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Commit message (
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Author
2023-01-27
VideoBackends: add a way to load data into a specific level AND layer, defaul...
iwubcode
2022-12-29
VideoCommon: De-globalize GeometryShaderManager class.
Admiral H. Curtiss
2022-12-28
VideoCommon: De-globalize VertexShaderManager class.
Admiral H. Curtiss
2022-12-27
VideoCommon: De-globalize PixelShaderManager class.
Admiral H. Curtiss
2022-12-19
Merge pull request #11286 from K0bin/vk-query-fix
JMC47
2022-11-29
VideoBackends: Rename query_type to query_group
Robin Kertels
2022-11-29
VideoBackends:D3D12: Set query type
Robin Kertels
2022-11-23
Fix build errors related to formatting non-scoped enums
Pokechu22
2022-10-29
VideoBackends:D3D12: Defer binding framebuffer in SetAndDiscardFramebuffer
Robin Kertels
2022-10-29
VideoBackends:D3D12: Use COMMON as initial state for default heap buffer
Robin Kertels
2022-10-29
VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible...
Robin Kertels
2022-10-28
VideoBackends: fix d3d12 subresource calculation
iwubcode
2022-10-22
VideoBackends:D3D12: Add support for vertex shader point and line expansion
TellowKrinkle
2022-10-22
VideoCommon: Add vertex shader point and line expansion
TellowKrinkle
2022-09-26
D3D12: Fix backend multithreading incorrectly being marked as supported
Pokechu22
2022-09-19
VideoBackends:D3D12: Dynamic vertex loader support
TellowKrinkle
2022-09-19
VideoCommon: Add separate pipeline usage for UberShaders
TellowKrinkle
2022-09-19
VideoCommon: Add dynamic vertex loader to ubershaders
TellowKrinkle
2022-07-21
VideoBackends:Metal: MSAA support
TellowKrinkle
2022-07-21
VideoBackends: Add Metal renderer
TellowKrinkle
2022-06-24
D3D / VideoCommon: generate HLSL from SPIRV
iwubcode
2022-05-22
cmake: Don't use PCH with Qt6.
Admiral H. Curtiss
2022-04-24
Merge pull request #10251 from Pokechu22/negative-scissor
JMC47
2022-04-22
VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
Pokechu22
2022-04-16
VideoCommon: Remove bSupportsOversizedViewports
Pokechu22
2022-01-31
Merge pull request #10422 from OatmealDome/opengl-shader-crash
JMC47
2022-01-31
D3D12: Assume support for setting object names
OatmealDome
2022-01-13
Make all custom fmt::formatter's format functions const
Pokechu22
2022-01-09
VideoBackends/D3D12: Include HRESULT in error messages
Pokechu22
2022-01-09
VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG
Pokechu22
2022-01-03
D3D12: Fix nullptr dereference when creating a shader with a name.
Admiral H. Curtiss
2021-12-25
VideoConfig: Add bool for sampler LOD bias support
OatmealDome
2021-12-18
Eliminate VarType for ComponentFormat
Pokechu22
2021-12-10
Treewide: Adjust order of includes
Pokechu22
2021-11-17
VideoCommon: Skip textureQueryLevels if it doesn't exist
Pokechu22
2021-11-17
VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible
Pokechu22
2021-11-17
VideoCommon: Expose SamplerState to shaders
Pokechu22
2021-10-13
Fix all uninitialized variable warnings (C26495)
Pokechu22
2021-10-04
VideoCommon: Abstract bounding box
Techjar
2021-08-30
VideoBackends / VideoCommon: allow the ability to set debug names for shaders...
iwubcode
2021-08-11
D3D12: Transition compute textures to UAV state
Robin Kertels
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-05-31
VideoCommon: Restore BBox* forwarding functions
Techjar
2021-05-29
VideoCommon: Remove BBox* forwarding functions
Techjar
2021-05-22
VideoCommon: Split BBox* functions into common and backend implementation var...
Techjar
2021-05-15
Remove all remaining volatile qualifiers
JosJuice
2021-03-06
Convert BPMemory to BitField and enum class
Pokechu22
2021-01-27
msbuild: bundle all dolphin "core" code into single library
Shawn Hoffman
2021-01-27
rename D3DCommon/Common to D3DCommon/D3DCommon
Shawn Hoffman
2021-01-27
normalize common filenames in VideoBackends/D3D12
Shawn Hoffman
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