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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
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release-prep-2606a-2
stable
GameCube and Wii emulator
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Commit message (
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Author
2017-02-18
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Lioncash
2017-02-03
FramebufferManagerBase: Return a std::pair from GetTargetSize
Lioncash
2017-02-01
ShaderGenCommon: Remove unnecessary includes
Lioncash
2017-02-01
LightingShaderGen: Remove unnecessary includes
Lioncash
2017-01-23
RenderBase: Forward declare EFBAccessType
Lioncash
2017-01-23
VideoBackendBase: Convert EFBAccessType into an enum class
Lioncash
2017-01-13
Merge pull request #4496 from Mystro256/master
Matthew Parlane
2017-01-06
OGL: Use VideoCommon blend state for framebuffer configuration.
degasus
2017-01-05
specify custom brace style to fix unions
BhaaL
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2017-01-04
OGL/Vulkan: Drop dual pass alpha.
degasus
2017-01-02
Merge pull request #4574 from stenzek/vulkan-alpha-clear
Markus Wick
2016-12-27
VideoBackends: Clamp the range to the maximum depth value supported in the z ...
Jules Blok
2016-12-27
VideoCommon: Don't process the depth range in the vertex shader if it's not o...
Jules Blok
2016-12-27
Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebuffer
Stenzek
2016-12-26
TextureCache: Drop unused parameter in backend API.
degasus
2016-12-26
TextureCache: Extract BP enum check to VideoCommon.
degasus
2016-12-24
Change RasterFont static const names
Mystro256
2016-12-23
Merge pull request #4224 from lioncash/tcache
Mat M
2016-12-19
Merge pull request #4517 from stenzek/mp3-blotches
Stenzek
2016-12-19
Merge pull request #4505 from hthh/macos-likes-pbos
Markus Wick
2016-12-15
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
Stenzek
2016-12-12
OpenGL: Always use a PBO in EncodeToRamUsingShader
hthh
2016-12-12
OGL: Fix black screen when MSAA is enabled
Stenzek
2016-12-09
TextureCacheBase: Eliminate static state
Lioncash
2016-12-06
Common: Add alignment header
Léo Lam
2016-12-03
OGL: Fix assertion when minimizing window
Stenzek
2016-11-28
OGL: Support full-resolution frame dumping
Stenzek
2016-11-28
OGL: Move frame rendering procedures to seperate methods
Stenzek
2016-11-28
VideoCommon: Remove backbuffer size parameters from methods
Stenzek
2016-11-28
VideoConfig: Add option for full-resolution frame dumping
Stenzek
2016-11-27
Remove unnecessary ConfigManager includes
Léo Lam
2016-11-10
OGL: Fix frame dump on emulation close.
degasus
2016-11-10
OGL: Only flush the frame dumping thread on dumping.
degasus
2016-11-07
OGL: Avoid reallocation of frame dumping PBO.
degasus
2016-11-07
OGL: Use PBO for framedump, with async readback.
degasus
2016-11-04
AVIDump: Add a struct for the state.
degasus
2016-10-31
DriverDetails: Make the bug identifiers humanly readable.
Jules Blok
2016-10-31
Merge pull request #4401 from JosJuice/rename-getuniqueid
Markus Wick
2016-10-29
OGL: Fall back to the old dual-source blending behaviour.
Jules Blok
2016-10-29
DiscIO/SConfig: Rename GetUniqueID to GetGameID
JosJuice
2016-10-27
DriverDetails: Disable dual-source blending on AMD OGL drivers.
Jules Blok
2016-10-21
Merge pull request #4194 from Armada651/efb-source-format
Jules Blok
2016-10-10
VideoBackends: Always enable dual-source blending if supported.
Jules Blok
2016-10-10
AVIDump: Move CoreTiming into caller.
degasus
2016-10-10
Merge pull request #4326 from degasus/framedump
Markus Wick
2016-10-08
Merge pull request #4322 from Helios747/I_hate_features
Markus Wick
2016-10-08
Renderer: Merge screenshot logic into VideoCommon.
degasus
2016-10-08
Remove Frameskip
anthony
2016-10-08
AVIDump: Hard code rgba.
degasus
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