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path: root/Source/Core/VideoBackends
AgeCommit message (Expand)Author
2017-03-17OGL: Fix texture_type checks in CreateTextureVincent Duvert
2017-03-15videoconfig: add BBoxPreferStencilImplementationMichael Maltese
2017-03-15OGL: only create stencil buffer when neededMichael Maltese
2017-03-15OGL: implement Bounding Box on systems w/o SSBOMichael Maltese
2017-03-15extract OGL::FramebufferManager::BindLayeredTextureMichael Maltese
2017-03-15extract OGL::FramebufferManager::CreateTextureMichael Maltese
2017-03-15VideoConfig: add bSupportsFragmentStoresAndAtomicsMichael Maltese
2017-03-14Merge pull request #4973 from z0z0z/masterMarkus Wick
2017-03-14OGL: Remove support for NV_depth_buffer_float.Jules Blok
2017-03-11Merge pull request #5065 from JosJuice/characterStenzek
2017-03-11Fix issue 10146 (compilation issue because of colliding defines)JosJuice
2017-03-10Merge pull request #4935 from Armada651/depth-range-fixMarkus Wick
2017-03-10D3D11: Fix error on startup with >2.5xIR selectedStenzek
2017-03-09Merge pull request #5051 from stenzek/renderer-fixesMarkus Wick
2017-03-09Unify the way of setting game ID, title ID, revisionJosJuice
2017-03-10VideoBackends: Move max texture size to VideoConfigStenzek
2017-03-08Merge pull request #4999 from stenzek/renderer-staticsMarkus Wick
2017-03-05Merge pull request #5007 from lioncash/swapMat M
2017-03-04Merge pull request #5011 from stenzek/d3d-texture-corruptionMarkus Wick
2017-03-04D3D11: Drop unused method ReplaceRGBATexture2DStenzek
2017-03-04D3D11: Use D3D11_USAGE_DEFAULT for all TextureCache texturesStenzek
2017-03-04Vulkan: Fix underflow in StreamBuffer::WaitForClearSpaceStenzek
2017-03-04VideoCommon: Move last EFB scale handling to CalculateTargetSizeStenzek
2017-03-04VideoCommon: Rename Renderer s_ prefixes to m_Stenzek
2017-03-04VideoCommon: Move some common initialization logic to RenderBaseStenzek
2017-03-04VideoCommon: Eliminate static state in RendererStenzek
2017-03-03Common: Move byte swapping utilities into their own headerLioncash
2017-03-02Vulkan: Fix issue where target rectangle changes weren't detectedStenzek
2017-03-02Merge pull request #4993 from ligfx/fixsonicadventure2Stenzek
2017-03-01CMakeLists: Normalize whitespaceLioncash
2017-03-01OGL SetBlendMode: always set blend equation and funcMichael Maltese
2017-02-26Disable pinned memory for AMD mesa driversz0z0z
2017-02-26VideoBackends: Use vertex shader depth range if ztexture is used.Jules Blok
2017-02-24VideoBackends: Remove depth range clamping hacks.Jules Blok
2017-02-24OGL: Add support for glDepthRangedNV to handle oversized depth ranges.Jules Blok
2017-02-21VideoBackends: Set the maximum range when the depth range is oversized.Jules Blok
2017-02-19VideoBackends: Add a developer option to disable the shader cache.Jules Blok
2017-02-18Merge pull request #4924 from stenzek/vulkan-list-restartStenzek
2017-02-18VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptrLioncash
2017-02-18Vulkan: Handle BUG_PRIMITIVE_RESTARTStenzek
2017-02-18Vulkan: Use TRIANGLE_LIST when primitive restart is not supportedStenzek
2017-02-18Vulkan: Don't enable primitive restart on list topologiesStenzek
2017-02-15C++ conformance fixes (MSVC /permissive-)Phil Christensen
2017-02-08Merge pull request #4859 from lioncash/opcodedecoderMatthew Parlane
2017-02-08OpcodeDecoding: Convert #defines into enum constantsLioncash
2017-02-08cmake: Don't use unqualified target_link_librariesFlorent Castelli
2017-02-03FramebufferManagerBase: Return a std::pair from GetTargetSizeLioncash
2017-02-03D3D: Add CommonTypes include to D3DTexture.hLioncash
2017-02-01ShaderGenCommon: Remove unnecessary includesLioncash
2017-02-01LightingShaderGen: Remove unnecessary includesLioncash