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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
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Commit message (
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Author
2017-08-22
Clipper: Copy both color sequences in CopyVertex as opposed to one
Lioncash
2017-08-22
SW NativeVertexFormat: Utilize std::array where applicable
Lioncash
2017-08-06
TransformUnit: Get rid of pointer casting in TransformColor() where applicable
Lioncash
2017-08-06
TransformUnit: Make LightColor()'s chan parameter const
Lioncash
2017-08-05
VideoSW: Drop log level of missing anti aliasing support.
degasus
2017-08-03
Video: Clearly separate Texture and EFB Copy formats
N.E.C
2017-08-01
HiresTextures: Support loading BC7 (BPTC) from DDS files
Stenzek
2017-07-30
General: Remove unnecessary semicolons
Lioncash
2017-07-30
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
Stenzek
2017-07-30
XFMemory: Convert several registers to bitfields
Stenzek
2017-07-30
BPMemory: Convert a number of unions to BitFields
Scott Mansell
2017-06-18
AbstractTexture: Add missing includes (and remove unnecessary ones)
Lioncash
2017-06-13
Video Backends: Split texture cache code out into separate files, introduce '...
iwubcode
2017-06-11
VideoConfig: Remove bRunning
MerryMage
2017-06-03
GameConfigLoader: Add GFX Game INI translations
MerryMage
2017-05-28
upgrade to Windows SDK 10.0.15063.0
BhaaL
2017-05-25
Migrate to Visual Studio 2017.
Pierre Bourdon
2017-04-29
TextureCache: Support compressed textures and pass pitch/size to upload
Stenzek
2017-04-29
HiresTextures: Support parsing DDS files directly
Stenzek
2017-04-12
VideoBackends: Support updated texture encoding shader generators
Stenzek
2017-04-01
VideoBackends: Add configuration field for GPU texture decoding
Stenzek
2017-04-01
VideoBackends: Add support flag for compute shaders
Stenzek
2017-03-14
OGL: Remove support for NV_depth_buffer_float.
Jules Blok
2017-03-10
Merge pull request #4935 from Armada651/depth-range-fix
Markus Wick
2017-03-10
VideoBackends: Move max texture size to VideoConfig
Stenzek
2017-03-08
Merge pull request #4999 from stenzek/renderer-statics
Markus Wick
2017-03-04
VideoCommon: Move last EFB scale handling to CalculateTargetSize
Stenzek
2017-03-04
VideoCommon: Move some common initialization logic to RenderBase
Stenzek
2017-03-03
Common: Move byte swapping utilities into their own header
Lioncash
2017-03-01
CMakeLists: Normalize whitespace
Lioncash
2017-02-24
OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
Jules Blok
2017-02-18
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Lioncash
2017-02-08
OpcodeDecoding: Convert #defines into enum constants
Lioncash
2017-02-03
FramebufferManagerBase: Return a std::pair from GetTargetSize
Lioncash
2017-01-23
RenderBase: Forward declare EFBAccessType
Lioncash
2017-01-23
VideoBackendBase: Convert EFBAccessType into an enum class
Lioncash
2017-01-07
VideoSW: Fix GL ES shader.
degasus
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2016-12-26
TextureCache: Drop unused parameter in backend API.
degasus
2016-12-26
TextureCache: Extract BP enum check to VideoCommon.
degasus
2016-12-23
Merge pull request #4224 from lioncash/tcache
Mat M
2016-12-14
VideoSoftware: Don't drop least significant bit of 5-bit blue channels
Stenzek
2016-12-09
TextureCacheBase: Eliminate static state
Lioncash
2016-12-06
Common: Add alignment header
Léo Lam
2016-11-28
VideoConfig: Add option for full-resolution frame dumping
Stenzek
2016-11-27
Remove unnecessary ConfigManager includes
Léo Lam
2016-11-04
AVIDump: Add a struct for the state.
degasus
2016-10-11
VideoSW: Use VideoCommon frame dumping.
degasus
2016-10-11
Merge pull request #4337 from degasus/framedump
Markus Wick
2016-10-11
Fix building with PCH disabled.
Rohit Nirmal
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