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path: root/Source/Core/VideoBackends/Null
AgeCommit message (Expand)Author
2018-04-29Implement EFB copy filter and gamma in hardware backendsStenzek
2018-04-02Null/CMakeLists: Migrate off add_dolphin_libraryLioncash
2018-03-10OGL: Re-implement async shader compilingStenzek
2018-03-10Move shader caches to VideoCommonStenzek
2018-03-02VideoCommon: Add support for Abstract FramebuffersStenzek
2018-03-01AbstractTexture: Support multisampled abstract textureStenzek
2018-02-22VideoBackends: Add AbstractShader and AbstractPipeline classesStenzek
2018-01-27VideoBackend: Remove PeekMessages methodStenzek
2018-01-27VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methodsStenzek
2018-01-22AbstractTexture: Move Bind() method to RendererStenzek
2018-01-05Implement dual-source blending in shaderJonathan Hamilton
2017-12-06VideoCommon: Drop now unused efb2tex matrix generation.degasus
2017-12-02VideoBackends: Use VideoCommon shader generators for efb2tex copies.Markus Wick
2017-11-22AbstractTexture: Seperate CopyRectangleFromTexture to two methodsStenzek
2017-11-22VideoBackends: Add AbstractStagingTexture classStenzek
2017-11-22VideoCommon: Move abstract texture creation function to RendererStenzek
2017-11-21VideoConfig: Remove bSupportsInternalResolutionFrameDumpsStenzek
2017-11-17Remove old XFB logiciwubcode
2017-11-17Add support for hybrid XFBiwubcode
2017-09-11Renderer: Move cull mode to a rasterization state objectStenzek
2017-08-03Video: Clearly separate Texture and EFB Copy formatsN.E.C
2017-08-01HiresTextures: Support loading BC7 (BPTC) from DDS filesStenzek
2017-07-30NativeVertexFormat: Drop unused virtual method SetupVertexPointersStenzek
2017-07-20ShaderGen: Pass host config to shader generation functionsStenzek
2017-06-18AbstractTexture: Add missing includes (and remove unnecessary ones)Lioncash
2017-06-13Video Backends: Split texture cache code out into separate files, introduce '...iwubcode
2017-06-11VideoConfig: Remove bRunningMerryMage
2017-05-28upgrade to Windows SDK 10.0.15063.0BhaaL
2017-05-25Migrate to Visual Studio 2017.Pierre Bourdon
2017-04-29TextureCache: Support compressed textures and pass pitch/size to uploadStenzek
2017-04-25VideoConfigDiag: Move post-processing shader list to post processorStenzek
2017-04-12VideoBackends: Support updated texture encoding shader generatorsStenzek
2017-04-01VideoBackends: Add configuration field for GPU texture decodingStenzek
2017-04-01VideoBackends: Add support flag for compute shadersStenzek
2017-03-14OGL: Remove support for NV_depth_buffer_float.Jules Blok
2017-03-10Merge pull request #4935 from Armada651/depth-range-fixMarkus Wick
2017-03-10VideoBackends: Move max texture size to VideoConfigStenzek
2017-03-04VideoCommon: Move last EFB scale handling to CalculateTargetSizeStenzek
2017-03-04VideoCommon: Move some common initialization logic to RenderBaseStenzek
2017-03-01CMakeLists: Normalize whitespaceLioncash
2017-02-24OGL: Add support for glDepthRangedNV to handle oversized depth ranges.Jules Blok
2017-02-18VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptrLioncash
2017-02-03FramebufferManagerBase: Return a std::pair from GetTargetSizeLioncash
2017-02-01LightingShaderGen: Remove unnecessary includesLioncash
2017-01-04VideoCommon: Make dst_alpha state implicit.degasus
2016-12-26TextureCache: Drop unused parameter in backend API.degasus
2016-12-26TextureCache: Extract BP enum check to VideoCommon.degasus
2016-12-09TextureCacheBase: Eliminate static stateLioncash
2016-11-28VideoConfig: Add option for full-resolution frame dumpingStenzek
2016-11-02Core: Remove double newlines at the end of *_LOG messages.Emmanuel Gil Peyrot