index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoBackends
/
D3D
Age
Commit message (
Expand
)
Author
2018-10-20
VideoBackends: Pass window system info from host on creation
Stenzek
2018-10-20
Renderer: Pull dimensions from GLInterface/Swapchain
Stenzek
2018-10-20
Drop Host_GetRenderSurface and pass display to backend
Stenzek
2018-10-20
Update to Visual Studio's default Windows SDK
Tillmann Karras
2018-09-28
Core: Call InitBackendInfo before loading config
Stenzek
2018-07-19
VideoBackends: Support D24S8 abstract texture format
Stenzek
2018-06-30
Mark all video backend names for translation
Techjar
2018-05-26
VideoConfig: Add a field for indicating logic op support in the backend
Stenzek
2018-05-22
EFB2RAM: Apply copy filter as a float coefficient after sampling
Stenzek
2018-05-20
Remove SOIL altogether from the project.
Emmanuel Gil Peyrot
2018-05-17
Merge pull request #6743 from stenzek/faster-disabled-copy-filter
Markus Wick
2018-05-11
D3D/Vulkan: Fix incorrect clamp in EFB RAM copy
Stenzek
2018-05-03
TextureConversionShader: Don't sample from adjacent rows when not needed
Stenzek
2018-05-02
D3D: Drop gamma parameter from util draw helper
Stenzek
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2018-04-23
Common: Move BitSet helper functions into the Common namespace
Lioncash
2018-04-12
Reformat all the things!
spycrab
2018-04-02
D3D/CMakeLists: Migrate off add_dolphin_library
Lioncash
2018-03-19
Merge pull request #6444 from stenzek/d3d-bbox
Markus Wick
2018-03-16
Use __func__ instead of __FUNCTION__ where applicable
Lioncash
2018-03-16
Assert: Remove unused parameter from DEBUG_ASSERT
Lioncash
2018-03-17
D3D: Fix broken bounding box
Stenzek
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-10
OGL: Re-implement async shader compiling
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-03-10
D3D: Make NativeVertexFormat thread safe
Stenzek
2018-03-10
D3D: Make StateCache thread safe
Stenzek
2018-03-10
AbstractPipeline: Allow setting pipeline to null
Stenzek
2018-03-02
VideoCommon: Add support for Abstract Framebuffers
Stenzek
2018-03-01
AbstractTexture: Add support for depth textures/formats
Stenzek
2018-03-01
AbstractTexture: Support multisampled abstract texture
Stenzek
2018-03-01
VideoBackends: Restore the framebuffer as part of the API state
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2018-02-22
D3D: Remove state stack from tracker, set explicitly instead
Stenzek
2018-02-22
D3D: Support state tracking of compute shaders
Stenzek
2018-02-22
D3D: Support compiling compute shaders
Stenzek
2018-02-20
Renderer: Handle resize events on-demand instead of polling
Stenzek
2018-02-20
BPFunctions: Move upscaling of scissor rect to VideoCommon
Stenzek
2018-02-20
BPFunctions: Move GX viewport conversion to VideoCommon
Stenzek
2018-02-11
VideoConfig: Remove bForceCopyToRam field
Stenzek
2018-02-07
Merge pull request #6334 from stenzek/startup
Anthony
2018-01-29
Merge pull request #6303 from TraceBullet/auto-adjust-window-size
Stenzek
2018-01-27
VideoBackend: Remove PeekMessages method
Stenzek
2018-01-27
VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Stenzek
2018-01-26
Fix Auto-Adjust Window Size option making the window too large
TraceBullet
2018-01-26
AbstractTexture: Fix crash in Vulkan backend when freeing texture
Stenzek
2018-01-22
AbstractTexture: Move Bind() method to Renderer
Stenzek
2018-01-05
Implement dual-source blending in shader
Jonathan Hamilton
2017-12-06
VideoCommon: Drop now unused efb2tex matrix generation.
degasus
2017-12-06
D3D: Use VideoCommon EFB-to-texture shaders
Stenzek
[next]