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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
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release-prep-2606a-2
stable
GameCube and Wii emulator
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Age
Commit message (
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Author
2018-05-02
D3D: Drop gamma parameter from util draw helper
Stenzek
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2018-04-29
While I'm here, fix some chroma sub-sampling bugs.
Scott Mansell
2018-04-29
VideoSoftware: Implement xfb copy filter (Deflickering/Brightness)
Scott Mansell
2018-04-23
Common: Move BitSet helper functions into the Common namespace
Lioncash
2018-04-17
Fix some warnings
Tillmann Karras
2018-04-16
Common/Logging/Log: Wrap GENERIC_LOG macro's body in do { } while (0)
Lioncash
2018-04-12
Reformat all the things!
spycrab
2018-04-04
Merge pull request #6578 from JosJuice/remove-projection-hacks
Markus Wick
2018-04-02
Vulkan/CMakeLists: Migrate off add_dolphin_library
Lioncash
2018-04-02
Software/CMakeLists: Migrate off add_dolphin_library
Lioncash
2018-04-02
OGL/CMakeLists: Migrate off add_dolphin_library
Lioncash
2018-04-02
Null/CMakeLists: Migrate off add_dolphin_library
Lioncash
2018-04-02
D3D/CMakeLists: Migrate off add_dolphin_library
Lioncash
2018-04-01
Remove support for projection hacks
JosJuice
2018-03-28
VideoCommon/Vulkan: Explicitly link in xxhash
Lioncash
2018-03-26
Implement "Skip" ubershader mode
Stenzek
2018-03-21
[UI] Remove experimental tag from Vulkan
Helios747
2018-03-19
Merge pull request #6444 from stenzek/d3d-bbox
Markus Wick
2018-03-16
OGLShader: Ensure m_id and m_compute_program_id are always initialized
Lioncash
2018-03-16
OGLShader: Fix mismatched assignment in compute shader constructor
Lioncash
2018-03-16
Use __func__ instead of __FUNCTION__ where applicable
Lioncash
2018-03-16
Assert: Remove unused parameter from DEBUG_ASSERT
Lioncash
2018-03-17
D3D: Fix broken bounding box
Stenzek
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-15
OGL: Ensure VAO is active before unmapping buffers
Stenzek
2018-03-14
Vulkan: Provide a more accurate method of detecting drivers/vendors
Stenzek
2018-03-12
OGL: Scale OSD text on big screens.
degasus
2018-03-12
OGL: Warn if buffer_storage isn't available.
degasus
2018-03-10
OGL: Move primitive restart enable logic to GLUtil
Stenzek
2018-03-10
GLUtil: Encapsulate functions in a namespace
Stenzek
2018-03-10
OGL: Add some basic state tracking
Stenzek
2018-03-10
OGL: Re-implement async shader compiling
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-03-10
VKShader: Fix incorrect loading of binary shaders
Stenzek
2018-03-10
D3D: Make NativeVertexFormat thread safe
Stenzek
2018-03-10
D3D: Make StateCache thread safe
Stenzek
2018-03-10
AbstractPipeline: Allow setting pipeline to null
Stenzek
2018-03-10
VKPipeline: Fix render pass and add pipeline layout fields
Stenzek
2018-03-10
OGL: Fix abstract pipelines on drivers without binding layout support
Stenzek
2018-03-10
OGL: Make ProgramShaderCache thread safe
Stenzek
2018-03-02
VideoCommon: Add support for Abstract Framebuffers
Stenzek
2018-03-01
AbstractTexture: Add support for depth textures/formats
Stenzek
2018-03-01
AbstractTexture: Support multisampled abstract texture
Stenzek
2018-03-01
VideoBackends: Restore the framebuffer as part of the API state
Stenzek
2018-03-01
Vulkan: Fix broken post-processing
Stenzek
2018-02-25
OGL: Use glBufferData on Mali.
Markus Wick
2018-02-25
OGL: Only create bad shader files in Dump when compile failed
Stenzek
2018-02-23
Merge pull request #6042 from stenzek/videocommon-pipelines
Anthony
2018-02-23
OGL: Call GLInterface->Update() on window resize
Stenzek
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