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Commit message (
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Author
2017-03-10
VideoBackends: Move max texture size to VideoConfig
Stenzek
2017-03-04
VideoCommon: Move last EFB scale handling to CalculateTargetSize
Stenzek
2017-03-04
VideoCommon: Rename Renderer s_ prefixes to m_
Stenzek
2017-03-04
VideoCommon: Move some common initialization logic to RenderBase
Stenzek
2017-03-04
VideoCommon: Eliminate static state in Renderer
Stenzek
2017-02-26
VideoBackends: Use vertex shader depth range if ztexture is used.
Jules Blok
2017-02-24
VideoBackends: Remove depth range clamping hacks.
Jules Blok
2017-02-24
OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
Jules Blok
2017-02-21
VideoBackends: Set the maximum range when the depth range is oversized.
Jules Blok
2017-02-19
VideoBackends: Add a developer option to disable the shader cache.
Jules Blok
2017-02-18
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Lioncash
2017-02-15
C++ conformance fixes (MSVC /permissive-)
Phil Christensen
2017-02-03
FramebufferManagerBase: Return a std::pair from GetTargetSize
Lioncash
2017-02-01
ShaderGenCommon: Remove unnecessary includes
Lioncash
2017-02-01
LightingShaderGen: Remove unnecessary includes
Lioncash
2017-01-23
RenderBase: Forward declare EFBAccessType
Lioncash
2017-01-23
VideoBackendBase: Convert EFBAccessType into an enum class
Lioncash
2017-01-21
cmake: Build D3D and D3D12 video backends
Florent Castelli
2017-01-05
specify custom brace style to fix unions
BhaaL
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2016-12-27
VideoBackends: Clamp the range to the maximum depth value supported in the z ...
Jules Blok
2016-12-27
VideoBackends: Use the full depth range when inverted depth range is unsuppor...
Jules Blok
2016-12-27
VideoCommon: Don't process the depth range in the vertex shader if it's not o...
Jules Blok
2016-12-26
TextureCache: Drop unused parameter in backend API.
degasus
2016-12-26
TextureCache: Extract BP enum check to VideoCommon.
degasus
2016-12-23
Merge pull request #4224 from lioncash/tcache
Mat M
2016-12-15
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
Stenzek
2016-12-09
TextureCacheBase: Eliminate static state
Lioncash
2016-12-06
Common: Add alignment header
Léo Lam
2016-11-28
VideoCommon: Remove backbuffer size parameters from methods
Stenzek
2016-11-28
VideoConfig: Add option for full-resolution frame dumping
Stenzek
2016-11-27
Remove unnecessary ConfigManager includes
Léo Lam
2016-11-11
D3DBase: Create the swapchain in fullscreen mode if enabled.
Jules Blok
2016-11-11
VideoConfig: Remove fullscreen flags.
Jules Blok
2016-11-04
AVIDump: Add a struct for the state.
degasus
2016-11-02
Merge pull request #4414 from linkmauve/single-newline
Markus Wick
2016-11-02
Core: Remove double newlines at the end of *_LOG messages.
Emmanuel Gil Peyrot
2016-10-31
Merge pull request #4383 from Sintendo/minor-text-fixes
Markus Wick
2016-10-29
DiscIO/SConfig: Rename GetUniqueID to GetGameID
JosJuice
2016-10-24
Fix various comment typos
Sintendo
2016-10-21
Merge pull request #4194 from Armada651/efb-source-format
Jules Blok
2016-10-10
VideoBackends: Always enable dual-source blending if supported.
Jules Blok
2016-10-10
AVIDump: Move CoreTiming into caller.
degasus
2016-10-10
Merge pull request #4326 from degasus/framedump
Markus Wick
2016-10-08
Merge pull request #4322 from Helios747/I_hate_features
Markus Wick
2016-10-08
Renderer: Merge screenshot logic into VideoCommon.
degasus
2016-10-08
Remove Frameskip
anthony
2016-10-08
AVIDump: Hard code rgba.
degasus
2016-10-08
VideoCommon: Add custom stride for framedumping.
degasus
2016-10-08
D3D: Skip redundant format convertions.
degasus
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