index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoBackends
/
D3D
Age
Commit message (
Expand
)
Author
2015-06-24
D3D: Cosmetics.
Jules Blok
2015-06-19
Fix aniso filtering on d3d to not set aniso filter when using 1x
Matthew Parlane
2015-06-10
Anisotropic Filtering option is now correct in D3D
Matthew Parlane
2015-06-07
D3D: Implement Z pokes.
Jules Blok
2015-06-07
D3D: Set the viewport to the full target size when doing EFB pokes.
Jules Blok
2015-06-06
VideoBackends: Allow the viewport to use the full depth range.
Jules Blok
2015-06-04
Use PanicAlertT instead of PanicAlert when appropriate
JosJuice
2015-05-26
D3D: Invert initial depth buffer clear.
Jules Blok
2015-05-26
D3D: Depth range inversion.
galop1n
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-25
Add missing license headers
Tillmann Karras
2015-05-22
OGL: Depth range inversion.
Jules Blok
2015-05-22
VertexShaderGen: Use correct depth output when glClipControl is supported.
Jules Blok
2015-05-20
OGL: Use floating point arithmetic to scale the depth value.
Jules Blok
2015-05-19
Merge pull request #2414 from Armada651/depth-clamp
Markus Wick
2015-05-18
VideoBackends: Clamp depth to uint24 range.
Jules Blok
2015-05-16
Revert "D3D: Use a 32-bit floating point depth buffer."
Jules Blok
2015-05-08
D3D: Use a 32-bit floating point depth buffer.
Jules Blok
2015-05-08
VideoBackends: Use the new divisor when clearing the depth buffer.
Jules Blok
2015-05-08
VideoBackends: Clamp Z peek values.
Jules Blok
2015-05-08
VideoCommon: Clamp integer conversions.
Jules Blok
2015-05-08
VideoBackends: Floor depth values in depth copy shaders.
Jules Blok
2015-05-08
VideoBackends: Use proper floating point depth precision.
Jules Blok
2015-05-07
Merge pull request #2026 from mrgreywater/d3d-debugbreak
shuffle2
2015-05-06
PixelShaderCache: Fix MSAA depth copy shader.
Jules Blok
2015-05-05
VideoBackends: Implement depth copy shaders with integer math.
Jules Blok
2015-05-03
D3D: Replaced explicit _BitScanForward with LeastSignificantSetBit
Yuriy O'Donnell
2015-04-29
D3D: StateManager::Apply no longer iterates through every texture and sampler...
Yuriy O'Donnell
2015-04-16
Merge pull request #2301 from lioncash/const
Lioncash
2015-04-15
PerfQueryBase: Move common implementation variables into base class
Lioncash
2015-04-15
General: Apply the const specifier where applicable
Lioncash
2015-04-14
D3D: Remove dependency on wxWidgets
Lioncash
2015-03-15
quiet some warnings which appear on vs2015.
Shawn Hoffman
2015-03-02
TextureCache: load all mipmap levels from custom textures
degasus
2015-03-01
Add missing newlines at EOF
Tillmann Karras
2015-02-24
VideoCommon: rename efb2tex and efb2ram
degasus
2015-02-21
D3D: Use the correct format when resolving the EFB depth texture.
Jules Blok
2015-02-19
Decode EFB copies used as paletted textures.
magumagu
2015-02-12
D3D: replace memset, fix warning
mr.greywater
2015-02-12
D3D: Add debug object name for efb encoder pixel shader
mr.greywater
2015-02-12
D3D: Added GetDebugObjectName and parameter checking in SetDebugObjectName
mr.greywater
2015-02-12
D3D: Add break on error in debug build
mr.greywater
2015-02-10
Merge pull request #1752 from Buddybenj/clean-up
magumagu
2015-02-08
D3D: Fixed crash rendering EFB textures with MSAA
mr.greywater
2015-02-04
Merge pull request #1904 from magumagu/d3d-allow-nooutput-adapter
skidau
2015-01-27
Fix D3D regression from PR1948.
magumagu
2015-01-27
Merge pull request #1966 from magumagu/unify-efb-encode
Markus Wick
2015-01-27
Merge pull request #1970 from magumagu/d3d-cleanup
Markus Wick
2015-01-27
Merge pull request #1948 from magumagu/remove-efb-cache
Markus Wick
[next]