EFB has not been modifiedStenzek
2016-02-28D3D12: Simplify and fix MSAA EFB depth copy pathStenzek
2016-02-28D3D12: Cleanup/refactoring of teardown processStenzek
2016-02-28D3D12: Use std::thread for worker threadStenzek
2016-02-28D3D12: Use stream buffer for CD3DFontStenzek
2016-02-28D3D12: Clean up debug device creation pathStenzek
2016-02-28D3D12: Improve robustness of command allocator and fence trackingStenzek
2016-02-28D3D12: Don't add fence tracking entries without buffer offset changesStenzek
2016-02-28D3D12: Don't clear texture SRV on destruction, as it may still be in useStenzek
2016-02-19Fix some very minor spelling mistakesJames Cowgill
2016-02-16Merge pull request #3645 from lioncash/dxmemMathew Maidment
2016-02-16Merge pull request #3644 from lioncash/shadercacheMathew Maidment
2016-02-16D3D12: Get rid of safe deletion macrosLioncash
2016-02-16D3DStreamBuffer: Use size_t within the class interfaceLioncash
2016-02-15NativeVertexFormat: Add missing override specifierLioncash
2016-02-15NativeVertexFormat: Use in-class initializationLioncash
2016-02-15ShaderCache: Remove unnecessary template type specificationsLioncash
2016-02-15ShaderCache: Remove unnecessary null checksLioncash
2016-02-15D3DBase: Fix missing return statementLioncash
2016-02-15D3D12: Initial commit for D3D12 backend implementation.hdcmeta