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Core
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VideoBackends
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OGL
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OGLTexture.cpp
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Commit message (
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Author
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2018-10-20
Refactoring and cleanup of GLInterface (now GLContext)
Stenzek
2018-10-09
OGL: Disable scissor test when calling glBlitFramebuffer()
Stenzek
2018-07-19
VideoBackends: Support D24S8 abstract texture format
Stenzek
2018-03-16
Assert: Remove unused parameter from DEBUG_ASSERT
Lioncash
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-02
VideoCommon: Add support for Abstract Framebuffers
Stenzek
2018-03-01
AbstractTexture: Add support for depth textures/formats
Stenzek
2018-03-01
AbstractTexture: Support multisampled abstract texture
Stenzek
2018-03-01
VideoBackends: Restore the framebuffer as part of the API state
Stenzek
2018-02-19
Merge pull request #6367 from stenzek/gl-flush
Markus Wick
2018-02-09
OGL: Use explicit flush instead of GL_SYNC_FLUSH_COMMANDS_BIT
Stenzek
2018-02-09
OGL: Don't leave staging texture buffer bound after mapping
Stenzek
2018-01-26
AbstractTexture: Fix crash in Vulkan backend when freeing texture
Stenzek
2018-01-22
AbstractTexture: Move Bind() method to Renderer
Stenzek
2017-12-10
OGL: Fix incorrect usage of glGetTextureSubImage
Stenzek
2017-11-22
AbstractTexture: Drop slow map readback path
Stenzek
2017-11-22
AbstractTexture: Seperate CopyRectangleFromTexture to two methods
Stenzek
2017-11-22
VideoBackends: Add AbstractStagingTexture class
Stenzek
2017-11-22
AbstractTexture: Support BGRA8 formats
Stenzek
2017-11-22
VideoCommon: Move abstract texture creation function to Renderer
Stenzek
2017-11-17
Support frame and video dumping from VideoCommon
iwubcode
2017-08-01
HiresTextures: Support loading BC7 (BPTC) from DDS files
Stenzek
2017-06-13
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
iwubcode
2017-06-13
Video Backends: Split texture cache code out into separate files, introduce '...
iwubcode