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Commit message (
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Author
2019-04-16
OGL: Support returning pipeline cache data
Stenzek
2019-04-16
AbstractPipeline: Support returning "cache data"
Stenzek
2019-03-31
Merge pull request #7939 from Techjar/no-more-disabled-gfx-features
Connor McLaughlin
2019-03-29
Qt/HacksWidget: Fix backend feature support checks
Techjar
2019-03-29
Merge pull request #7869 from stenzek/d3dcommon
Connor McLaughlin
2019-03-29
OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
Stenzek
2019-03-29
VertexManagerBase: Increase vertex/uniform buffer sizes
Stenzek
2019-03-29
VideoBackends: Verify validity before doing full renderer init
Stenzek
2019-03-25
VideoBackends: Scale bounding box rectangle in the pixel shader
Stenzek
2019-03-09
FramebufferManager: Implement deferred EFB cache invalidation
Stenzek
2019-03-09
VideoConfig: Add SupportsPartialDepthCopies to backend info
Stenzek
2019-02-28
VideoBackends: Fix GPU decoding of XFB buffers
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-02-13
Merge pull request #7798 from ShFil119/impr/empty
Tilka
2019-02-13
Use empty instead of size
Filip Gawin
2019-02-03
Merge pull request #7716 from stenzek/stereo
Tilka
2019-01-27
Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
Stenzek
2019-01-25
Decouple XFB scanout from presentation
Stenzek
2019-01-25
VideoBackends: Store a backbuffer 'scale'
Stenzek
2019-01-25
Remove old RasterFont classes
Stenzek
2019-01-25
Renderer: Use imgui for drawing debug text and OSD
Stenzek
2019-01-25
RenderBase: Implement imgui rendering
Stenzek
2019-01-25
OGL: Invalidate tracked state when calling ResetAPIState()
Stenzek
2019-01-19
OGL: Fix broken stereoscopy geometry shader for EFB copies
Stenzek
2019-01-09
Android/OGL: fix bounding box for OpenGL-ES
zackhow
2019-01-08
Always flush on swap
weihuoya
2018-12-04
Use main buffers for utility draws
Stenzek
2018-12-04
Renderer: Add backbuffer format to base class
Stenzek
2018-12-04
Renderer: Add a base Initialize() method to match Shutdown()
Stenzek
2018-11-07
OGL: Fix crash when opening graphics window on another backend
Stenzek
2018-11-07
TextureCache: Implement deferred/batched EFB copies
Stenzek
2018-10-20
GLContext: Runtime selection of EGL/GLX on Linux
Stenzek
2018-10-20
GLContext: Use destructor instead of Shutdown() to cleanup
Stenzek
2018-10-20
GLContext: Remove global context pointer
Stenzek
2018-10-20
VideoBackends: Pass window system info from host on creation
Stenzek
2018-10-20
GLContext: Use host connection
Stenzek
2018-10-20
Renderer: Pull dimensions from GLInterface/Swapchain
Stenzek
2018-10-20
Drop Host_GetRenderSurface and pass display to backend
Stenzek
2018-10-20
Refactoring and cleanup of GLInterface (now GLContext)
Stenzek
2018-10-20
Update to Visual Studio's default Windows SDK
Tillmann Karras
2018-10-12
Merge pull request #7437 from stenzek/graphics-options-race
Mat M
2018-10-09
OGL: Disable scissor test when calling glBlitFramebuffer()
Stenzek
2018-09-28
Core: Call InitBackendInfo before loading config
Stenzek
2018-08-30
GL/TextureCache: Clean up inline shader code
spycrab
2018-07-19
VideoBackends: Support D24S8 abstract texture format
Stenzek
2018-06-30
Mark all video backend names for translation
Techjar
2018-06-05
Merge pull request #6954 from degasus/coherent
Anthony
2018-05-26
VideoConfig: Add a field for indicating logic op support in the backend
Stenzek
2018-05-24
OGL/Streambuffer: Use coherent mapping by default.
degasus
2018-05-22
OGL: Fix EFB access in MSAA-mode
Stenzek
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