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path: root/Source/Core/VideoBackends/D3D12
AgeCommit message (Expand)Author
2020-12-02General: Convert PanicAlerts over to fmt equivalentLioncash
2020-11-09D3D12: Migrate logging over to fmtLioncash
2020-09-06Make default graphics backend not show up as emptyJosJuice
2020-08-27msvc: enable /Zc:preprocessor and make build compile cleanlyShawn Hoffman
2020-08-23use constexpr for some compile-time expressionsShawn Hoffman
2020-08-22msbuild: re-enable standalone vcxproj processingShawn Hoffman
2020-08-22msbuild: refactor stuff out of project files (for dolphin)Shawn Hoffman
2020-08-22prettify some constructs in vcxproj filesShawn Hoffman
2020-05-24FramebufferManager: Copy to color format for depth readbacks on GLESStenzek
2019-12-29Use pre-increment for iterators instead of post-increment.David Korth
2019-12-28Add an ARM64 target to Visual Studio projectsStenzek
2019-12-19Include <memory> for std::unique_ptr in DXContext.hCasey Carter
2019-12-09D3D12: Call VertexManagerBase initializeStenzek
2019-12-05VideoCommon/IndexGenerator: Eliminate static stateLioncash
2019-11-30Update VS projects/solutions to VS2019Stenzek
2019-07-30Merge pull request #8258 from CookiePLMonster/dx11.1-detection-fixesConnor McLaughlin
2019-07-26D3DCommon/Shader: Use std::optional with CompileShader()Lioncash
2019-07-26Fixes for WRL usage - QueryInterface is explicitly mentioned as not to be use...Silent
2019-07-16VideoCommon: Remove unused MathUtil.h include from VideoCommon.hLioncash
2019-07-10VideoCommon/Statistics: Rename stats global to g_statsLioncash
2019-07-10VideoCommon/Statistics: Normalize statistic variable namesLioncash
2019-06-08D3D12: Remove unnecessary includes in DXContext.hStenzek
2019-06-08D3DCommon: Fallback to base CreateSwapChain on failureStenzek
2019-06-01Common/CommonFuncs: Remove now-unneccessary ArraySize functionLioncash
2019-05-30VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()Lioncash
2019-05-06Reformat repo to clang-format 7.0 rulesTechjar
2019-04-21Replace EFBRectangle/TargetRectangle with MathUtil::RectangleStenzek
2019-04-16D3D12: Support returning pipeline cache dataStenzek
2019-04-16AbstractPipeline: Support returning "cache data"Stenzek
2019-04-01D3D12: Fix rare case where command list was executed with open queriesStenzek
2019-04-01D3D12: Fix case where perf queries weren't flushedStenzek
2019-04-01Implement D3D12 backendStenzek
2017-05-18Remove D3D12Helios747
2017-05-13VS2017 build fix after upgrading projectlcsondes
2017-04-29TextureCache: Move host texture utility functions to VideoCommonStenzek
2017-04-29D3D12: Support native compressed texturesStenzek
2017-04-29TextureCache: Support compressed textures and pass pitch/size to uploadStenzek
2017-04-29HiresTextures: Support parsing DDS files directlyStenzek
2017-04-25VideoConfigDiag: Move post-processing shader list to post processorStenzek
2017-04-18VideoCommon: Drop SetDitherMode()Stenzek
2017-04-12VideoBackends: Support updated texture encoding shader generatorsStenzek
2017-04-09RenderBase: Return a tuple from ConvertStereoRectangle instead of using out p...Lioncash
2017-04-04D3D: Drop redundant interface TextureEncoderStenzek
2017-04-01VideoBackends: Add configuration field for GPU texture decodingStenzek
2017-04-01VideoBackends: Add support flag for compute shadersStenzek
2017-03-15VideoConfig: add bSupportsFragmentStoresAndAtomicsMichael Maltese
2017-03-14OGL: Remove support for NV_depth_buffer_float.Jules Blok
2017-03-10Merge pull request #4935 from Armada651/depth-range-fixMarkus Wick
2017-03-09Merge pull request #5051 from stenzek/renderer-fixesMarkus Wick
2017-03-09Unify the way of setting game ID, title ID, revisionJosJuice