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release-prep-2407
release-prep-2409
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release-prep-2506
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release-prep-2512
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GameCube and Wii emulator
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Commit message (
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Author
2020-09-07
VideoBackends: Disable GPU Texture Decoding under MoltenVK
Techjar
2020-09-06
Make default graphics backend not show up as empty
JosJuice
2020-08-27
msvc: enable /Zc:preprocessor and make build compile cleanly
Shawn Hoffman
2020-08-27
ogl: init ProgramShaderCache::s_ubo_align to 1.
Shawn Hoffman
2020-08-23
use constexpr for some compile-time expressions
Shawn Hoffman
2020-08-22
name some threads
Shawn Hoffman
2020-08-22
Merge pull request #9035 from shuffle2/vs-pretty
LC
2020-08-22
windows: fix build if pch were to be disabled
Shawn Hoffman
2020-08-22
msbuild: re-enable standalone vcxproj processing
Shawn Hoffman
2020-08-22
msbuild: refactor stuff out of project files (for dolphin)
Shawn Hoffman
2020-08-22
msbuild: enable D3DCommon to use pch
Shawn Hoffman
2020-08-22
prettify some constructs in vcxproj files
Shawn Hoffman
2020-07-18
Merge pull request #8905 from JosJuice/jni-encoding
LC
2020-07-18
Use range loop (if possible)
Filip Gawin
2020-07-08
Common: Rename UTF16ToUTF8
JosJuice
2020-07-08
Reword "Please avoid forcing Dolphin to use MSAA by the driver" message
JosJuice
2020-05-30
Externals: Fix build failures with the newer glslang.
orbea
2020-05-25
VideoCommon/ShaderGenCommon: Make template functions regular functions
Lioncash
2020-05-24
FramebufferManager: Copy to color format for depth readbacks on GLES
Stenzek
2020-04-29
Fix windows build system.
degasus
2020-04-28
Merge pull request #8689 from howard0su/cleanup_sign
Léo Lam
2020-04-27
Merge pull request #8696 from howard0su/cleanup_shadow
Léo Lam
2020-04-07
Vulkan: Switch from vkCreateMacOSSurfaceMVK() to vkCreateMetalSurfaceEXT()
Stenzek
2020-03-25
Remove warnings of -Wsign-compare
Jun Su
2020-03-24
Cleanup warnings of -Wmissing-declarations
Jun Su
2020-03-11
Vulkan: Pass CAMetalLayer to MoltenVK instead of NSView
Stenzek
2020-03-11
VideoBackends: Make it possible for PrepareWindow to change the surface
Stenzek
2020-01-31
Vulkan: Treat VK_SUBOPTIMAL_KHR as VK_SUCCESS on Android
Stenzek
2020-01-31
Vulkan: Log when a swap chain resize is occurring
Stenzek
2020-01-24
Add Dolphin version and current video backend to shader compilation logs
Ryan Meredith
2019-12-29
Use pre-increment for iterators instead of post-increment.
David Korth
2019-12-29
OGL/Render.cpp, InitDriverInfo(): Use std::string_view to eliminate string co...
David Korth
2019-12-28
Add an ARM64 target to Visual Studio projects
Stenzek
2019-12-19
Include <memory> for std::unique_ptr in DXContext.h
Casey Carter
2019-12-09
Vulkan: Call VertexManagerBase initialize
Stenzek
2019-12-09
D3D12: Call VertexManagerBase initialize
Stenzek
2019-12-07
Merge pull request #8513 from lioncash/bounding-box
Anthony
2019-12-05
VideoCommon/BoundingBox: Make interface for querying bounding box data
Lioncash
2019-12-05
VideoCommon/IndexGenerator: Eliminate static state
Lioncash
2019-11-30
Update VS projects/solutions to VS2019
Stenzek
2019-11-28
Common: Unify logging namespace with Common
Lioncash
2019-11-10
D3DCommon: Remove unused GetDebugObjectName and tidy up SetDebugObjectName
Silent
2019-11-10
D3DCommon: Migrate few remaining raw pointers to WRL::ComPtr
Silent
2019-11-08
Merge pull request #8378 from stenzek/quad-buffer-stereo
Connor McLaughlin
2019-10-31
Vulkan: Exclusive fullscreen support via VK_EXT_full_screen_exclusive
Stenzek
2019-10-31
Vulkan: Explicitly enable VK_KHR_get_physical_device_properties2
Stenzek
2019-10-31
Vulkan: Allow runtime querying of enabled extensions
Stenzek
2019-10-31
Merge pull request #8379 from stenzek/mali
Connor McLaughlin
2019-10-04
Drop 3D Vision Support
Stenzek
2019-10-02
Vulkan: Add a DriverDetails bug for "slow cached readback memory"
Stenzek
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