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path: root/Source/Core/VideoBackends
AgeCommit message (Expand)Author
2018-05-02D3D: Drop gamma parameter from util draw helperStenzek
2018-04-29Implement EFB copy filter and gamma in hardware backendsStenzek
2018-04-29While I'm here, fix some chroma sub-sampling bugs.Scott Mansell
2018-04-29VideoSoftware: Implement xfb copy filter (Deflickering/Brightness)Scott Mansell
2018-04-23Common: Move BitSet helper functions into the Common namespaceLioncash
2018-04-17Fix some warningsTillmann Karras
2018-04-16Common/Logging/Log: Wrap GENERIC_LOG macro's body in do { } while (0)Lioncash
2018-04-12Reformat all the things!spycrab
2018-04-04Merge pull request #6578 from JosJuice/remove-projection-hacksMarkus Wick
2018-04-02Vulkan/CMakeLists: Migrate off add_dolphin_libraryLioncash
2018-04-02Software/CMakeLists: Migrate off add_dolphin_libraryLioncash
2018-04-02OGL/CMakeLists: Migrate off add_dolphin_libraryLioncash
2018-04-02Null/CMakeLists: Migrate off add_dolphin_libraryLioncash
2018-04-02D3D/CMakeLists: Migrate off add_dolphin_libraryLioncash
2018-04-01Remove support for projection hacksJosJuice
2018-03-28VideoCommon/Vulkan: Explicitly link in xxhashLioncash
2018-03-26Implement "Skip" ubershader modeStenzek
2018-03-21[UI] Remove experimental tag from VulkanHelios747
2018-03-19Merge pull request #6444 from stenzek/d3d-bboxMarkus Wick
2018-03-16OGLShader: Ensure m_id and m_compute_program_id are always initializedLioncash
2018-03-16OGLShader: Fix mismatched assignment in compute shader constructorLioncash
2018-03-16Use __func__ instead of __FUNCTION__ where applicableLioncash
2018-03-16Assert: Remove unused parameter from DEBUG_ASSERTLioncash
2018-03-17D3D: Fix broken bounding boxStenzek
2018-03-14Assert: Uppercase assertion macrosLioncash
2018-03-15OGL: Ensure VAO is active before unmapping buffersStenzek
2018-03-14Vulkan: Provide a more accurate method of detecting drivers/vendorsStenzek
2018-03-12OGL: Scale OSD text on big screens.degasus
2018-03-12OGL: Warn if buffer_storage isn't available.degasus
2018-03-10OGL: Move primitive restart enable logic to GLUtilStenzek
2018-03-10GLUtil: Encapsulate functions in a namespaceStenzek
2018-03-10OGL: Add some basic state trackingStenzek
2018-03-10OGL: Re-implement async shader compilingStenzek
2018-03-10Move shader caches to VideoCommonStenzek
2018-03-10VKShader: Fix incorrect loading of binary shadersStenzek
2018-03-10D3D: Make NativeVertexFormat thread safeStenzek
2018-03-10D3D: Make StateCache thread safeStenzek
2018-03-10AbstractPipeline: Allow setting pipeline to nullStenzek
2018-03-10VKPipeline: Fix render pass and add pipeline layout fieldsStenzek
2018-03-10OGL: Fix abstract pipelines on drivers without binding layout supportStenzek
2018-03-10OGL: Make ProgramShaderCache thread safeStenzek
2018-03-02VideoCommon: Add support for Abstract FramebuffersStenzek
2018-03-01AbstractTexture: Add support for depth textures/formatsStenzek
2018-03-01AbstractTexture: Support multisampled abstract textureStenzek
2018-03-01VideoBackends: Restore the framebuffer as part of the API stateStenzek
2018-03-01Vulkan: Fix broken post-processingStenzek
2018-02-25OGL: Use glBufferData on Mali.Markus Wick
2018-02-25OGL: Only create bad shader files in Dump when compile failedStenzek
2018-02-23Merge pull request #6042 from stenzek/videocommon-pipelinesAnthony
2018-02-23OGL: Call GLInterface->Update() on window resizeStenzek