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path: root/Source/Core/VideoBackends/D3D12
AgeCommit message (Expand)Author
2016-10-08Framedumps: Add finish() function to limit memory lifetime.degasus
2016-10-08VideoCommon: Drop RepeatFrameDumpFrame helper.degasus
2016-10-07D3D12: Use VideoCommon framedump helpers.degasus
2016-10-05Merge pull request #4291 from degasus/shader_genMarkus Wick
2016-10-04Fix frame dumps on file close in certain situationsChris Burgener
2016-10-04PixelShaderGen: Drop dstAlphaMode constant in shader generation.degasus
2016-10-03VideoCommon: Minor changesShawn Hoffman
2016-10-01VideoBackends: Make TextureCache::CompileShaders return a boolStenzek
2016-10-01VideoCommon: Add config fields for multithreading and validation layersStenzek
2016-09-27Merge pull request #3893 from hthh/perf-query-bugMarkus Wick
2016-09-07EFB2RAM: Downsample higher resolutions with linear filtering.Scott Mansell
2016-08-31D3D12: Remove unnecessary renderer global referencesLioncash
2016-08-24Merge pull request #4140 from Armada651/ww-depthScott Mansell
2016-08-23OGL: Handle cases where reversed depth is already used.Jules Blok
2016-08-23D3D: Correctly invert the viewport depth range.Jules Blok
2016-08-22VertexManager: Correct variable naming schemeLioncash
2016-08-16Improve documentation.Jules Blok
2016-08-15Cosmetics.Jules Blok
2016-08-15OGL: Check for GL_DEPTH_CLAMP support.Jules Blok
2016-08-15VideoBackends: Enable depth clamping.Jules Blok
2016-07-29VideoCommon: Make API_TYPE an enum classLioncash
2016-07-04Improve PerfQuery accuracyhthh
2016-06-27Merge pull request #3930 from RisingFog/split_video_dump_resolutionChris Burgener
2016-06-27Fix D3D crashes/issuesChris Burgener
2016-06-27D3D: Fix crash on start with BBox enabledLéo Lam
2016-06-26VideoCommon: Drop GetConfigName.degasus
2016-06-26VideoBackends: Merge ShowConfig functions.degasus
2016-06-26VideoBackends: Merge Initialize and Shutdown functions.degasus
2016-06-26Remove the rest of ShaderDebugging.Scott Mansell
2016-06-26Multithreadded Shadergen: Minor fixups.Scott Mansell
2016-06-26Remove UID Checker.Scott Mansell
2016-06-26Multithreadded Shadergen: Second pass over Pixel Shadergen.Scott Mansell
2016-06-26Multithreadded Shadergen: Second Pass over vertex/lighting ShadergensScott Mansell
2016-06-26Multithreadded Shadergen: Second Pass over geometery ShadergenScott Mansell
2016-06-24Fix D3D12 headers missing includes.Pierre Bourdon
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-05-08D3D12: Specify read/write ranges when calling Map/UnmapStenzek
2016-05-08D3D12: Fix invalid CopyTextureRegion call in CopyRectangleFromTextureStenzek
2016-05-08D3D12: Cleanup startup/shutdown processStenzek
2016-05-08D3D12: Implement perf query supportStenzek
2016-05-08D3D12: Remove D3D11 header referencesStenzek
2016-05-08D3D12: Implement XFB encoding/decoding (support Real XFB)Stenzek
2016-05-08D3D12: Remove feature level checksStenzek
2016-05-08D3D12: Don't add padding when allocating within empty StreamBufferStenzek
2016-05-08D3D12: Improve output of shader compiler errorsStenzek
2016-05-08D3D12: Refactoring and cleanupsStenzek
2016-05-08D3D12: Fix error with >1xIR/MSAA EFB depth accessStenzek
2016-05-08D3D12: Implement GPU-based bounding boxStenzek
2016-05-08D3D12: Use helper method for binding EFB render targetsStenzek
2016-05-08D3D12: Use signed ints for viewport originStenzek