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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
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GameCube and Wii emulator
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Commit message (
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Author
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2018-04-02
Null/CMakeLists: Migrate off add_dolphin_library
Lioncash
2018-03-10
OGL: Re-implement async shader compiling
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-03-02
VideoCommon: Add support for Abstract Framebuffers
Stenzek
2018-03-01
AbstractTexture: Support multisampled abstract texture
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2018-01-27
VideoBackend: Remove PeekMessages method
Stenzek
2018-01-27
VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Stenzek
2018-01-22
AbstractTexture: Move Bind() method to Renderer
Stenzek
2018-01-05
Implement dual-source blending in shader
Jonathan Hamilton
2017-12-06
VideoCommon: Drop now unused efb2tex matrix generation.
degasus
2017-12-02
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
Markus Wick
2017-11-22
AbstractTexture: Seperate CopyRectangleFromTexture to two methods
Stenzek
2017-11-22
VideoBackends: Add AbstractStagingTexture class
Stenzek
2017-11-22
VideoCommon: Move abstract texture creation function to Renderer
Stenzek
2017-11-21
VideoConfig: Remove bSupportsInternalResolutionFrameDumps
Stenzek
2017-11-17
Remove old XFB logic
iwubcode
2017-11-17
Add support for hybrid XFB
iwubcode
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-08-03
Video: Clearly separate Texture and EFB Copy formats
N.E.C
2017-08-01
HiresTextures: Support loading BC7 (BPTC) from DDS files
Stenzek
2017-07-30
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-06-18
AbstractTexture: Add missing includes (and remove unnecessary ones)
Lioncash
2017-06-13
Video Backends: Split texture cache code out into separate files, introduce '...
iwubcode
2017-06-11
VideoConfig: Remove bRunning
MerryMage
2017-05-28
upgrade to Windows SDK 10.0.15063.0
BhaaL
2017-05-25
Migrate to Visual Studio 2017.
Pierre Bourdon
2017-04-29
TextureCache: Support compressed textures and pass pitch/size to upload
Stenzek
2017-04-25
VideoConfigDiag: Move post-processing shader list to post processor
Stenzek
2017-04-12
VideoBackends: Support updated texture encoding shader generators
Stenzek
2017-04-01
VideoBackends: Add configuration field for GPU texture decoding
Stenzek
2017-04-01
VideoBackends: Add support flag for compute shaders
Stenzek
2017-03-14
OGL: Remove support for NV_depth_buffer_float.
Jules Blok
2017-03-10
Merge pull request #4935 from Armada651/depth-range-fix
Markus Wick
2017-03-10
VideoBackends: Move max texture size to VideoConfig
Stenzek
2017-03-04
VideoCommon: Move last EFB scale handling to CalculateTargetSize
Stenzek
2017-03-04
VideoCommon: Move some common initialization logic to RenderBase
Stenzek
2017-03-01
CMakeLists: Normalize whitespace
Lioncash
2017-02-24
OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
Jules Blok
2017-02-18
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Lioncash
2017-02-03
FramebufferManagerBase: Return a std::pair from GetTargetSize
Lioncash
2017-02-01
LightingShaderGen: Remove unnecessary includes
Lioncash
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2016-12-26
TextureCache: Drop unused parameter in backend API.
degasus
2016-12-26
TextureCache: Extract BP enum check to VideoCommon.
degasus
2016-12-09
TextureCacheBase: Eliminate static state
Lioncash
2016-11-28
VideoConfig: Add option for full-resolution frame dumping
Stenzek
2016-11-02
Core: Remove double newlines at the end of *_LOG messages.
Emmanuel Gil Peyrot
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