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path: root/Source/Core/VideoBackends/D3D
AgeCommit message (Expand)Author
2015-06-24D3D: Cosmetics.Jules Blok
2015-06-19Fix aniso filtering on d3d to not set aniso filter when using 1xMatthew Parlane
2015-06-10Anisotropic Filtering option is now correct in D3DMatthew Parlane
2015-06-07D3D: Implement Z pokes.Jules Blok
2015-06-07D3D: Set the viewport to the full target size when doing EFB pokes.Jules Blok
2015-06-06VideoBackends: Allow the viewport to use the full depth range.Jules Blok
2015-06-04Use PanicAlertT instead of PanicAlert when appropriateJosJuice
2015-05-26D3D: Invert initial depth buffer clear.Jules Blok
2015-05-26D3D: Depth range inversion.galop1n
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-25Add missing license headersTillmann Karras
2015-05-22OGL: Depth range inversion.Jules Blok
2015-05-22VertexShaderGen: Use correct depth output when glClipControl is supported.Jules Blok
2015-05-20OGL: Use floating point arithmetic to scale the depth value.Jules Blok
2015-05-19Merge pull request #2414 from Armada651/depth-clampMarkus Wick
2015-05-18VideoBackends: Clamp depth to uint24 range.Jules Blok
2015-05-16Revert "D3D: Use a 32-bit floating point depth buffer."Jules Blok
2015-05-08D3D: Use a 32-bit floating point depth buffer.Jules Blok
2015-05-08VideoBackends: Use the new divisor when clearing the depth buffer.Jules Blok
2015-05-08VideoBackends: Clamp Z peek values.Jules Blok
2015-05-08VideoCommon: Clamp integer conversions.Jules Blok
2015-05-08VideoBackends: Floor depth values in depth copy shaders.Jules Blok
2015-05-08VideoBackends: Use proper floating point depth precision.Jules Blok
2015-05-07Merge pull request #2026 from mrgreywater/d3d-debugbreakshuffle2
2015-05-06PixelShaderCache: Fix MSAA depth copy shader.Jules Blok
2015-05-05VideoBackends: Implement depth copy shaders with integer math.Jules Blok
2015-05-03D3D: Replaced explicit _BitScanForward with LeastSignificantSetBitYuriy O'Donnell
2015-04-29D3D: StateManager::Apply no longer iterates through every texture and sampler...Yuriy O'Donnell
2015-04-16Merge pull request #2301 from lioncash/constLioncash
2015-04-15PerfQueryBase: Move common implementation variables into base classLioncash
2015-04-15General: Apply the const specifier where applicableLioncash
2015-04-14D3D: Remove dependency on wxWidgetsLioncash
2015-03-15quiet some warnings which appear on vs2015.Shawn Hoffman
2015-03-02TextureCache: load all mipmap levels from custom texturesdegasus
2015-03-01Add missing newlines at EOFTillmann Karras
2015-02-24VideoCommon: rename efb2tex and efb2ramdegasus
2015-02-21D3D: Use the correct format when resolving the EFB depth texture.Jules Blok
2015-02-19Decode EFB copies used as paletted textures.magumagu
2015-02-12D3D: replace memset, fix warningmr.greywater
2015-02-12D3D: Add debug object name for efb encoder pixel shadermr.greywater
2015-02-12D3D: Added GetDebugObjectName and parameter checking in SetDebugObjectNamemr.greywater
2015-02-12D3D: Add break on error in debug buildmr.greywater
2015-02-10Merge pull request #1752 from Buddybenj/clean-upmagumagu
2015-02-08D3D: Fixed crash rendering EFB textures with MSAAmr.greywater
2015-02-04Merge pull request #1904 from magumagu/d3d-allow-nooutput-adapterskidau
2015-01-27Fix D3D regression from PR1948.magumagu
2015-01-27Merge pull request #1966 from magumagu/unify-efb-encodeMarkus Wick
2015-01-27Merge pull request #1970 from magumagu/d3d-cleanupMarkus Wick
2015-01-27Merge pull request #1948 from magumagu/remove-efb-cacheMarkus Wick