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Commit message (
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Author
2016-06-20
analytics: Report OpenGL's adapter name too.
Scott Mansell
2016-05-30
[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE
Anthony Serna
2016-05-26
Fix building with PCH disabled.
Rohit Nirmal
2016-05-19
OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers
Stenzek
2016-05-11
OGL: Use coherent mapping on Qualcomm devices.
degasus
2016-05-11
OGL: Drop QC ES3.1 workaround.
degasus
2016-05-08
D3D12: Implement XFB encoding/decoding (support Real XFB)
Stenzek
2016-03-26
Merge pull request #3672 from EmptyChaos/d3d-anisotropy
Pierre Bourdon
2016-03-26
OpenGL: Cache query to max texture size.
Scott Mansell
2016-03-24
VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function
EmptyChaos
2016-03-24
VideoBackends: Do not use Anisotropy on Point filtered textures.
EmptyChaos
2016-02-14
Copy all layers of textures with CopyRectangleFromTexture
mimimi085181
2016-01-28
Merge pull request #3426 from Sonicadvance1/ES_fix_framedump
Ryan Houdek
2016-01-25
Fifo: Make g_bSkipCurrentFrame a TU-local variable
Lioncash
2016-01-24
OpcodeDecoder: Add namespace
Lioncash
2016-01-20
Merge pull request #3518 from Sonicadvance1/blacklist_sandy
Pierre Bourdon
2016-01-20
Blacklist Sandy Bridge on mesa from using geometry shaders.
Ryan Houdek
2016-01-17
VideoCommon: Header cleanup
Lioncash
2016-01-12
Fifo: Create a "Fifo" namespace.
degasus
2016-01-12
Merge VideoBackendHardware into VideoBackend.
degasus
2016-01-10
[Android] Add support for rotation and minimizing the application
Ryan Houdek
2016-01-10
Merge pull request #3439 from Armada651/depth-range
Pierre Bourdon
2016-01-09
Disable geometry shaders on mesa AMD/ATI drivers.
Ryan Houdek
2016-01-09
Add support for framedumping to OpenGL ES.
Ryan Houdek
2016-01-09
Merge pull request #3451 from RisingFog/libav
Pierre Bourdon
2016-01-07
Use ffmpeg for Windows Video Dumping instead of VFW
Chris Burgener
2016-01-07
FrameBufferManager: Fix typo in stereoscopic MSAA shader.
Jules Blok
2016-01-06
VideoConfig: Use "GFX.ini" for both D3D and OGL.
degasus
2016-01-06
Merge pull request #3428 from Sonicadvance1/proper_glextensions
Ryan Houdek
2016-01-04
Merge pull request #3431 from stenzek/shadercache
Mathew Maidment
2016-01-04
Merge pull request #3434 from lioncash/enum
Markus Wick
2016-01-04
Merge pull request #3430 from lioncash/compare
Markus Wick
2016-01-03
OGL: Correct unique_ptr types
Lioncash
2016-01-03
Render: Clamp the z range to the full range.
Jules Blok
2016-01-02
VideoBackend: Get rid of a boolean global
Lioncash
2016-01-02
OnScreenDisplay: Make CallbackType an enum class
Lioncash
2016-01-02
Make GLExtensions no longer require slghtly modified GL headers.
Ryan Houdek
2016-01-02
ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string ...
Stenzek
2016-01-01
ProgramShaderCache: Simplify SHADERUID comparison operators
Lioncash
2016-01-01
Merge pull request #3336 from Sonicadvance1/improve_glextensions
Ryan Houdek
2015-12-30
Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
Markus Wick
2015-12-29
TextureCache, fix an incorrect assert.
Scott Mansell
2015-12-28
Merge pull request #3381 from Armada651/revert-3076
Markus Wick
2015-12-26
ShaderGeneration: Get rid of static buffers
Lioncash
2015-12-23
OGL: Fix for black framebuffer when resolution/msaa mode changes
Stenzek
2015-12-22
Render: Get rid of explicit new and delete
Lioncash
2015-12-23
Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
Jules Blok
2015-12-22
FramebufferManager: Get rid of raw new and delete
Lioncash
2015-12-21
FramebufferManagerBase: Get rid of explicit delete and new
Lioncash
2015-12-21
StreamBuffer: Make factory function return a std::unique_ptr
Lioncash
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