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path: root/Source/Core/VideoBackends/OGL
AgeCommit message (Expand)Author
2017-03-17OGL: Fix texture_type checks in CreateTextureVincent Duvert
2017-03-15videoconfig: add BBoxPreferStencilImplementationMichael Maltese
2017-03-15OGL: only create stencil buffer when neededMichael Maltese
2017-03-15OGL: implement Bounding Box on systems w/o SSBOMichael Maltese
2017-03-15extract OGL::FramebufferManager::BindLayeredTextureMichael Maltese
2017-03-15extract OGL::FramebufferManager::CreateTextureMichael Maltese
2017-03-15VideoConfig: add bSupportsFragmentStoresAndAtomicsMichael Maltese
2017-03-14Merge pull request #4973 from z0z0z/masterMarkus Wick
2017-03-14OGL: Remove support for NV_depth_buffer_float.Jules Blok
2017-03-10Merge pull request #4935 from Armada651/depth-range-fixMarkus Wick
2017-03-09Merge pull request #5051 from stenzek/renderer-fixesMarkus Wick
2017-03-09Unify the way of setting game ID, title ID, revisionJosJuice
2017-03-10VideoBackends: Move max texture size to VideoConfigStenzek
2017-03-08Merge pull request #4999 from stenzek/renderer-staticsMarkus Wick
2017-03-04VideoCommon: Move last EFB scale handling to CalculateTargetSizeStenzek
2017-03-04VideoCommon: Rename Renderer s_ prefixes to m_Stenzek
2017-03-04VideoCommon: Move some common initialization logic to RenderBaseStenzek
2017-03-04VideoCommon: Eliminate static state in RendererStenzek
2017-03-03Common: Move byte swapping utilities into their own headerLioncash
2017-03-02Merge pull request #4993 from ligfx/fixsonicadventure2Stenzek
2017-03-01CMakeLists: Normalize whitespaceLioncash
2017-03-01OGL SetBlendMode: always set blend equation and funcMichael Maltese
2017-02-26Disable pinned memory for AMD mesa driversz0z0z
2017-02-26VideoBackends: Use vertex shader depth range if ztexture is used.Jules Blok
2017-02-24VideoBackends: Remove depth range clamping hacks.Jules Blok
2017-02-24OGL: Add support for glDepthRangedNV to handle oversized depth ranges.Jules Blok
2017-02-21VideoBackends: Set the maximum range when the depth range is oversized.Jules Blok
2017-02-19VideoBackends: Add a developer option to disable the shader cache.Jules Blok
2017-02-18VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptrLioncash
2017-02-03FramebufferManagerBase: Return a std::pair from GetTargetSizeLioncash
2017-02-01ShaderGenCommon: Remove unnecessary includesLioncash
2017-02-01LightingShaderGen: Remove unnecessary includesLioncash
2017-01-23RenderBase: Forward declare EFBAccessTypeLioncash
2017-01-23VideoBackendBase: Convert EFBAccessType into an enum classLioncash
2017-01-13Merge pull request #4496 from Mystro256/masterMatthew Parlane
2017-01-06OGL: Use VideoCommon blend state for framebuffer configuration.degasus
2017-01-05specify custom brace style to fix unionsBhaaL
2017-01-04VideoCommon: Make dst_alpha state implicit.degasus
2017-01-04OGL/Vulkan: Drop dual pass alpha.degasus
2017-01-02Merge pull request #4574 from stenzek/vulkan-alpha-clearMarkus Wick
2016-12-27VideoBackends: Clamp the range to the maximum depth value supported in the z ...Jules Blok
2016-12-27VideoCommon: Don't process the depth range in the vertex shader if it's not o...Jules Blok
2016-12-27Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebufferStenzek
2016-12-26TextureCache: Drop unused parameter in backend API.degasus
2016-12-26TextureCache: Extract BP enum check to VideoCommon.degasus
2016-12-24Change RasterFont static const namesMystro256
2016-12-23Merge pull request #4224 from lioncash/tcacheMat M
2016-12-19Merge pull request #4517 from stenzek/mp3-blotchesStenzek
2016-12-19Merge pull request #4505 from hthh/macos-likes-pbosMarkus Wick
2016-12-15TextureCache: Use same color coefficients for EFB2Tex as EFB2RAMStenzek