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path: root/Source/Core/VideoBackends/D3D12
AgeCommit message (Expand)Author
2017-03-10VideoBackends: Move max texture size to VideoConfigStenzek
2017-03-04VideoCommon: Move last EFB scale handling to CalculateTargetSizeStenzek
2017-03-04VideoCommon: Rename Renderer s_ prefixes to m_Stenzek
2017-03-04VideoCommon: Move some common initialization logic to RenderBaseStenzek
2017-03-04VideoCommon: Eliminate static state in RendererStenzek
2017-02-26VideoBackends: Use vertex shader depth range if ztexture is used.Jules Blok
2017-02-24VideoBackends: Remove depth range clamping hacks.Jules Blok
2017-02-24OGL: Add support for glDepthRangedNV to handle oversized depth ranges.Jules Blok
2017-02-21VideoBackends: Set the maximum range when the depth range is oversized.Jules Blok
2017-02-19VideoBackends: Add a developer option to disable the shader cache.Jules Blok
2017-02-18VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptrLioncash
2017-02-15C++ conformance fixes (MSVC /permissive-)Phil Christensen
2017-02-03FramebufferManagerBase: Return a std::pair from GetTargetSizeLioncash
2017-02-01ShaderGenCommon: Remove unnecessary includesLioncash
2017-02-01LightingShaderGen: Remove unnecessary includesLioncash
2017-01-23RenderBase: Forward declare EFBAccessTypeLioncash
2017-01-23VideoBackendBase: Convert EFBAccessType into an enum classLioncash
2017-01-21cmake: Build D3D and D3D12 video backendsFlorent Castelli
2017-01-05specify custom brace style to fix unionsBhaaL
2017-01-04VideoCommon: Make dst_alpha state implicit.degasus
2016-12-27VideoBackends: Clamp the range to the maximum depth value supported in the z ...Jules Blok
2016-12-27VideoBackends: Use the full depth range when inverted depth range is unsuppor...Jules Blok
2016-12-27VideoCommon: Don't process the depth range in the vertex shader if it's not o...Jules Blok
2016-12-26TextureCache: Drop unused parameter in backend API.degasus
2016-12-26TextureCache: Extract BP enum check to VideoCommon.degasus
2016-12-23Merge pull request #4224 from lioncash/tcacheMat M
2016-12-15TextureCache: Use same color coefficients for EFB2Tex as EFB2RAMStenzek
2016-12-09TextureCacheBase: Eliminate static stateLioncash
2016-12-06Common: Add alignment headerLéo Lam
2016-11-28VideoCommon: Remove backbuffer size parameters from methodsStenzek
2016-11-28VideoConfig: Add option for full-resolution frame dumpingStenzek
2016-11-27Remove unnecessary ConfigManager includesLéo Lam
2016-11-11D3DBase: Create the swapchain in fullscreen mode if enabled.Jules Blok
2016-11-11VideoConfig: Remove fullscreen flags.Jules Blok
2016-11-04AVIDump: Add a struct for the state.degasus
2016-11-02Merge pull request #4414 from linkmauve/single-newlineMarkus Wick
2016-11-02Core: Remove double newlines at the end of *_LOG messages.Emmanuel Gil Peyrot
2016-10-31Merge pull request #4383 from Sintendo/minor-text-fixesMarkus Wick
2016-10-29DiscIO/SConfig: Rename GetUniqueID to GetGameIDJosJuice
2016-10-24Fix various comment typosSintendo
2016-10-21Merge pull request #4194 from Armada651/efb-source-formatJules Blok
2016-10-10VideoBackends: Always enable dual-source blending if supported.Jules Blok
2016-10-10AVIDump: Move CoreTiming into caller.degasus
2016-10-10Merge pull request #4326 from degasus/framedumpMarkus Wick
2016-10-08Merge pull request #4322 from Helios747/I_hate_featuresMarkus Wick
2016-10-08Renderer: Merge screenshot logic into VideoCommon.degasus
2016-10-08Remove Frameskipanthony
2016-10-08AVIDump: Hard code rgba.degasus
2016-10-08VideoCommon: Add custom stride for framedumping.degasus
2016-10-08D3D: Skip redundant format convertions.degasus