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Commit message (
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Author
2016-10-08
Framedumps: Add finish() function to limit memory lifetime.
degasus
2016-10-08
VideoCommon: Drop RepeatFrameDumpFrame helper.
degasus
2016-10-07
D3D12: Use VideoCommon framedump helpers.
degasus
2016-10-05
Merge pull request #4291 from degasus/shader_gen
Markus Wick
2016-10-04
Fix frame dumps on file close in certain situations
Chris Burgener
2016-10-04
PixelShaderGen: Drop dstAlphaMode constant in shader generation.
degasus
2016-10-03
VideoCommon: Minor changes
Shawn Hoffman
2016-10-01
VideoBackends: Make TextureCache::CompileShaders return a bool
Stenzek
2016-10-01
VideoCommon: Add config fields for multithreading and validation layers
Stenzek
2016-09-27
Merge pull request #3893 from hthh/perf-query-bug
Markus Wick
2016-09-07
EFB2RAM: Downsample higher resolutions with linear filtering.
Scott Mansell
2016-08-31
D3D12: Remove unnecessary renderer global references
Lioncash
2016-08-24
Merge pull request #4140 from Armada651/ww-depth
Scott Mansell
2016-08-23
OGL: Handle cases where reversed depth is already used.
Jules Blok
2016-08-23
D3D: Correctly invert the viewport depth range.
Jules Blok
2016-08-22
VertexManager: Correct variable naming scheme
Lioncash
2016-08-16
Improve documentation.
Jules Blok
2016-08-15
Cosmetics.
Jules Blok
2016-08-15
OGL: Check for GL_DEPTH_CLAMP support.
Jules Blok
2016-08-15
VideoBackends: Enable depth clamping.
Jules Blok
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-07-04
Improve PerfQuery accuracy
hthh
2016-06-27
Merge pull request #3930 from RisingFog/split_video_dump_resolution
Chris Burgener
2016-06-27
Fix D3D crashes/issues
Chris Burgener
2016-06-27
D3D: Fix crash on start with BBox enabled
Léo Lam
2016-06-26
VideoCommon: Drop GetConfigName.
degasus
2016-06-26
VideoBackends: Merge ShowConfig functions.
degasus
2016-06-26
VideoBackends: Merge Initialize and Shutdown functions.
degasus
2016-06-26
Remove the rest of ShaderDebugging.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Minor fixups.
Scott Mansell
2016-06-26
Remove UID Checker.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second pass over Pixel Shadergen.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second Pass over geometery Shadergen
Scott Mansell
2016-06-24
Fix D3D12 headers missing includes.
Pierre Bourdon
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-05-08
D3D12: Specify read/write ranges when calling Map/Unmap
Stenzek
2016-05-08
D3D12: Fix invalid CopyTextureRegion call in CopyRectangleFromTexture
Stenzek
2016-05-08
D3D12: Cleanup startup/shutdown process
Stenzek
2016-05-08
D3D12: Implement perf query support
Stenzek
2016-05-08
D3D12: Remove D3D11 header references
Stenzek
2016-05-08
D3D12: Implement XFB encoding/decoding (support Real XFB)
Stenzek
2016-05-08
D3D12: Remove feature level checks
Stenzek
2016-05-08
D3D12: Don't add padding when allocating within empty StreamBuffer
Stenzek
2016-05-08
D3D12: Improve output of shader compiler errors
Stenzek
2016-05-08
D3D12: Refactoring and cleanups
Stenzek
2016-05-08
D3D12: Fix error with >1xIR/MSAA EFB depth access
Stenzek
2016-05-08
D3D12: Implement GPU-based bounding box
Stenzek
2016-05-08
D3D12: Use helper method for binding EFB render targets
Stenzek
2016-05-08
D3D12: Use signed ints for viewport origin
Stenzek
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