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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
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release-prep-2603a
release-prep-2606
stable
GameCube and Wii emulator
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Commit message (
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Author
2020-12-02
General: Convert PanicAlerts over to fmt equivalent
Lioncash
2020-11-09
D3D12: Migrate logging over to fmt
Lioncash
2020-09-06
Make default graphics backend not show up as empty
JosJuice
2020-08-27
msvc: enable /Zc:preprocessor and make build compile cleanly
Shawn Hoffman
2020-08-23
use constexpr for some compile-time expressions
Shawn Hoffman
2020-08-22
msbuild: re-enable standalone vcxproj processing
Shawn Hoffman
2020-08-22
msbuild: refactor stuff out of project files (for dolphin)
Shawn Hoffman
2020-08-22
prettify some constructs in vcxproj files
Shawn Hoffman
2020-05-24
FramebufferManager: Copy to color format for depth readbacks on GLES
Stenzek
2019-12-29
Use pre-increment for iterators instead of post-increment.
David Korth
2019-12-28
Add an ARM64 target to Visual Studio projects
Stenzek
2019-12-19
Include <memory> for std::unique_ptr in DXContext.h
Casey Carter
2019-12-09
D3D12: Call VertexManagerBase initialize
Stenzek
2019-12-05
VideoCommon/IndexGenerator: Eliminate static state
Lioncash
2019-11-30
Update VS projects/solutions to VS2019
Stenzek
2019-07-30
Merge pull request #8258 from CookiePLMonster/dx11.1-detection-fixes
Connor McLaughlin
2019-07-26
D3DCommon/Shader: Use std::optional with CompileShader()
Lioncash
2019-07-26
Fixes for WRL usage - QueryInterface is explicitly mentioned as not to be use...
Silent
2019-07-16
VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
Lioncash
2019-07-10
VideoCommon/Statistics: Rename stats global to g_stats
Lioncash
2019-07-10
VideoCommon/Statistics: Normalize statistic variable names
Lioncash
2019-06-08
D3D12: Remove unnecessary includes in DXContext.h
Stenzek
2019-06-08
D3DCommon: Fallback to base CreateSwapChain on failure
Stenzek
2019-06-01
Common/CommonFuncs: Remove now-unneccessary ArraySize function
Lioncash
2019-05-30
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Lioncash
2019-05-06
Reformat repo to clang-format 7.0 rules
Techjar
2019-04-21
Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
Stenzek
2019-04-16
D3D12: Support returning pipeline cache data
Stenzek
2019-04-16
AbstractPipeline: Support returning "cache data"
Stenzek
2019-04-01
D3D12: Fix rare case where command list was executed with open queries
Stenzek
2019-04-01
D3D12: Fix case where perf queries weren't flushed
Stenzek
2019-04-01
Implement D3D12 backend
Stenzek
2017-05-18
Remove D3D12
Helios747
2017-05-13
VS2017 build fix after upgrading project
lcsondes
2017-04-29
TextureCache: Move host texture utility functions to VideoCommon
Stenzek
2017-04-29
D3D12: Support native compressed textures
Stenzek
2017-04-29
TextureCache: Support compressed textures and pass pitch/size to upload
Stenzek
2017-04-29
HiresTextures: Support parsing DDS files directly
Stenzek
2017-04-25
VideoConfigDiag: Move post-processing shader list to post processor
Stenzek
2017-04-18
VideoCommon: Drop SetDitherMode()
Stenzek
2017-04-12
VideoBackends: Support updated texture encoding shader generators
Stenzek
2017-04-09
RenderBase: Return a tuple from ConvertStereoRectangle instead of using out p...
Lioncash
2017-04-04
D3D: Drop redundant interface TextureEncoder
Stenzek
2017-04-01
VideoBackends: Add configuration field for GPU texture decoding
Stenzek
2017-04-01
VideoBackends: Add support flag for compute shaders
Stenzek
2017-03-15
VideoConfig: add bSupportsFragmentStoresAndAtomics
Michael Maltese
2017-03-14
OGL: Remove support for NV_depth_buffer_float.
Jules Blok
2017-03-10
Merge pull request #4935 from Armada651/depth-range-fix
Markus Wick
2017-03-09
Merge pull request #5051 from stenzek/renderer-fixes
Markus Wick
2017-03-09
Unify the way of setting game ID, title ID, revision
JosJuice
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