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path: root/Source/Core/VideoBackends/D3D
AgeCommit message (Expand)Author
2016-05-19D3D11: Fix CPU EFB color reads when MSAA is enabledStenzek
2016-04-24Merge pull request #3745 from stenzek/d3d11-texcacheJules Blok
2016-03-30D3D: Amend code to fix a new VS warningLioncash
2016-03-26D3D11: Fix some cases where render target switches desynced StateManagerStenzek
2016-03-26D3D11: Simplify MSAA depth texture resolvingStenzek
2016-03-24VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper functionEmptyChaos
2016-03-24VideoBackends: Do not use Anisotropy on Point filtered textures.EmptyChaos
2016-02-29Merge pull request #3355 from mimimi085181/partial-texture-updates-check-dime...Pierre Bourdon
2016-02-16Rename Direct3D to Direct3D 11Chris Burgener
2016-02-15NativeVertexFormat: Add missing override specifierLioncash
2016-02-15NativeVertexFormat: Use in-class initializationLioncash
2016-02-14Copy all layers of textures with CopyRectangleFromTexturemimimi085181
2016-02-14For partial texture updates check the dimensions of the efb copy and the targ...mimimi085181
2016-01-28Merge pull request #3426 from Sonicadvance1/ES_fix_framedumpRyan Houdek
2016-01-25Fifo: Make g_bSkipCurrentFrame a TU-local variableLioncash
2016-01-24OpcodeDecoder: Add namespaceLioncash
2016-01-17VideoCommon: Header cleanupLioncash
2016-01-14Merge pull request #3495 from Armada651/d3d-floatJules Blok
2016-01-12Fifo: Create a "Fifo" namespace.degasus
2016-01-12Merge VideoBackendHardware into VideoBackend.degasus
2016-01-11D3D: Use the full depth range for Z pokes.Jules Blok
2016-01-11D3D: Use a 32-bit floating point depth buffer.Jules Blok
2016-01-10Merge pull request #3439 from Armada651/depth-rangePierre Bourdon
2016-01-09Add support for framedumping to OpenGL ES.Ryan Houdek
2016-01-09Merge pull request #3451 from RisingFog/libavPierre Bourdon
2016-01-07Use ffmpeg for Windows Video Dumping instead of VFWChris Burgener
2016-01-06VideoConfig: Use "GFX.ini" for both D3D and OGL.degasus
2016-01-03Render: Clamp the z range to the full range.Jules Blok
2016-01-02VideoBackend: Get rid of a boolean globalLioncash
2015-12-30Merge pull request #3361 from stenzek/d3d-vectored-efb-pokesMarkus Wick
2015-12-29TextureCache, fix an incorrect assert.Scott Mansell
2015-12-28Merge pull request #3381 from Armada651/revert-3076Markus Wick
2015-12-28D3D: Fix compilation error on windowsStenzek
2015-12-28Merge pull request #3295 from stenzek/d3d-xfb-msaaMarkus Wick
2015-12-23D3D: Fix crash on startup/resizeStenzek
2015-12-22Render: Get rid of explicit new and deleteLioncash
2015-12-23Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"Jules Blok
2015-12-21FramebufferManagerBase: Get rid of explicit delete and newLioncash
2015-12-20VideoBackends: Simplify initialization and deinitialization of resourcesLioncash
2015-12-20Set g_vertex_manager to nullptr on DX11 backend shutdown.. OGL backend alread...hdcmeta
2015-12-20VideoCommon: Change PokeEFB to take a pointer rather than a vectorStenzek
2015-12-20D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiBStenzek
2015-12-15MSAA: Store samples in ini files.degasus
2015-12-09D3D: Fix crash when taking screenshot with crop enabledStenzek
2015-12-08D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is...Stenzek
2015-11-28D3D: Fix EFB->XFB copies incorrectly scaling, match GL behaviorStenzek
2015-11-24NativeVertexFormat: Inline Initialize in contructordegasus
2015-11-24D3D: Remove redundant cast, move pitch calculation to callerStenzek
2015-11-24D3D: Fix crash on some drivers with small texturesStenzek
2015-11-18Merge pull request #3191 from lioncash/rektMarkus Wick