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path: root/Source/Core/VideoBackends/D3D12
AgeCommit message (Expand)Author
2023-01-27VideoBackends: add a way to load data into a specific level AND layer, defaul...iwubcode
2022-12-29VideoCommon: De-globalize GeometryShaderManager class.Admiral H. Curtiss
2022-12-28VideoCommon: De-globalize VertexShaderManager class.Admiral H. Curtiss
2022-12-27VideoCommon: De-globalize PixelShaderManager class.Admiral H. Curtiss
2022-12-19Merge pull request #11286 from K0bin/vk-query-fixJMC47
2022-11-29VideoBackends: Rename query_type to query_groupRobin Kertels
2022-11-29VideoBackends:D3D12: Set query typeRobin Kertels
2022-11-23Fix build errors related to formatting non-scoped enumsPokechu22
2022-10-29VideoBackends:D3D12: Defer binding framebuffer in SetAndDiscardFramebufferRobin Kertels
2022-10-29VideoBackends:D3D12: Use COMMON as initial state for default heap bufferRobin Kertels
2022-10-29VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible...Robin Kertels
2022-10-28VideoBackends: fix d3d12 subresource calculationiwubcode
2022-10-22VideoBackends:D3D12: Add support for vertex shader point and line expansionTellowKrinkle
2022-10-22VideoCommon: Add vertex shader point and line expansionTellowKrinkle
2022-09-26D3D12: Fix backend multithreading incorrectly being marked as supportedPokechu22
2022-09-19VideoBackends:D3D12: Dynamic vertex loader supportTellowKrinkle
2022-09-19VideoCommon: Add separate pipeline usage for UberShadersTellowKrinkle
2022-09-19VideoCommon: Add dynamic vertex loader to ubershadersTellowKrinkle
2022-07-21VideoBackends:Metal: MSAA supportTellowKrinkle
2022-07-21VideoBackends: Add Metal rendererTellowKrinkle
2022-06-24D3D / VideoCommon: generate HLSL from SPIRViwubcode
2022-05-22cmake: Don't use PCH with Qt6.Admiral H. Curtiss
2022-04-24Merge pull request #10251 from Pokechu22/negative-scissorJMC47
2022-04-22VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormalPokechu22
2022-04-16VideoCommon: Remove bSupportsOversizedViewportsPokechu22
2022-01-31Merge pull request #10422 from OatmealDome/opengl-shader-crashJMC47
2022-01-31D3D12: Assume support for setting object namesOatmealDome
2022-01-13Make all custom fmt::formatter's format functions constPokechu22
2022-01-09VideoBackends/D3D12: Include HRESULT in error messagesPokechu22
2022-01-09VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSGPokechu22
2022-01-03D3D12: Fix nullptr dereference when creating a shader with a name.Admiral H. Curtiss
2021-12-25VideoConfig: Add bool for sampler LOD bias supportOatmealDome
2021-12-18Eliminate VarType for ComponentFormatPokechu22
2021-12-10Treewide: Adjust order of includesPokechu22
2021-11-17VideoCommon: Skip textureQueryLevels if it doesn't existPokechu22
2021-11-17VideoCommon: Use coarse derivatives for Manual Texture Sampling if possiblePokechu22
2021-11-17VideoCommon: Expose SamplerState to shadersPokechu22
2021-10-13Fix all uninitialized variable warnings (C26495)Pokechu22
2021-10-04VideoCommon: Abstract bounding boxTechjar
2021-08-30VideoBackends / VideoCommon: allow the ability to set debug names for shaders...iwubcode
2021-08-11D3D12: Transition compute textures to UAV stateRobin Kertels
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2021-05-31VideoCommon: Restore BBox* forwarding functionsTechjar
2021-05-29VideoCommon: Remove BBox* forwarding functionsTechjar
2021-05-22VideoCommon: Split BBox* functions into common and backend implementation var...Techjar
2021-05-15Remove all remaining volatile qualifiersJosJuice
2021-03-06Convert BPMemory to BitField and enum classPokechu22
2021-01-27msbuild: bundle all dolphin "core" code into single libraryShawn Hoffman
2021-01-27rename D3DCommon/Common to D3DCommon/D3DCommonShawn Hoffman
2021-01-27normalize common filenames in VideoBackends/D3D12Shawn Hoffman